mirror of
https://github.com/labwc/labwc.git
synced 2025-10-29 05:40:24 -04:00
menu: fix UAF in client-list-combined-menu after window destruction
Update client-list-combined-menu when a window is destroyed to avoid SEGFAULT when selecting an that window entry in it.
This commit is contained in:
parent
2b1a694154
commit
e912964f73
3 changed files with 32 additions and 5 deletions
|
|
@ -85,6 +85,7 @@ bool menu_call_selected_actions(struct server *server);
|
|||
|
||||
void menu_init(struct server *server);
|
||||
void menu_finish(struct server *server);
|
||||
void menu_on_view_destroy(struct view *view);
|
||||
|
||||
/**
|
||||
* menu_get_by_id - get menu by id
|
||||
|
|
|
|||
|
|
@ -1190,6 +1190,36 @@ menu_finish(struct server *server)
|
|||
current_menu = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
menu_on_view_destroy(struct view *view)
|
||||
{
|
||||
struct server *server = view->server;
|
||||
|
||||
/* If the view being destroy has an open window menu, then close it */
|
||||
if (server->menu_current
|
||||
&& server->menu_current->triggered_by_view == view) {
|
||||
menu_close_root(server);
|
||||
}
|
||||
|
||||
/*
|
||||
* TODO: Instead of just setting client_list_view to NULL and deleting
|
||||
* the actions (as below), consider destroying the item and somehow
|
||||
* updating the menu and its selection state.
|
||||
*/
|
||||
|
||||
/* Also nullify the destroyed view in client-list-combined-menu */
|
||||
struct menu *menu = menu_get_by_id(server, "client-list-combined-menu");
|
||||
if (menu) {
|
||||
struct menuitem *item;
|
||||
wl_list_for_each(item, &menu->menuitems, link) {
|
||||
if (item->client_list_view == view) {
|
||||
item->client_list_view = NULL;
|
||||
action_list_free(&item->actions);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Sets selection (or clears selection if passing NULL) */
|
||||
static void
|
||||
menu_set_selection(struct menu *menu, struct menuitem *item)
|
||||
|
|
|
|||
|
|
@ -2453,11 +2453,7 @@ view_destroy(struct view *view)
|
|||
}
|
||||
}
|
||||
|
||||
/* If we spawned a window menu, close it */
|
||||
if (server->menu_current
|
||||
&& server->menu_current->triggered_by_view == view) {
|
||||
menu_close_root(server);
|
||||
}
|
||||
menu_on_view_destroy(view);
|
||||
|
||||
/*
|
||||
* Destroy the view's scene tree. View methods assume this is non-NULL,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue