Commit graph

224 commits

Author SHA1 Message Date
Simon Ser
8d1c6e42ac render/vulkan: add support for texture transfer functions 2025-06-18 19:37:55 +00:00
Simon Ser
0ee0452af0 render/color, render/vulkan: add EXT_LINEAR to enum wlr_color_transfer_function 2025-06-18 19:37:55 +00:00
Simon Ser
f5a0992686 render/vulkan: fix multiplication order for output color matrix
This had the same bug as the texture side, but I forgot to fix it.

See:
https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4988#note_2867416

Fixes: f3524de980 ("render, render/vulkan: add primaries to wlr_buffer_pass_options")
2025-06-18 21:25:37 +02:00
Simon Ser
7b6eec530c render/vulkan: add luminance multipler for output shader 2025-06-18 00:11:33 +02:00
Simon Ser
4470683591 render/color, render/vulkan: add support for PQ transfer function 2025-06-18 00:11:31 +02:00
Simon Ser
8430a1922d render/vulkan: add PQ inverse EOTF to output shader 2025-06-18 00:09:25 +02:00
Simon Ser
f3524de980 render, render/vulkan: add primaries to wlr_buffer_pass_options 2025-06-18 00:07:35 +02:00
Simon Ser
a5706e2fb9 render/vulkan: use array declaration in encode_proj_matrix()
This makes it more obvious what the final layout of the matrix will
be.
2025-06-17 19:41:29 +02:00
Simon Ser
1df2274f6c render/vulkan: rename mat3_to_mat4() to encode_proj_matrix()
This function is specific to projection matrices.
2025-06-17 19:35:16 +02:00
Simon Ser
30c6efedf1 render/vulkan: use output_pipe_srgb for non-NULL sRGB color transform 2025-06-17 18:50:25 +02:00
Simon Ser
2ea0e386c4 render/vulkan: add color transformation matrix 2025-06-17 18:47:50 +02:00
Simon Ser
74217a4d93 render/color: introduce COLOR_TRANSFORM_LUT_3X1D
This will be useful to apply LUTs applied via wlr_gamma_control_v1,
and to add wlr_color_transform support to wlr_output.
2025-06-16 09:06:10 +00:00
Simon Ser
3665b53e29 render/color: replace COLOR_TRANSFORM_LUT_3D with COLOR_TRANSFORM_LCMS2
Converting the LCMS2 transform to a 3D LUT early causes issues:

- It's a lossy process, the consumer will not be able to pick a
  3D LUT size on their own.
- It requires unnecessary conversions and allocations: an intermediate
  3D LUT is allocated, but the renderer already allocates one.
- It makes it harder to support arbitrary color transforms in the
  renderer, because each type needs to be handled differently.

Instead, expose a function to evaluate a color transform, and use
that to build the 3D LUT in the renderer.
2025-06-16 09:06:10 +00:00
Simon Ser
e57dd9c5ef render/vulkan: check binary semaphore in vulkan_sync_render_buffer()
Ensure the binary semaphore is available when we need it.
2025-05-05 22:17:11 +02:00
Simon Ser
d4e4c9f64b render/vulkan: create binary semaphore when signal timeline is supplied
We were only creating the binary semaphore when implicit sync
interop was available. We also use the binary semaphore when
explicit sync is enabled.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3973
2025-05-05 22:17:04 +02:00
Simon Ser
e83b06e732 render/vulkan: unify alpha pre-multiplication in output shader
Instead of handling alpha pre-multiplication in each branch, add
some common logic before and after handling OUTPUT_TRANSFORM.
2025-02-23 15:41:23 +01:00
Simon Ser
639ca05d35 matrix: move to util/
wlr_matrix is not a standalone type like other headers in types/,
it's more of an internal utility. Move it to the appropriate place.
2025-01-27 17:48:18 +01:00
Simon Ser
211eb9d60e matrix: drop rotation
It's unused.
2025-01-26 17:56:04 +01:00
Kirill Primak
38923826c3 xwayland,render/vulkan: fix some size assertions 2024-12-30 12:47:54 +03:00
Simon Ser
24232e8e98 render/vulkan: accept negative DRM FD to select software rendering 2024-12-22 21:37:57 +00:00
Simon Ser
9649fbe443 render/vulkan: fix crash on OOM
Closes: https://github.com/swaywm/sway/issues/8485
2024-12-06 14:28:40 +00:00
Kenny Levinsen
1f13bc72fe render/vulkan: Garbage collect unused buffers
Perform a primitive garbage collection of buffers that have not been
used in the past 10 seconds, an arbitrarily selected number.

As garbage collection also makes span buffer allocation happen much more
often, logging on allocation activity leads to a lot of log noise so get
rid of that while at it.
2024-11-07 09:49:29 +00:00
Simon Ser
3bbfae73ae render/vulkan: add support for explicit sync 2024-10-28 17:51:21 +00:00
Simon Ser
9351c78d70 render/vulkan: add render_pass_destroy()
De-duplicate the cleanup logic.
2024-10-28 17:51:21 +00:00
Simon Ser
7ce868bcf6 render/vulkan: make VK_KHR_external_semaphore_fd optional
We already block instead of using sync_file when the driver
doesn't support import/export.
2024-10-03 19:24:30 +02:00
Simon Ser
3da6fac1f2 render/vulkan: check size when creating shm texture 2024-09-29 15:22:56 +00:00
Simon Ser
d55c175777 render/vulkan: log size when importing too-large DMA-BUF 2024-09-29 15:22:56 +00:00
Alexander Orzechowski
3187479c07 render/color: Invert ownership model of color_transform types.
Color transform can have multiple types and these different types
want to store different metadata. We previously stored this metadata
directly on wlr_color_transform even for transforms that don't use it.

Instead, let's take the prior art from wlr_scene where each scene node
is built on a base node. Notice how wlr_color_transform_lut3d now has
a `struct wlr_color_transform base`. This is advantageous in multiple
ways:

1. We don't allocate memory for metadata that will never be used.
2. This is more type safe: Compositors can pass around a
struct wlr_color_transform_lut3d if they know they only want to use a
3d_lut.
3. This is more scalable. As we add more transform types, we don't have
to keep growing a monolithic struct.
2024-08-24 14:33:22 -04:00
Simon Ser
fa2abbeefb render/color: return tranform in wlr_color_transform_ref()
This is more consistent with the rest of the wlroots APIs and is
more concise.
2024-08-24 11:07:58 +02:00
Simon Ser
52dce29e06 render/vulkan: use non-coherent memory for read_pixels()
The spec for VkMemoryPropertyFlagBits says:

> device coherent accesses may be slower than equivalent accesses
> without device coherence [...] it is generally inadvisable to
> use device coherent or device uncached memory except when really
> needed

We don't really need coherent memory so let's not require it and
invalidate the memory range after mapping instead.

Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3868
2024-08-22 18:19:22 +02:00
chenyongxing
015bb8512e render/vulkan: Fix draw rect clip region invalid in blend none mod 2024-07-16 14:24:46 +08:00
Kenny Levinsen
bf67eb342b render/vulkan: vkMapMemory stage spans up front
We always need these mapped for CPU access, so map it up front instead
of duplicating lazy mapping at each site of use.
2024-06-26 21:10:46 +00:00
Kenny Levinsen
bf0246e50c render/vulkan: Fix 3dlut stage span map offset
The mapping is shared between all users of the stage span, so it should
always map the whole thing and apply the allocation offset to the mapped
pointer.
2024-06-26 21:10:46 +00:00
Kenny Levinsen
6da71b6a89 render/vulkan: Unref color transform on pass submit
We increment the ref counter of the color transform at the start of the
render pass. Decrement it at the end to not leak the color transform.
2024-06-26 22:43:15 +02:00
Kenny Levinsen
bc82835756 render/vulkan: Use new span map handling for 3dlut
The use of stage spans for 3dluts was missed when the new cached
mappings were introduced, meaning that it would try to map and unmap
memory that might already have a cached mapping.

Vulkan does not support mapping memory multiple times, so make sure the
3dlut code also uses the cached mapping to avoid segfaults after unmap.
2024-06-26 13:14:07 +02:00
Kenny Levinsen
53464074e9 render/vulkan: Unmap span before freeing memory 2024-06-26 13:13:40 +02:00
Kenny Levinsen
47c578945c render/vulkan: Recycle memory maps for stage spans
Remapping buffers on every use causes a lot of unwanted pagefaults.
Reuse the mapping to significantly speed up the memcpy.
2024-06-24 15:55:10 +00:00
Simon Ser
2c4d3ad12d render/vulkan: don't use UNDEFINED layout for imported DMA-BUFs
UNDEFINED when used as source layout means that the contents of
the underlying memory becomes undefined. This isn't what we want
here: we don't want to mutate the imported pixel data.

The Vulkan spec isn't really clear what the proper value should be
here, but after discussing with driver developers [1] it seems like
UNDEFINED isn't the right one. The recommendation is to use GENERAL
instead.

[1]: https://github.com/ValveSoftware/gamescope/issues/356
2024-05-14 13:14:28 +02:00
Kirill Primak
f0b7fb72a8 render/vulkan: don't free a descriptor set from an already destroyed lut3d dummy pool 2024-05-09 19:07:54 +03:00
Kirill Primak
073c3e8837 render/vulkan: free render format setups on destroy 2024-05-09 18:47:02 +03:00
Kirill Primak
e20ae113f8 render/vulkan: free pipeline layouts on destroy 2024-05-09 18:46:55 +03:00
Kirill Primak
00bc75439f render/vulkan: fix texture clip region leak 2024-05-09 18:40:31 +03:00
Manuel Stoeckl
82b4bc3f5f renderer: add field to indicate color transform support 2024-04-26 17:17:36 +00:00
Manuel Stoeckl
ffdbfdbbbd render/vulkan: add support for output color transforms 2024-04-26 17:17:36 +00:00
Manuel Stoeckl
e443434876 render/vulkan: create plain framebuffers on demand
This change makes it possible to support both the direct srgb-format
pipeline and indirect (color-managed, or non-srgb-format) pipeline
for the same render buffer.
2024-04-26 17:17:36 +00:00
Manuel Stoeckl
adbfd3c321 render/vulkan: add lut3d output shader option
While a corresponding pipeline is created, it is not yet used.
2024-04-26 17:17:36 +00:00
Manuel Stoeckl
c64144a39b render/vulkan: add dummy 3d lookup table to output shader
Later commits will add shader options that use a real 3d
lookup table.
2024-04-26 17:17:36 +00:00
Simon Ser
ebef710746 renderer: replace get_render_buffer_caps() with struct field 2024-04-22 11:38:30 +02:00
Simon Ser
85c1eda721 render: unify getter for texture formats
Instead of having separate getters for shm formats and DMA-BUF
formats, use the same pattern as wlr_output_impl.get_primary_formats
with a single function which takes buffer caps as input.
2024-04-21 11:27:29 +00:00
John Lindgren
b1b34cd665 vulkan: perform sRGB-to-linear conversion correctly for premultiplied values
Pre-multipled sRGB values need to be un-multiplied before conversion
to linear and then re-multiplied after. Compare shaders/texture.frag.

This fixes an issue in labwc where titlebar corners (rendered as
ARGB textures) did not match the rest of the titlebar (rendered as
a solid wlr_scene_rect).

Note: 0.17 has other instances in render/vulkan/renderer.c that need
the same fix.
2024-04-11 09:24:03 +00:00