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theme: add window.button.height
window.button.{height,width} determine the space allocated for buttons.
Buttons can be smaller than this size and will then just be center aligned
within the allocated space. However, buttons will be clamped at this size
to prevent them from going outside of the allocated space.
This commit is contained in:
parent
be18050479
commit
0aa4cfe32d
5 changed files with 32 additions and 16 deletions
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@ -146,7 +146,7 @@ struct ssd_part *add_scene_buffer(
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struct wlr_scene_tree *parent, struct wlr_buffer *buffer, int x, int y);
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struct ssd_part *add_scene_button(struct wl_list *part_list,
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enum ssd_part_type type, struct wlr_scene_tree *parent,
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struct lab_data_buffer *buffers[LAB_BS_ALL + 1], int x,
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struct lab_data_buffer *buffers[LAB_BS_ALL + 1], int x, int y,
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struct view *view);
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void update_window_icon_buffer(struct wlr_scene_node *button_node,
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struct lab_data_buffer *buffer);
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@ -67,10 +67,11 @@ struct theme {
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enum lab_justification window_label_text_justify;
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enum lab_justification menu_title_text_justify;
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/* button width */
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/* buttons */
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int window_button_width;
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/* the space between buttons */
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int window_button_height;
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int window_button_spacing;
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/* the shape of the hover effect */
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enum lab_shape window_button_hover_bg_shape;
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@ -97,7 +97,7 @@ update_window_icon_buffer(struct wlr_scene_node *button_node,
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struct wlr_box icon_geo = get_scale_box(buffer,
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rc.theme->window_button_width,
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rc.theme->title_height);
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rc.theme->window_button_height);
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wlr_scene_buffer_set_buffer(scene_buffer, &buffer->base);
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wlr_scene_buffer_set_dest_size(scene_buffer,
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@ -109,17 +109,17 @@ struct ssd_part *
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add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_tree *parent,
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struct lab_data_buffer *buffers[LAB_BS_ALL + 1],
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int x, struct view *view)
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int x, int y, struct view *view)
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{
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struct ssd_part *button_root = add_scene_part(part_list, type);
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parent = wlr_scene_tree_create(parent);
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button_root->node = &parent->node;
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wlr_scene_node_set_position(button_root->node, x, 0);
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wlr_scene_node_set_position(button_root->node, x, y);
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/* Hitbox */
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float invisible[4] = { 0, 0, 0, 0 };
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add_scene_rect(part_list, type, parent,
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rc.theme->window_button_width, rc.theme->title_height, 0, 0,
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rc.theme->window_button_width, rc.theme->window_button_height, 0, 0,
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invisible);
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/* Icons */
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@ -130,7 +130,7 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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}
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struct lab_data_buffer *icon_buffer = buffers[state_set];
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struct wlr_box icon_geo = get_scale_box(icon_buffer,
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rc.theme->window_button_width, rc.theme->title_height);
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rc.theme->window_button_width, rc.theme->window_button_height);
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struct ssd_part *icon_part = add_scene_buffer(part_list, type,
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parent, &icon_buffer->base, icon_geo.x, icon_geo.y);
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/* Make sure big icons are scaled down if necessary */
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@ -75,11 +75,15 @@ ssd_titlebar_create(struct ssd *ssd)
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/* Buttons */
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struct title_button *b;
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int x = theme->padding_width;
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/* Center vertically within titlebar */
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int y = (theme->title_height - theme->window_button_height) / 2;
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wl_list_for_each(b, &rc.title_buttons_left, link) {
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struct lab_data_buffer **buffers =
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theme->window[active].buttons[b->type];
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add_scene_button(&subtree->parts, b->type, parent,
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buffers, x, view);
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buffers, x, y, view);
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x += theme->window_button_width + theme->window_button_spacing;
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}
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@ -89,7 +93,7 @@ ssd_titlebar_create(struct ssd *ssd)
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struct lab_data_buffer **buffers =
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theme->window[active].buttons[b->type];
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add_scene_button(&subtree->parts, b->type, parent,
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buffers, x, view);
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buffers, x, y, view);
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}
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} FOR_EACH_END
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@ -293,6 +297,8 @@ ssd_titlebar_update(struct ssd *ssd)
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update_visible_buttons(ssd);
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/* Center buttons vertically within titlebar */
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int y = (theme->title_height - theme->window_button_height) / 2;
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int x;
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struct ssd_part *part;
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struct ssd_sub_tree *subtree;
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@ -307,7 +313,7 @@ ssd_titlebar_update(struct ssd *ssd)
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x = theme->padding_width;
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wl_list_for_each(b, &rc.title_buttons_left, link) {
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part = ssd_get_part(&subtree->parts, b->type);
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wlr_scene_node_set_position(part->node, x, 0);
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wlr_scene_node_set_position(part->node, x, y);
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x += theme->window_button_width + theme->window_button_spacing;
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}
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@ -319,7 +325,7 @@ ssd_titlebar_update(struct ssd *ssd)
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wl_list_for_each_reverse(b, &rc.title_buttons_right, link) {
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part = ssd_get_part(&subtree->parts, b->type);
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x -= theme->window_button_width + theme->window_button_spacing;
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wlr_scene_node_set_position(part->node, x, 0);
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wlr_scene_node_set_position(part->node, x, y);
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}
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} FOR_EACH_END
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17
src/theme.c
17
src/theme.c
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@ -91,7 +91,7 @@ copy_icon_buffer(struct theme *theme, struct lab_data_buffer *icon_buffer)
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int icon_height = cairo_image_surface_get_height(icon.surface);
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int width = theme->window_button_width;
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int height = theme->title_height;
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int height = theme->window_button_height;
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/*
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* Proportionately increase size of hover_buffer if the non-hover
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@ -139,7 +139,7 @@ create_hover_fallback(struct theme *theme,
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assert(!*hover_buffer);
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int width = theme->window_button_width;
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int height = theme->title_height;
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int height = theme->window_button_height;
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*hover_buffer = copy_icon_buffer(theme, icon_buffer);
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cairo_t *cairo = (*hover_buffer)->cairo;
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@ -171,7 +171,7 @@ create_rounded_buffer(struct theme *theme, enum corner corner,
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cairo_t *cairo = (*rounded_buffer)->cairo;
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int width = theme->window_button_width;
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int height = theme->title_height;
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int height = theme->window_button_height;
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/*
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* Round the hover overlay of corner buttons by
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@ -246,7 +246,7 @@ load_button(struct theme *theme, struct button *b, int active)
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zdrop(buffer);
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int size = theme->title_height - 2 * theme->padding_height;
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int size = theme->window_button_height;
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float scale = 1; /* TODO: account for output scale */
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/* PNG */
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@ -593,6 +593,7 @@ theme_builtin(struct theme *theme, struct server *server)
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theme->padding_width = 0;
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theme->window_button_width = 26;
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theme->window_button_height = 26;
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theme->window_button_spacing = 0;
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theme->window_button_hover_bg_shape = LAB_RECTANGLE;
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@ -779,6 +780,14 @@ entry(struct theme *theme, const char *key, const char *value)
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theme->window_button_width = 1;
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}
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}
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if (match_glob(key, "window.button.height")) {
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theme->window_button_height = atoi(value);
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if (theme->window_button_height < 1) {
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wlr_log(WLR_ERROR, "window.button.height cannot "
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"be less than 1, clamping it to 1.");
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theme->window_button_height = 1;
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}
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}
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if (match_glob(key, "window.button.spacing")) {
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theme->window_button_spacing = get_int_if_positive(
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value, "window.button.spacing");
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