2022-02-21 03:18:38 +01:00
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// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include "labwc.h"
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#include "ssd.h"
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2022-06-08 14:37:30 +02:00
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#include "node.h"
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2022-02-21 03:18:38 +01:00
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2022-06-08 19:51:02 +02:00
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/* Internal helpers */
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static void
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ssd_button_destroy_notify(struct wl_listener *listener, void *data)
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{
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struct ssd_button *button = wl_container_of(listener, button, destroy);
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wl_list_remove(&button->destroy.link);
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free(button);
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}
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/*
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* Create a new node_descriptor containing a link to a new ssd_button struct.
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* Both will be destroyed automatically once the scene_node they are attached
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* to is destroyed.
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*/
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static struct ssd_button *
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ssd_button_descriptor_create(struct wlr_scene_node *node)
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{
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/* Create new ssd_button */
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struct ssd_button *button = calloc(1, sizeof(struct ssd_button));
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/* Let it destroy automatically when the scene node destroys */
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button->destroy.notify = ssd_button_destroy_notify;
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wl_signal_add(&node->events.destroy, &button->destroy);
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/* And finally attach the ssd_button to a node descriptor */
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node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
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return button;
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}
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/* Internal API */
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struct ssd_part *
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add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
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{
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struct ssd_part *part = calloc(1, sizeof(struct ssd_part));
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part->type = type;
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wl_list_insert(part_list->prev, &part->link);
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return part;
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}
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struct ssd_part *
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add_scene_rect(struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, int width, int height,
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int x, int y, float color[4])
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{
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2022-02-24 01:27:29 +01:00
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/*
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* When initialized without surface being mapped,
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* size may be negative. Just set to 0, next call
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* to ssd_*_update() will update the rect to use
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* its correct size.
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*/
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width = width >= 0 ? width : 0;
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height = height >= 0 ? height : 0;
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struct ssd_part *part = add_scene_part(list, type);
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part->node = &wlr_scene_rect_create(
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parent, width, height, color)->node;
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wlr_scene_node_set_position(part->node, x, y);
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return part;
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}
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struct ssd_part *
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add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, struct wlr_buffer *buffer,
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int x, int y)
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{
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struct ssd_part *part = add_scene_part(list, type);
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part->node = &wlr_scene_buffer_create(parent, buffer)->node;
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wlr_scene_node_set_position(part->node, x, y);
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return part;
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}
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struct ssd_part *
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add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
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enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
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struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
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int x, struct view *view)
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{
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int offset_x;
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float invisible[4] = { 0, 0, 0, 0 };
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if (corner_type == LAB_SSD_PART_CORNER_TOP_LEFT) {
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offset_x = rc.theme->border_width;
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} else if (corner_type == LAB_SSD_PART_CORNER_TOP_RIGHT) {
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offset_x = 0;
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} else {
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assert(false && "invalid corner button type");
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}
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struct ssd_part *button_root = add_scene_part(part_list, corner_type);
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parent = wlr_scene_tree_create(parent);
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button_root->node = &parent->node;
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wlr_scene_node_set_position(button_root->node, x, 0);
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2022-03-10 06:50:42 +01:00
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/*
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* Background, x and y adjusted for border_width which is
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* already included in rendered theme.c / corner_buffer
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*/
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add_scene_buffer(part_list, corner_type, parent, corner_buffer,
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-offset_x, -rc.theme->border_width);
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/* Finally just put a usual theme button on top, using an invisible hitbox */
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add_scene_button(part_list, type, parent, invisible, icon_buffer, 0, view);
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return button_root;
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}
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struct ssd_part *
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add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, float *bg_color,
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struct wlr_buffer *icon_buffer, int x, struct view *view)
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{
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struct wlr_scene_node *hover;
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float hover_bg[4] = {0.15f, 0.15f, 0.15f, 0.3f};
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struct ssd_part *button_root = add_scene_part(part_list, type);
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parent = wlr_scene_tree_create(parent);
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button_root->node = &parent->node;
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wlr_scene_node_set_position(button_root->node, x, 0);
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/* Background */
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add_scene_rect(part_list, type, parent,
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BUTTON_WIDTH, rc.theme->title_height, 0, 0, bg_color);
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/* Icon */
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add_scene_buffer(part_list, type, parent, icon_buffer,
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(BUTTON_WIDTH - icon_buffer->width) / 2,
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(rc.theme->title_height - icon_buffer->height) / 2);
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/* Hover overlay */
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hover = add_scene_rect(part_list, type, parent, BUTTON_WIDTH,
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rc.theme->title_height, 0, 0, hover_bg)->node;
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wlr_scene_node_set_enabled(hover, false);
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struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
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button->type = type;
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button->view = view;
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button->hover = hover;
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return button_root;
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}
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struct ssd_part *
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ssd_get_part(struct wl_list *part_list, enum ssd_part_type type)
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{
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struct ssd_part *part;
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wl_list_for_each(part, part_list, link) {
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if (part->type == type) {
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return part;
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}
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}
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return NULL;
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}
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void
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ssd_destroy_parts(struct wl_list *list)
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{
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struct ssd_part *part, *tmp;
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wl_list_for_each_reverse_safe(part, tmp, list, link) {
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if (part->node) {
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wlr_scene_node_destroy(part->node);
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part->node = NULL;
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}
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if (part->buffer) {
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wlr_buffer_drop(&part->buffer->base);
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part->buffer = NULL;
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}
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if (part->geometry) {
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free(part->geometry);
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part->geometry = NULL;
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}
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wl_list_remove(&part->link);
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free(part);
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}
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assert(wl_list_empty(list));
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}
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