Commit graph

22 commits

Author SHA1 Message Date
John Lindgren
d2ce31fcc9 tree-wide: use forward declarations for wlr types 2025-09-07 19:34:30 +09:00
tokyo4j
66e26cd28a overlay: refactor
- Use a single `lab_scene_rect` for both overlay background and outlines,
  like I described in the TODO comment in ffd4005.
- Simplify the resource management by destroying the overlay tree when
  it's hidden. I think its overhead is pretty minimal.
- Share a single `lab_scene_rect` for both region/edge overlays.
2025-08-31 13:24:51 +01:00
tokyo4j
78d47c5c37 overlay.h: reduce included headers 2025-08-31 13:24:51 +01:00
John Lindgren
ef766d16f0 common: flesh out enum lab_edge and prefer over wlr_edges/wlr_direction
I like the new common/edge.h. I don't like how inconsistently we use it.

Current situation:

 - enum wlr_edges and wlr_direction are designed to be used as bitset,
   and are defined compatibly

 - enum lab_edge is *also* designed to be used as bitset, but
   incompatible with the others (LEFT/RIGHT come before UP/DOWN)

 - we use an inconsistent mix of all three *AND* uint32_t (usually with
   the WLR_EDGE constants rather than the LAB_EDGE constants), and
   convert between them on an ad-hoc basis, sometimes implicitly

Let's clean this up:

 - reorder enum lab_edge to be compatible with the two wlr enums
   (check this by static_assert)

 - use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges)

 - add constants for the remaining possible combinations of the 4 edges

 - use lab_edge for all internal edge/direction fields, consistently

 - add lab_edge_is_cardinal() as a sanity check before casting to
   enum wlr_direction, and then eliminate all of direction.c/h

Instead of "enum wlr_edges direction", we now have
"enum lab_edge direction" which is not that much better. At least we
are now clear that we're overloading one enum with two meanings.
2025-08-26 20:36:43 -04:00
John Lindgren
9d49d19cd2 include: add config/types.h 2025-08-21 16:55:25 +09:00
tokyo4j
2f183cdcb6 interactive: allow snapping to corner edges
In addition to <snapping><range>, <snapping><cornerRange> configures the
distance from the screen corner to trigger quater window snapping.

Also, new values "up-left", "up-right", "down-left" and "down-right" are
allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and
<query tiled="[value]">.
2025-08-04 21:24:12 +01:00
tokyo4j
b0ff2911b6 src/overlay.c: minor refactor 2025-08-04 21:24:12 +01:00
tokyo4j
6e7c4a181e overlay: take into account <core><gap> for region overlay 2025-08-02 12:31:16 +01:00
tokyo4j
38e57891b5 overlay: take into account <core><gap> for edge overlay
This also deduplicates get_edge_snap_box() in interactive.c and
view_get_edge_snap_box() in view.c.
2025-08-02 12:31:16 +01:00
John Lindgren
e1475a1e47 include: reduce global includes in labwc.h 2025-07-30 21:04:31 +01:00
John Lindgren
e21fc065c4 include: split output.h from labwc.h 2025-07-30 21:04:31 +01:00
John Lindgren
31d42b50e2 src: include primary header first
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
2025-07-29 21:51:56 +01:00
tokyo4j
ffd400503e Replace multi_rect with lab_scene_rect
lab_scene_rect accepts the arbitrary number of borders and a background
color.
2025-06-10 06:03:03 +09:00
Consolatis
a4d1fcfef2 src/overlay.c: clean up timer on exit 2025-02-12 00:09:17 +09:00
tokyo4j
b0ba585ff8 overlay: allow to draw both/either of filled/outlined rectangle
Filled/outlined rectangles shown as snapping overlay are now enabled/disabled
independently with `snapping.overlay.[region|edge].bg.enabled` and
`snapping.overlay.[region|edge].border.enabled`.

To keep the default behavior, `*.bg.enabled` is yes and `*.border.enabled` is
no for hardware-based renderers, while `*.bg.enabled` is no and
`*.border.enabled` is yes for software-based (pixman) renderer.

Users can now use a filled rectangle as an overlay even with pixman renderer.
However, this may severely impact performance when used with translucent
`snapping.overlay.[region|edge].bg.color`.

This commit includes a refactor to use substruct `theme_snapping_overlay`
inside `theme` in order to pass it to `create_overlay_rect()` in a cleaner way.

Breaking changes is:
- `snapping.overlay.[region|edge].fill` is now removed.
2024-04-22 19:22:23 +01:00
tokyo4j
34290ef629 overlay: s/preview/overlay/
Replace "preview" in rc.xml and themerc with "overlay" since "preview" sounds
like it shows the window content.

Breaking changes are:
- `snapping.preview.*` in themerc is now replaced with `snapping.overlay`.
- `<snapping><preview>` in rc.xml is now replaced with `<snapping><overlay>`.
2024-04-22 19:22:23 +01:00
tokyo4j
3b13f4cdcd overlay: add theme settings for colors and border width
adds theme settings like:
snapping.overlay.[region|edge].bg.color: #8080b380
snapping.overlay.[region|edge].border.color: #ffffff,#000000,#ffffff
snapping.overlay.[region|edge].border.width: 1
2024-04-15 12:33:40 +02:00
tokyo4j
50fd65416f overlay: add theme setting snapping.preview.[region|edge].fill
This settings allows user to choose whether to draw a filled rectangle
or an outlined rectangle as the preview for window snapping.
2024-04-15 12:33:40 +02:00
tokyo4j
be491e0e4c overlay: add inactivate_overlay() as refactoring
This change brings a subtle behavioral change that region overlay is hidden
immediately when the timer for edge overlay starts.
2024-04-15 12:33:40 +02:00
tokyo4j
7c2fa5f8e2 overlay: remove checks already done in wlroots side 2024-04-15 12:33:40 +02:00
Consolatis
c35ba02ffa Use pre-multiplied colors by default
wlr_scene_rects expect their color to be pre-multiplied
while cairo_set_source_rgba() expects them to not be
pre-multiplied. With this patch we now use premultiplied
colors internally by default and then reverse it when
setting cairo colors.

This ensures the titlebar uses a consistent color in case
it was defined with some transparency by the user.

Fixes: #1684
2024-04-06 22:54:09 +02:00
Hiroaki Yamamoto
5cc0757390
overlay: add snap-to-edge overlay (PR #1652)
...and unify region overlay and snap-to-edge overlay into overlay.c.

Snap-to-edge overlay is delayed for 500ms to prevent flickering when
the view is dragged from an output to another (demo in discussion labwc#1613).

This also fixes a bug that region overlay is not shown when a modifier
key is re-pressed.
2024-04-05 04:35:31 +02:00