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render/vulkan: fix multiplication order for output color matrix
This had the same bug as the texture side, but I forgot to fix it.
See:
https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4988#note_2867416
Fixes: f3524de980 ("render, render/vulkan: add primaries to wlr_buffer_pass_options")
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1 changed files with 1 additions and 1 deletions
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@ -219,7 +219,7 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
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float xyz_to_dst_primaries[9];
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matrix_invert(xyz_to_dst_primaries, dst_primaries_to_xyz);
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wlr_matrix_multiply(matrix, srgb_to_xyz, xyz_to_dst_primaries);
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wlr_matrix_multiply(matrix, xyz_to_dst_primaries, srgb_to_xyz);
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} else {
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wlr_matrix_identity(matrix);
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}
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