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Remapping buffers on every use causes a lot of unwanted pagefaults. Reuse the mapping to significantly speed up the memcpy. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||