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https://github.com/labwc/labwc.git
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178 lines
5.3 KiB
C
178 lines
5.3 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include "buffer.h"
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#include "common/box.h"
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#include "common/list.h"
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#include "common/mem.h"
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#include "common/scaled-icon-buffer.h"
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#include "common/scaled-img-buffer.h"
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#include "labwc.h"
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#include "node.h"
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#include "ssd-internal.h"
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/* Internal helpers */
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static void
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ssd_button_destroy_notify(struct wl_listener *listener, void *data)
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{
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struct ssd_button *button = wl_container_of(listener, button, destroy);
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wl_list_remove(&button->destroy.link);
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free(button);
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}
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/*
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* Create a new node_descriptor containing a link to a new ssd_button struct.
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* Both will be destroyed automatically once the scene_node they are attached
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* to is destroyed.
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*/
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static struct ssd_button *
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ssd_button_descriptor_create(struct wlr_scene_node *node)
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{
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/* Create new ssd_button */
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struct ssd_button *button = znew(*button);
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/* Let it destroy automatically when the scene node destroys */
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button->destroy.notify = ssd_button_destroy_notify;
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wl_signal_add(&node->events.destroy, &button->destroy);
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/* And finally attach the ssd_button to a node descriptor */
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node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
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return button;
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}
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/* Internal API */
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struct ssd_part *
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add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
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{
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struct ssd_part *part = znew(*part);
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part->type = type;
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wl_list_append(part_list, &part->link);
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return part;
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}
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struct ssd_part *
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add_scene_rect(struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, int width, int height,
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int x, int y, float color[4])
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{
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/*
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* When initialized without surface being mapped,
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* size may be negative. Just set to 0, next call
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* to ssd_*_update() will update the rect to use
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* its correct size.
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*/
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width = width >= 0 ? width : 0;
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height = height >= 0 ? height : 0;
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struct ssd_part *part = add_scene_part(list, type);
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part->node = &wlr_scene_rect_create(
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parent, width, height, color)->node;
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wlr_scene_node_set_position(part->node, x, y);
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return part;
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}
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struct ssd_part *
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add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, struct wlr_buffer *buffer,
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int x, int y)
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{
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struct ssd_part *part = add_scene_part(list, type);
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part->node = &wlr_scene_buffer_create(parent, buffer)->node;
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wlr_scene_node_set_position(part->node, x, y);
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return part;
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}
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struct ssd_part *
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add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_tree *parent,
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struct lab_img *imgs[LAB_BS_ALL + 1],
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int x, int y, struct view *view)
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{
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struct ssd_part *button_root = add_scene_part(part_list, type);
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parent = wlr_scene_tree_create(parent);
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button_root->node = &parent->node;
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wlr_scene_node_set_position(button_root->node, x, y);
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struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
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button->type = type;
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button->view = view;
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/* Hitbox */
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float invisible[4] = { 0, 0, 0, 0 };
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add_scene_rect(part_list, type, parent,
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rc.theme->window_button_width, rc.theme->window_button_height, 0, 0,
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invisible);
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/* Icons */
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int button_width = rc.theme->window_button_width;
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int button_height = rc.theme->window_button_height;
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/*
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* Ensure a small amount of horizontal padding within the button
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* area (2px on each side with the default 26px button width).
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* A new theme setting could be added to configure this. Using
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* an existing setting (padding.width or window.button.spacing)
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* was considered, but these settings have distinct purposes
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* already and are zero by default.
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*/
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int icon_padding = button_width / 10;
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if (type == LAB_SSD_BUTTON_WINDOW_ICON) {
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struct ssd_part *icon_part = add_scene_part(part_list, type);
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struct scaled_icon_buffer *icon_buffer =
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scaled_icon_buffer_create(parent, view->server,
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button_width - 2 * icon_padding, button_height);
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assert(icon_buffer);
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icon_part->node = &icon_buffer->scene_buffer->node;
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wlr_scene_node_set_position(icon_part->node, icon_padding, 0);
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button->window_icon = icon_buffer;
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} else {
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for (uint8_t state_set = LAB_BS_DEFAULT;
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state_set <= LAB_BS_ALL; state_set++) {
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if (!imgs[state_set]) {
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continue;
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}
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struct ssd_part *icon_part = add_scene_part(part_list, type);
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struct scaled_img_buffer *img_buffer = scaled_img_buffer_create(
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parent, imgs[state_set], rc.theme->window_button_width,
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rc.theme->window_button_height);
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assert(img_buffer);
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icon_part->node = &img_buffer->scene_buffer->node;
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wlr_scene_node_set_enabled(icon_part->node, false);
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button->img_buffers[state_set] = img_buffer;
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}
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/* Initially show non-hover, non-toggled, unrounded variant */
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wlr_scene_node_set_enabled(
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&button->img_buffers[LAB_BS_DEFAULT]->scene_buffer->node, true);
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}
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return button_root;
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}
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struct ssd_part *
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ssd_get_part(struct wl_list *part_list, enum ssd_part_type type)
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{
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struct ssd_part *part;
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wl_list_for_each(part, part_list, link) {
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if (part->type == type) {
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return part;
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}
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}
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return NULL;
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}
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void
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ssd_destroy_parts(struct wl_list *list)
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{
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struct ssd_part *part, *tmp;
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wl_list_for_each_reverse_safe(part, tmp, list, link) {
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if (part->node) {
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wlr_scene_node_destroy(part->node);
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part->node = NULL;
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}
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/* part->buffer will free itself along the scene_buffer node */
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part->buffer = NULL;
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wl_list_remove(&part->link);
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free(part);
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}
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assert(wl_list_empty(list));
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}
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