This commit delegates the calculation for menu position into wlroots
utilities for xdg_positioner.
Notable functional changes are:
- Slide the menu to fit in the output when it's opened out of the output
(e.g. top-left window menu is opened when the window is overflowing to
the left), rather than not updating the menu at all.
- The horizontal alignment of menus is now determined based on the size of
each (sub)menu alone rather than the total width of entire menu tree.
This means submenus can now overlap with is parents, but this is no
longer a problem since we recently added support for menu borders.
- Fixed that pipemenus always follow the alignment of its parent even when
it overflows from the output.
Arrow signs are specific to submenu items, so they would be more natural
to be handled in menu.c rather than accepting "arrow" in
font_buffer_create().
Also I allowed non-positive numbers for max_width in font_buffer_create(),
in which case the natural font width is used as the buffer width.
- Don't store font/background buffers in menuitem struct since we no
longer dynamically update buffers of existing menuitems.
- Factor out the duplicated codes for creating menu item scenes for each
unselected/selected states.
Prior to this commit, output-relative coordinate was passed to
menu_open_root() as the menu position when it's designated via "x"/"y"
arguments in ShowMenu action, so menu can be misplaced to the output other
than the one in which the cursor is in.
...of modifiers which are part of keybinds. This supports clients (for
example blender) that want to see modifier-release-events even if they are
part of a keybinds.
Most clients (including those using Qt and GTK) are setup to not see these
modifier release events and actually misbehave if they do. For example
Firefox shows the menu bar if alt is pressed and then released, whereas if
only pressed (because the release is absorbed) nothing happens. So, if
Firefox saw bound modifier-release-events it would show the menu bar every
time the window-switcher is used with alt-tab.
<windowRules>
<windowRule identifier="blender" wantAbsorbedModifierReleaseEvents="yes"/>
</windowRules>
Issue #1507
scaled_rect_buffer is an implementation of scaled_scene_buffer and shows
an auto-scaling bordered rectangle. This is intended for menu borders,
but can be also useful for other elements like window switcher items.
We will support rounded corners for scaled_rect_buffer in the future.
Implementers can define impl->equal() which compares two
scaled-scene-buffers so that buffers are not allocated for visually
duplicated scaled-scene-buffers.
Currently this mechanism isn't applied for scaled-font-buffers since we
haven't defined impl->equal() for it.
Before this patch `keybind->keysyms` wasn't free'd when
- deduplicating keybinds
- removing keybinds due to empty action list
This patch creates a shared `keybind_destroy()` helper
which gets used in all cases where a keybind is destroyed.
This commit separates the process of creating scene-trees of the menu
items into `{item,separator,title}_create_scene()`. This will make it
easier to draw richer menu designs like borders, paddings and rounded
corners.
For example, variables:
`theme->window_inactive_border_color`
`theme->window_active_border_color`
are converted to:
`theme->window[THEME_INACTIVE].border_color`
`theme->window[THEME_ACTIVE].border_color`
Currently, the cursor plane does not allow async page flips which causes tearing page flips to be rejected if the cursor was moved.
However, in games where no cursor image is present, the async page flips can still work as expected.
Instead of permanently disabling tearing after too many failures, test the output state first before each frame to see if we can commit with tearing_page_flip set to true.
We have several wlr_output_* functions which are just wrappers around
corresponding wlr_output_state_* functions and don't actually touch the
wlr_output itself. These probably made some sense historically, but IMHO
they are just confusing now. So remove them and call wlr_output_state_*
directly.
Rename wlr_output_commit() (still useful) to output_state_commit().
When `wlr_seat_pointer_notify_button()` is called on a button press event,
that funtion must also be called on the subsequent button release event
because otherwise wlroots thinks the button is kept pressed and it
causes issues with validating DnD requests from clients, where only one
button must be pressed. This was the case when a CSD client opens a
client-menu via `show_window_menu` request after pressing its window with
the right button because we were always not notifying button release
events while a menu is open.
So let's keep track of bound (pressed but not notified) buttons and notify
button release events only when the button is not bound, like we are doing
for key-state.
...to replace padding.{width,height} to minimize breaking changes with the
visual appearance of the titlebar.
With the diverging labwc specification for the titlebar (listed below)
we have to choose between (a) not supporting the padding.{width,height}
option which exist in many extant Openbox themes to keep titlebar height
(almost) the same; or (b) making the allocated button areas much smaller
and not keeping the default hover going all the way to the edges. All in
all it just seems a lot simpler and cleaner to break this link to the
openbox spec.
Examples of previous change driving the requirement for this change:
- SVG and PNG support which often results in large icons with hover
effects.
- Theme option window.button.{height,width}
- Larger default areas for icons (26x26)
In way of an example, Numix theme sets a padding.height of 6 which would
have resulted in a titlebar 12px taller without this change.
window.button.{height,width} determine the space allocated for buttons.
Buttons can be smaller than this size and will then just be center aligned
within the allocated space. However, buttons will be clamped at this size
to prevent them from going outside of the allocated space.
Which handles:
- conversion from other pixel formats to ARGB32
- setting the logical size to the desired display size
- downscaling very large images using CAIRO_FILTER_GOOD
get_scale_box() was using the raw pixel size of the icon buffer for
layout, which caused the icon to be incorrectly scaled up if the buffer
scale was >1.
- Add a new function to get the maximum scale of all usable outputs
- Pass the maximum output scale through to img_svg_load(), which
ultimately calls cairo_surface_set_device_scale() before rendering
Add buffer_adopt_cairo_surface(), which allows wrapping an existing
cairo image surface in a struct lab_data_buffer. This is useful when
loading PNGs since most will be loaded as ARGB32 already.
Fix a memory leak in the non-ARGB32 PNG case, where we do still need to
paint to a new image surface -- we were leaking the original surface.
Eliminate an unnecessary temporary image surface in SVG loading and just
render the SVG to the image surface held by the lab_data_buffer.
I also cleaned up and clarified the buffer API a bit:
- Add a pointer to the held cairo_surface_t (so we can still access it
if there is no cairo_t).
- Remove the free_on_destroy bool (it was always true).
- Rename unscaled_width/height to logical_width/height and add an
explanatory comment. It was unclear what "unscaled" meant.
- Rename buffer_create_wrap() to buffer_create_from_data().
This is laying groundwork for some more icon fixes I am working on
(making sure icons are loaded and rendered at the correct scale).