labwc/src/ssd/ssd-part.c

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// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include "buffer.h"
#include "common/box.h"
#include "common/list.h"
#include "common/mem.h"
#include "common/scaled-icon-buffer.h"
#include "common/scaled-img-buffer.h"
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#include "labwc.h"
#include "node.h"
#include "ssd-internal.h"
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/* Internal helpers */
static void
ssd_button_destroy_notify(struct wl_listener *listener, void *data)
{
struct ssd_button *button = wl_container_of(listener, button, destroy);
wl_list_remove(&button->destroy.link);
free(button);
}
/*
* Create a new node_descriptor containing a link to a new ssd_button struct.
* Both will be destroyed automatically once the scene_node they are attached
* to is destroyed.
*/
static struct ssd_button *
ssd_button_descriptor_create(struct wlr_scene_node *node)
{
/* Create new ssd_button */
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struct ssd_button *button = znew(*button);
/* Let it destroy automatically when the scene node destroys */
button->destroy.notify = ssd_button_destroy_notify;
wl_signal_add(&node->events.destroy, &button->destroy);
/* And finally attach the ssd_button to a node descriptor */
node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
return button;
}
/* Internal API */
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struct ssd_part *
add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
{
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struct ssd_part *part = znew(*part);
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part->type = type;
wl_list_append(part_list, &part->link);
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return part;
}
struct ssd_part *
add_scene_rect(struct wl_list *list, enum ssd_part_type type,
struct wlr_scene_tree *parent, int width, int height,
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int x, int y, float color[4])
{
/*
* When initialized without surface being mapped,
* size may be negative. Just set to 0, next call
* to ssd_*_update() will update the rect to use
* its correct size.
*/
width = width >= 0 ? width : 0;
height = height >= 0 ? height : 0;
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struct ssd_part *part = add_scene_part(list, type);
part->node = &wlr_scene_rect_create(
parent, width, height, color)->node;
wlr_scene_node_set_position(part->node, x, y);
return part;
}
struct ssd_part *
add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
struct wlr_scene_tree *parent, struct wlr_buffer *buffer,
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int x, int y)
{
struct ssd_part *part = add_scene_part(list, type);
part->node = &wlr_scene_buffer_create(parent, buffer)->node;
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wlr_scene_node_set_position(part->node, x, y);
return part;
}
struct ssd_part *
add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent,
struct lab_img *imgs[LAB_BS_ALL + 1],
int x, int y, struct view *view)
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{
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struct ssd_part *button_root = add_scene_part(part_list, type);
parent = wlr_scene_tree_create(parent);
button_root->node = &parent->node;
wlr_scene_node_set_position(button_root->node, x, y);
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struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
button->type = type;
button->view = view;
/* Hitbox */
float invisible[4] = { 0, 0, 0, 0 };
add_scene_rect(part_list, type, parent,
rc.theme->window_button_width, rc.theme->window_button_height, 0, 0,
invisible);
/* Icons */
int button_width = rc.theme->window_button_width;
int button_height = rc.theme->window_button_height;
/*
* Ensure a small amount of horizontal padding within the button
* area (2px on each side with the default 26px button width).
* A new theme setting could be added to configure this. Using
* an existing setting (padding.width or window.button.spacing)
* was considered, but these settings have distinct purposes
* already and are zero by default.
*/
int icon_padding = button_width / 10;
if (type == LAB_SSD_BUTTON_WINDOW_ICON) {
struct ssd_part *icon_part = add_scene_part(part_list, type);
struct scaled_icon_buffer *icon_buffer =
scaled_icon_buffer_create(parent, view->server,
button_width - 2 * icon_padding, button_height);
assert(icon_buffer);
icon_part->node = &icon_buffer->scene_buffer->node;
wlr_scene_node_set_position(icon_part->node, icon_padding, 0);
button->window_icon = icon_buffer;
} else {
for (uint8_t state_set = LAB_BS_DEFAULT;
state_set <= LAB_BS_ALL; state_set++) {
if (!imgs[state_set]) {
continue;
}
struct ssd_part *icon_part = add_scene_part(part_list, type);
struct scaled_img_buffer *img_buffer = scaled_img_buffer_create(
parent, imgs[state_set], rc.theme->window_button_width,
rc.theme->window_button_height);
assert(img_buffer);
icon_part->node = &img_buffer->scene_buffer->node;
wlr_scene_node_set_enabled(icon_part->node, false);
button->img_buffers[state_set] = img_buffer;
}
/* Initially show non-hover, non-toggled, unrounded variant */
wlr_scene_node_set_enabled(
&button->img_buffers[LAB_BS_DEFAULT]->scene_buffer->node, true);
}
return button_root;
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}
struct ssd_part *
ssd_get_part(struct wl_list *part_list, enum ssd_part_type type)
{
struct ssd_part *part;
wl_list_for_each(part, part_list, link) {
if (part->type == type) {
return part;
}
}
return NULL;
}
void
ssd_destroy_parts(struct wl_list *list)
{
struct ssd_part *part, *tmp;
wl_list_for_each_reverse_safe(part, tmp, list, link) {
if (part->node) {
wlr_scene_node_destroy(part->node);
part->node = NULL;
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}
/* part->buffer will free itself along the scene_buffer node */
part->buffer = NULL;
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wl_list_remove(&part->link);
free(part);
}
assert(wl_list_empty(list));
}