src/ssd: Convert button node descriptors to struct ssd_button

This allows for way easier button hover detection and future
features like toggling rounded corner buttons on maximize.
This commit is contained in:
Consolatis 2022-06-08 19:51:02 +02:00 committed by Johan Malm
parent f1ada7e407
commit ca9226a7a6
8 changed files with 103 additions and 74 deletions

View file

@ -7,6 +7,7 @@ struct view;
struct lab_layer_surface;
struct lab_layer_popup;
struct menuitem;
struct ssd_button;
enum node_descriptor_type {
LAB_NODE_DESC_NODE = 0,
@ -27,6 +28,10 @@ struct node_descriptor {
/**
* node_descriptor_create - create node descriptor for wlr_scene_node user_data
*
* The node_descriptor will be destroyed automatically
* once the scene_node it is attached to is destroyed.
*
* @scene_node: wlr_scene_node to attached node_descriptor to
* @type: node descriptor type
* @data: struct to point to as follows:
@ -34,6 +39,8 @@ struct node_descriptor {
* - LAB_NODE_DESC_XDG_POPUP struct view
* - LAB_NODE_DESC_LAYER_SURFACE struct lab_layer_surface
* - LAB_NODE_DESC_LAYER_POPUP struct lab_layer_popup
* - LAB_NODE_DESC_MENUITEM struct menuitem
* - LAB_NODE_DESC_SSD_BUTTON struct ssd_button
*/
void node_descriptor_create(struct wlr_scene_node *scene_node,
enum node_descriptor_type type, void *data);
@ -65,4 +72,11 @@ struct lab_layer_popup *node_layer_popup_from_node(
struct menuitem *node_menuitem_from_node(
struct wlr_scene_node *wlr_scene_node);
/**
* node_ssd_button_from_node - return ssd_button struct from node
* @wlr_scene_node: wlr_scene_node from which to return data
*/
struct ssd_button *node_ssd_button_from_node(
struct wlr_scene_node *wlr_scene_node);
#endif /* __LABWC_NODE_DESCRIPTOR_H */

View file

@ -54,6 +54,14 @@ struct wl_list;
struct wlr_box;
struct wlr_scene_tree;
struct ssd_button {
struct view *view;
enum ssd_part_type type;
struct wlr_scene_node *hover;
struct wl_listener destroy;
};
struct ssd_sub_tree {
struct wlr_scene_tree *tree;
struct wl_list parts; /* ssd_part::link */
@ -120,7 +128,6 @@ struct ssd_part {
struct ssd_hover_state {
struct view *view;
enum ssd_part_type type;
struct wlr_scene_node *node;
};
@ -132,9 +139,8 @@ void ssd_update_title(struct view *view);
void ssd_update_geometry(struct view *view);
void ssd_reload(struct view *view);
void ssd_destroy(struct view *view);
/* Returns hover overlay node so it can be disabled later on */
struct wlr_scene_node *ssd_button_hover_enable(
struct view *view, enum ssd_part_type type);
void ssd_update_button_hover(struct wlr_scene_node *node,
struct ssd_hover_state *hover_state);
/* Public SSD helpers */
enum ssd_part_type ssd_at(struct view *view, double lx, double ly);

View file

@ -274,25 +274,8 @@ process_cursor_motion(struct server *server, uint32_t time)
}
}
/* SSD button mouse-over */
struct ssd_hover_state *hover = &server->ssd_hover_state;
if (ssd_is_button(view_area)) {
/* Cursor entered new button area */
if (hover->view != view || hover->type != view_area) {
if (hover->node) {
wlr_scene_node_set_enabled(hover->node, false);
}
hover->view = view;
hover->type = view_area;
hover->node = ssd_button_hover_enable(view, view_area);
}
} else if (hover->node) {
/* Cursor left button area */
wlr_scene_node_set_enabled(hover->node, false);
hover->view = NULL;
hover->type = LAB_SSD_NONE;
hover->node = NULL;
}
/* TODO: ssd_hover_state should likely be located in server->seat */
ssd_update_button_hover(node, &server->ssd_hover_state);
if (server->seat.pressed.surface &&
server->seat.pressed.surface != surface &&

View file

@ -296,8 +296,10 @@ desktop_node_and_view_at(struct server *server, double lx, double ly,
}
if (desc->type == LAB_NODE_DESC_SSD_BUTTON) {
/* Always return the top scene node for SSD buttons */
struct ssd_button *button = node_ssd_button_from_node(node);
*scene_node = node;
goto has_view_data;
*view_area = button->type;
return button->view;
}
if (desc->type == LAB_NODE_DESC_LAYER_SURFACE) {
/* FIXME: we shouldn't have to set *view_area */

View file

@ -43,8 +43,7 @@ node_view_from_node(struct wlr_scene_node *wlr_scene_node)
assert(wlr_scene_node->data);
struct node_descriptor *node_descriptor = wlr_scene_node->data;
assert(node_descriptor->type == LAB_NODE_DESC_VIEW
|| node_descriptor->type == LAB_NODE_DESC_XDG_POPUP
|| node_descriptor->type == LAB_NODE_DESC_SSD_BUTTON);
|| node_descriptor->type == LAB_NODE_DESC_XDG_POPUP);
return (struct view *)node_descriptor->data;
}
@ -74,3 +73,12 @@ node_menuitem_from_node(struct wlr_scene_node *wlr_scene_node)
assert(node_descriptor->type == LAB_NODE_DESC_MENUITEM);
return (struct menuitem *)node_descriptor->data;
}
struct ssd_button *
node_ssd_button_from_node(struct wlr_scene_node *wlr_scene_node)
{
assert(wlr_scene_node->data);
struct node_descriptor *node_descriptor = wlr_scene_node->data;
assert(node_descriptor->type == LAB_NODE_DESC_SSD_BUTTON);
return (struct ssd_button *)node_descriptor->data;
}

View file

@ -240,7 +240,6 @@ ssd_destroy(struct view *view)
hover_state = &view->server->ssd_hover_state;
if (hover_state->view == view) {
hover_state->view = NULL;
hover_state->type = LAB_SSD_NONE;
hover_state->node = NULL;
}

View file

@ -5,6 +5,36 @@
#include "ssd.h"
#include "node.h"
/* Internal helpers */
static void
ssd_button_destroy_notify(struct wl_listener *listener, void *data)
{
struct ssd_button *button = wl_container_of(listener, button, destroy);
wl_list_remove(&button->destroy.link);
free(button);
}
/*
* Create a new node_descriptor containing a link to a new ssd_button struct.
* Both will be destroyed automatically once the scene_node they are attached
* to is destroyed.
*/
static struct ssd_button *
ssd_button_descriptor_create(struct wlr_scene_node *node)
{
/* Create new ssd_button */
struct ssd_button *button = calloc(1, sizeof(struct ssd_button));
/* Let it destroy automatically when the scene node destroys */
button->destroy.notify = ssd_button_destroy_notify;
wl_signal_add(&node->events.destroy, &button->destroy);
/* And finally attach the ssd_button to a node descriptor */
node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
return button;
}
/* Internal API */
struct ssd_part *
add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
{
@ -85,17 +115,16 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent, float *bg_color,
struct wlr_buffer *icon_buffer, int x, struct view *view)
{
struct ssd_part *part;
struct wlr_scene_node *hover;
float hover_bg[4] = {0.15f, 0.15f, 0.15f, 0.3f};
struct ssd_part *button_root = add_scene_part(part_list, type);
parent = wlr_scene_tree_create(parent);
button_root->node = &parent->node;
wlr_scene_node_set_position(button_root->node, x, 0);
node_descriptor_create(button_root->node, LAB_NODE_DESC_SSD_BUTTON, view);
/* Background */
part = add_scene_rect(part_list, type, parent,
add_scene_rect(part_list, type, parent,
BUTTON_WIDTH, rc.theme->title_height, 0, 0, bg_color);
/* Icon */
@ -104,10 +133,14 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
(rc.theme->title_height - icon_buffer->height) / 2);
/* Hover overlay */
part = add_scene_rect(part_list, type, parent, BUTTON_WIDTH,
rc.theme->title_height, 0, 0, hover_bg);
wlr_scene_node_set_enabled(part->node, false);
hover = add_scene_rect(part_list, type, parent, BUTTON_WIDTH,
rc.theme->title_height, 0, 0, hover_bg)->node;
wlr_scene_node_set_enabled(hover, false);
struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
button->type = type;
button->view = view;
button->hover = hover;
return button_root;
}

View file

@ -8,6 +8,7 @@
#include "theme.h"
#include "common/font.h"
#include "common/scene-helpers.h"
#include "node.h"
#define FOR_EACH_STATE(view, tmp) FOR_EACH(tmp, \
&(view)->ssd.titlebar.active, \
@ -271,52 +272,35 @@ ssd_update_title(struct view *view)
ssd_update_title_positions(view);
}
/*
* Returns the wlr_scene_node for hover effect.
* To disable the hover effect later on just call
* wlr_scene_node_set_enabled(node, false).
*/
struct wlr_scene_node *
ssd_button_hover_enable(struct view *view, enum ssd_part_type type)
void
ssd_update_button_hover(struct wlr_scene_node *node,
struct ssd_hover_state *hover_state)
{
if (!view->ssd.tree) {
wlr_log(WLR_ERROR, "%s() for destroyed view", __func__);
return NULL;
struct ssd_button *button = NULL;
if (!node || !node->data) {
goto disable_old_hover;
}
assert(ssd_is_button(type));
struct ssd_part *part;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
if (subtree->tree->node.enabled) {
/*
* TODO: This function makes too many magic assumptions:
* - It expects the returned part to be the tree for the button
* - It expects the last node in that tree to be the hover overlay
*
* Both assumptions are valid as long as ssd_parts.c isn't changing
* the way a button is created but this cries for introducing bugs
* in the future if the button creation process or ssd_get_part()
* lookup routine would ever change.
*/
part = ssd_get_part(&subtree->parts, type);
if (!part) {
wlr_log(WLR_ERROR, "hover enable failed to find button");
return NULL;
}
struct wlr_scene_node *child;
struct wlr_scene_tree *button = lab_scene_tree_from_node(part->node);
wl_list_for_each_reverse(child, &button->children, link) {
if (child->type == WLR_SCENE_NODE_RECT) {
wlr_scene_node_set_enabled(child, true);
return child;
}
}
struct node_descriptor *desc = node->data;
if (desc->type == LAB_NODE_DESC_SSD_BUTTON) {
button = node_ssd_button_from_node(node);
if (button->hover == hover_state->node) {
/* Cursor is still on the same button */
return;
}
} FOR_EACH_END
}
wlr_log(WLR_ERROR, "hover enable failed to find button");
return NULL;
disable_old_hover:
if (hover_state->node) {
wlr_scene_node_set_enabled(hover_state->node, false);
hover_state->view = NULL;
hover_state->node = NULL;
}
if (button) {
wlr_scene_node_set_enabled(button->hover, true);
hover_state->view = button->view;
hover_state->node = button->hover;
}
}
#undef FOR_EACH_STATE