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render/color, render/vulkan: add EXT_LINEAR to enum wlr_color_transfer_function
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6 changed files with 22 additions and 7 deletions
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@ -184,6 +184,8 @@ static uint8_t convert_cta861_eotf(enum wlr_color_transfer_function tf) {
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abort(); // unsupported
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case WLR_COLOR_TRANSFER_FUNCTION_ST2084_PQ:
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return 2;
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case WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR:
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abort(); // unsupported
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}
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abort(); // unreachable
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}
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@ -162,9 +162,10 @@ enum wlr_vk_shader_source {
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// Constants used to pick the color transform for the blend-to-output
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// fragment shader. Must match those in shaders/output.frag
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enum wlr_vk_output_transform {
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WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB = 0,
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WLR_VK_OUTPUT_TRANSFORM_INVERSE_ST2084_PQ = 1,
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WLR_VK_OUTPUT_TRANSFORM_LUT3D = 2,
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WLR_VK_OUTPUT_TRANSFORM_IDENTITY = 0,
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WLR_VK_OUTPUT_TRANSFORM_INVERSE_SRGB = 1,
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WLR_VK_OUTPUT_TRANSFORM_INVERSE_ST2084_PQ = 2,
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WLR_VK_OUTPUT_TRANSFORM_LUT3D = 3,
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};
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struct wlr_vk_pipeline_key {
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@ -193,6 +194,7 @@ struct wlr_vk_render_format_setup {
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bool use_blending_buffer;
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VkRenderPass render_pass;
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VkPipeline output_pipe_identity;
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VkPipeline output_pipe_srgb;
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VkPipeline output_pipe_pq;
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VkPipeline output_pipe_lut3d;
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@ -27,6 +27,7 @@ enum wlr_color_named_primaries {
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enum wlr_color_transfer_function {
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WLR_COLOR_TRANSFER_FUNCTION_SRGB = 1 << 0,
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WLR_COLOR_TRANSFER_FUNCTION_ST2084_PQ = 1 << 1,
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WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR = 1 << 2,
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};
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/**
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@ -237,6 +237,9 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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}
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switch (tf) {
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case WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR:
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pipeline = render_buffer->plain.render_setup->output_pipe_identity;
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break;
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case WLR_COLOR_TRANSFER_FUNCTION_SRGB:
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pipeline = render_buffer->plain.render_setup->output_pipe_srgb;
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break;
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@ -158,6 +158,7 @@ static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
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VkDevice dev = renderer->dev->dev;
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vkDestroyRenderPass(dev, setup->render_pass, NULL);
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vkDestroyPipeline(dev, setup->output_pipe_identity, NULL);
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vkDestroyPipeline(dev, setup->output_pipe_srgb, NULL);
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vkDestroyPipeline(dev, setup->output_pipe_pq, NULL);
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vkDestroyPipeline(dev, setup->output_pipe_lut3d, NULL);
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@ -2294,6 +2295,11 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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}
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// this is only well defined if render pass has a 2nd subpass
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if (!init_blend_to_output_pipeline(
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renderer, setup->render_pass, renderer->output_pipe_layout,
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&setup->output_pipe_identity, WLR_VK_OUTPUT_TRANSFORM_IDENTITY)) {
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goto error;
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}
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if (!init_blend_to_output_pipeline(
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renderer, setup->render_pass, renderer->output_pipe_layout,
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&setup->output_pipe_lut3d, WLR_VK_OUTPUT_TRANSFORM_LUT3D)) {
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@ -18,9 +18,10 @@ layout(push_constant, row_major) uniform UBO {
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layout (constant_id = 0) const int OUTPUT_TRANSFORM = 0;
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// Matches enum wlr_vk_output_transform
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#define OUTPUT_TRANSFORM_INVERSE_SRGB 0
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#define OUTPUT_TRANSFORM_INVERSE_ST2084_PQ 1
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#define OUTPUT_TRANSFORM_LUT_3D 2
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#define OUTPUT_TRANSFORM_IDENTITY 0
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#define OUTPUT_TRANSFORM_INVERSE_SRGB 1
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#define OUTPUT_TRANSFORM_INVERSE_ST2084_PQ 2
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#define OUTPUT_TRANSFORM_LUT_3D 3
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float linear_channel_to_srgb(float x) {
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return max(min(x * 12.92, 0.04045), 1.055 * pow(x, 1. / 2.4) - 0.055);
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@ -67,7 +68,7 @@ void main() {
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rgb = texture(lut_3d, pos).rgb;
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} else if (OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_INVERSE_ST2084_PQ) {
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rgb = linear_color_to_pq(rgb);
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} else { // OUTPUT_TRANSFORM_INVERSE_SRGB
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} else if (OUTPUT_TRANSFORM == OUTPUT_TRANSFORM_INVERSE_SRGB) {
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// Produce sRGB encoded values
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rgb = linear_color_to_srgb(rgb);
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}
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