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matrix: drop rotation
It's unused.
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parent
7d1f535e49
commit
211eb9d60e
3 changed files with 4 additions and 25 deletions
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@ -18,9 +18,6 @@ void wlr_matrix_translate(float mat[static 9], float x, float y);
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/** Writes a 2D scale matrix to mat of magnitude (x, y) */
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void wlr_matrix_scale(float mat[static 9], float x, float y);
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/** Writes a 2D rotation matrix to mat at an angle of rad radians */
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void wlr_matrix_rotate(float mat[static 9], float rad);
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/** Writes a transformation matrix which applies the specified
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* wl_output_transform to mat */
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void wlr_matrix_transform(float mat[static 9],
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@ -31,8 +28,7 @@ void wlr_matrix_transform(float mat[static 9],
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* rotation. The result is written to mat, which can be applied to each
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* coordinate of the box to get a new coordinate from [-1,1]. */
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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const float projection[static 9]);
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enum wl_output_transform transform, const float projection[static 9]);
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/**
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* Writes a 2D orthographic projection matrix to mat of (width, height) with a
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@ -620,7 +620,7 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
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float proj[9], matrix[9];
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wlr_matrix_identity(proj);
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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struct wlr_vk_render_format_setup *setup = pass->srgb_pathway ?
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@ -711,7 +711,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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float proj[9], matrix[9];
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wlr_matrix_identity(proj);
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wlr_matrix_project_box(matrix, &dst_box, options->transform, 0, proj);
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wlr_matrix_project_box(matrix, &dst_box, options->transform, proj);
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wlr_matrix_multiply(matrix, pass->projection, matrix);
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struct wlr_vk_vert_pcr_data vert_pcr_data = {
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@ -1,4 +1,3 @@
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#include <math.h>
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#include <string.h>
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#include <wayland-server-protocol.h>
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#include <wlr/types/wlr_output.h>
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@ -51,15 +50,6 @@ void wlr_matrix_scale(float mat[static 9], float x, float y) {
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wlr_matrix_multiply(mat, mat, scale);
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}
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void wlr_matrix_rotate(float mat[static 9], float rad) {
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float rotate[9] = {
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cos(rad), -sin(rad), 0.0f,
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sin(rad), cos(rad), 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, rotate);
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}
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static const float transforms[][9] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f, 0.0f,
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@ -131,8 +121,7 @@ void matrix_projection(float mat[static 9], int width, int height,
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}
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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const float projection[static 9]) {
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enum wl_output_transform transform, const float projection[static 9]) {
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int x = box->x;
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int y = box->y;
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int width = box->width;
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@ -141,12 +130,6 @@ void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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if (rotation != 0) {
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wlr_matrix_translate(mat, width/2, height/2);
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wlr_matrix_rotate(mat, rotation);
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wlr_matrix_translate(mat, -width/2, -height/2);
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}
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wlr_matrix_scale(mat, width, height);
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if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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