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action: fix menu position with "x"/"y" arguments in multi-monitor setup
Prior to this commit, output-relative coordinate was passed to menu_open_root() as the menu position when it's designated via "x"/"y" arguments in ShowMenu action, so menu can be misplaced to the output other than the one in which the cursor is in.
This commit is contained in:
parent
21bd5b0025
commit
5e422a0bc2
2 changed files with 12 additions and 10 deletions
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@ -397,6 +397,7 @@ struct output {
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struct wlr_scene_tree *osd_tree;
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struct wlr_scene_tree *session_lock_tree;
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struct wlr_scene_buffer *workspace_osd;
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/* In output-relative scene coordinates */
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struct wlr_box usable_area;
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struct wl_list regions; /* struct region.link */
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21
src/action.c
21
src/action.c
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@ -688,40 +688,41 @@ show_menu(struct server *server, struct view *view, struct cursor_context *ctx,
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if (pos_x && pos_y) {
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struct output *output = output_nearest_to(server,
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server->seat.cursor->x, server->seat.cursor->y);
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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if (!strcasecmp(pos_x, "center")) {
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x = (output->usable_area.width - menu->size.width) / 2;
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x = (usable.width - menu->size.width) / 2;
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} else if (strchr(pos_x, '%')) {
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x = (output->usable_area.width * atoi(pos_x)) / 100;
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x = (usable.width * atoi(pos_x)) / 100;
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} else {
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if (pos_x[0] == '-') {
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int neg_x = strtol(pos_x, NULL, 10);
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x = output->usable_area.width + neg_x;
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x = usable.width + neg_x;
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} else {
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x = atoi(pos_x);
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}
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}
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if (!strcasecmp(pos_y, "center")) {
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y = (output->usable_area.height / 2) - (menu->size.height / 2);
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y = (usable.height / 2) - (menu->size.height / 2);
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} else if (strchr(pos_y, '%')) {
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y = (output->usable_area.height * atoi(pos_y)) / 100;
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y = (usable.height * atoi(pos_y)) / 100;
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} else {
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if (pos_y[0] == '-') {
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int neg_y = strtol(pos_y, NULL, 10);
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y = output->usable_area.height + neg_y;
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y = usable.height + neg_y;
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} else {
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y = atoi(pos_y);
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}
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}
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/* keep menu from being off screen */
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x = MAX(x, 0);
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x = MIN(x, output->usable_area.width - 1);
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x = MIN(x, usable.width - 1);
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y = MAX(y, 0);
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y = MIN(y, output->usable_area.height - 1);
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y = MIN(y, usable.height - 1);
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/* adjust for which monitor to appear on */
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x += output->usable_area.x;
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y += output->usable_area.y;
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x += usable.x;
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y += usable.y;
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}
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/* Replaced by next show_menu() or cleaned on view_destroy() */
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