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https://github.com/labwc/labwc.git
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260 lines
6.3 KiB
C
260 lines
6.3 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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#include "overlay.h"
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#include <assert.h>
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#include <wlr/types/wlr_scene.h>
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#include "common/lab-scene-rect.h"
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#include "labwc.h"
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#include "output.h"
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#include "view.h"
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#include "theme.h"
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static void
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create_overlay_rect(struct seat *seat, struct overlay_rect *rect,
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struct theme_snapping_overlay *theme)
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{
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struct server *server = seat->server;
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rect->bg_enabled = theme->bg_enabled;
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rect->border_enabled = theme->border_enabled;
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rect->tree = wlr_scene_tree_create(&server->scene->tree);
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if (rect->bg_enabled) {
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/* Create a filled rectangle */
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rect->bg_rect = wlr_scene_rect_create(
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rect->tree, 0, 0, theme->bg_color);
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}
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if (rect->border_enabled) {
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/* Create outlines */
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struct lab_scene_rect_options opts = {
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.border_colors = (float *[3]) {
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theme->border_color[0],
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theme->border_color[1],
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theme->border_color[2],
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},
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.nr_borders = 3,
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.border_width = theme->border_width,
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};
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rect->border_rect = lab_scene_rect_create(rect->tree, &opts);
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}
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wlr_scene_node_set_enabled(&rect->tree->node, false);
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}
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void overlay_reconfigure(struct seat *seat)
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{
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if (seat->overlay.region_rect.tree) {
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wlr_scene_node_destroy(&seat->overlay.region_rect.tree->node);
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}
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if (seat->overlay.edge_rect.tree) {
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wlr_scene_node_destroy(&seat->overlay.edge_rect.tree->node);
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}
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struct theme *theme = seat->server->theme;
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create_overlay_rect(seat, &seat->overlay.region_rect,
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&theme->snapping_overlay_region);
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create_overlay_rect(seat, &seat->overlay.edge_rect,
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&theme->snapping_overlay_edge);
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}
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static void
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show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box)
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{
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struct server *server = seat->server;
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struct view *view = server->grabbed_view;
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assert(view);
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if (!rect->tree) {
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overlay_reconfigure(seat);
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assert(rect->tree);
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}
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if (rect->bg_enabled) {
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wlr_scene_rect_set_size(rect->bg_rect, box->width, box->height);
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}
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if (rect->border_enabled) {
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lab_scene_rect_set_size(rect->border_rect, box->width, box->height);
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}
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struct wlr_scene_node *node = &rect->tree->node;
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wlr_scene_node_reparent(node, view->scene_tree->node.parent);
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wlr_scene_node_place_below(node, &view->scene_tree->node);
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wlr_scene_node_set_position(node, box->x, box->y);
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wlr_scene_node_set_enabled(node, true);
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}
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static void
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inactivate_overlay(struct overlay *overlay)
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{
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if (overlay->region_rect.tree) {
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wlr_scene_node_set_enabled(
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&overlay->region_rect.tree->node, false);
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}
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if (overlay->edge_rect.tree) {
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wlr_scene_node_set_enabled(
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&overlay->edge_rect.tree->node, false);
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}
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overlay->active.region = NULL;
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overlay->active.edge = VIEW_EDGE_INVALID;
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overlay->active.output = NULL;
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if (overlay->timer) {
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wl_event_source_timer_update(overlay->timer, 0);
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}
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}
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static void
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show_region_overlay(struct seat *seat, struct region *region)
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{
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if (region == seat->overlay.active.region) {
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return;
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}
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inactivate_overlay(&seat->overlay);
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seat->overlay.active.region = region;
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struct wlr_box geo = view_get_region_snap_box(NULL, region);
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show_overlay(seat, &seat->overlay.region_rect, &geo);
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}
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static struct wlr_box
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get_edge_snap_box(enum view_edge edge, struct output *output)
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{
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if (edge == VIEW_EDGE_UP && rc.snap_top_maximize) {
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return output_usable_area_in_layout_coords(output);
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} else {
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return view_get_edge_snap_box(NULL, output, edge);
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}
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}
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static int
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handle_edge_overlay_timeout(void *data)
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{
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struct seat *seat = data;
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assert(seat->overlay.active.edge != VIEW_EDGE_INVALID
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&& seat->overlay.active.output);
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struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
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seat->overlay.active.output);
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show_overlay(seat, &seat->overlay.edge_rect, &box);
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return 0;
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}
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static enum wlr_direction
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get_wlr_direction(enum view_edge edge)
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{
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switch (edge) {
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case VIEW_EDGE_LEFT:
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return WLR_DIRECTION_LEFT;
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case VIEW_EDGE_RIGHT:
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return WLR_DIRECTION_RIGHT;
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case VIEW_EDGE_UP:
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case VIEW_EDGE_CENTER:
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return WLR_DIRECTION_UP;
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case VIEW_EDGE_DOWN:
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return WLR_DIRECTION_DOWN;
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default:
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/* not reached */
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assert(false);
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return 0;
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}
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}
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static bool
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edge_has_adjacent_output_from_cursor(struct seat *seat, struct output *output,
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enum view_edge edge)
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{
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return wlr_output_layout_adjacent_output(
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seat->server->output_layout, get_wlr_direction(edge),
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output->wlr_output, seat->cursor->x, seat->cursor->y);
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}
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static void
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show_edge_overlay(struct seat *seat, enum view_edge edge,
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struct output *output)
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{
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if (!rc.snap_overlay_enabled) {
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return;
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}
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if (seat->overlay.active.edge == edge
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&& seat->overlay.active.output == output) {
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return;
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}
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inactivate_overlay(&seat->overlay);
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seat->overlay.active.edge = edge;
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seat->overlay.active.output = output;
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int delay;
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if (edge_has_adjacent_output_from_cursor(seat, output, edge)) {
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delay = rc.snap_overlay_delay_inner;
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} else {
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delay = rc.snap_overlay_delay_outer;
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}
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if (delay > 0) {
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if (!seat->overlay.timer) {
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seat->overlay.timer = wl_event_loop_add_timer(
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seat->server->wl_event_loop,
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handle_edge_overlay_timeout, seat);
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}
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/* Show overlay <snapping><preview><delay>ms later */
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wl_event_source_timer_update(seat->overlay.timer, delay);
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} else {
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/* Show overlay now */
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struct wlr_box box = get_edge_snap_box(edge, output);
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show_overlay(seat, &seat->overlay.edge_rect, &box);
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}
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}
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void
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overlay_update(struct seat *seat)
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{
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struct server *server = seat->server;
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/* Region-snapping overlay */
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if (regions_should_snap(server)) {
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struct region *region = regions_from_cursor(server);
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if (region) {
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show_region_overlay(seat, region);
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return;
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}
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}
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/* Edge-snapping overlay */
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struct output *output;
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enum view_edge edge = edge_from_cursor(seat, &output);
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if (edge != VIEW_EDGE_INVALID) {
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show_edge_overlay(seat, edge, output);
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return;
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}
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overlay_hide(seat);
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}
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void
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overlay_hide(struct seat *seat)
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{
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struct overlay *overlay = &seat->overlay;
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struct server *server = seat->server;
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inactivate_overlay(overlay);
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/*
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* Reparent the rectangle nodes to server's scene-tree so they don't
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* get destroyed on view destruction
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*/
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if (overlay->region_rect.tree) {
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wlr_scene_node_reparent(&overlay->region_rect.tree->node,
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&server->scene->tree);
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}
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if (overlay->edge_rect.tree) {
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wlr_scene_node_reparent(&overlay->edge_rect.tree->node,
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&server->scene->tree);
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}
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}
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void
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overlay_finish(struct seat *seat)
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{
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if (seat->overlay.timer) {
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wl_event_source_remove(seat->overlay.timer);
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seat->overlay.timer = NULL;
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}
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}
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