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The use of stage spans for 3dluts was missed when the new cached mappings were introduced, meaning that it would try to map and unmap memory that might already have a cached mapping. Vulkan does not support mapping memory multiple times, so make sure the 3dlut code also uses the cached mapping to avoid segfaults after unmap. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||