overlay: refactor

- Use a single `lab_scene_rect` for both overlay background and outlines,
  like I described in the TODO comment in ffd4005.
- Simplify the resource management by destroying the overlay tree when
  it's hidden. I think its overhead is pretty minimal.
- Share a single `lab_scene_rect` for both region/edge overlays.
This commit is contained in:
tokyo4j 2025-08-31 04:41:08 +09:00 committed by Johan Malm
parent 78d47c5c37
commit 66e26cd28a
8 changed files with 51 additions and 154 deletions

View file

@ -6,19 +6,8 @@
struct seat;
/* TODO: replace this with single lab_scene_rect */
struct overlay_rect {
struct wlr_scene_tree *tree;
bool bg_enabled;
struct wlr_scene_rect *bg_rect;
bool border_enabled;
struct lab_scene_rect *border_rect;
};
struct overlay {
struct overlay_rect region_rect, edge_rect;
struct lab_scene_rect *rect;
/* Represents currently shown or delayed overlay */
struct {
@ -34,15 +23,13 @@ struct overlay {
struct wl_event_source *timer;
};
void overlay_reconfigure(struct seat *seat);
/* Calls overlay_hide() internally if there's no overlay to show */
/*
* Shows or updates an overlay when the grabbed window can be snapped to
* a region or an output edge. Calls overlay_finish() otherwise.
*/
void overlay_update(struct seat *seat);
/* This function must be called when server->grabbed_view is destroyed */
void overlay_hide(struct seat *seat);
/* This function is called to clean up the timer on exit */
/* Destroys the overlay if it exists */
void overlay_finish(struct seat *seat);
#endif

View file

@ -22,7 +22,7 @@
#define IGNORE_SSD true
#define IGNORE_MENU true
#define IGNORE_OSD_PREVIEW_OUTLINE true
#define IGNORE_SNAPPING_PREVIEW_OUTLINE true
#define IGNORE_SNAPPING_OVERLAY true
static struct view *last_view;
@ -141,15 +141,10 @@ get_special(struct server *server, struct wlr_scene_node *node)
if (node == &server->seat.drag.icons->node) {
return "seat->drag.icons";
}
if (server->seat.overlay.region_rect.tree
&& node == &server->seat.overlay.region_rect.tree->node) {
if (server->seat.overlay.rect
&& node == &server->seat.overlay.rect->tree->node) {
/* Created on-demand */
return "seat->overlay.region_rect";
}
if (server->seat.overlay.edge_rect.tree
&& node == &server->seat.overlay.edge_rect.tree->node) {
/* Created on-demand */
return "seat->overlay.edge_rect";
return "seat->overlay.rect";
}
if (server->seat.input_method_relay->popup_tree
&& node == &server->seat.input_method_relay->popup_tree->node) {
@ -224,21 +219,13 @@ dump_tree(struct server *server, struct wlr_scene_node *node,
struct lab_scene_rect *osd_preview_outline =
server->osd_state.preview_outline;
struct lab_scene_rect *region_snapping_overlay_outline =
server->seat.overlay.region_rect.border_rect;
struct lab_scene_rect *edge_snapping_overlay_outline =
server->seat.overlay.edge_rect.border_rect;
if ((IGNORE_MENU && node == &server->menu_tree->node)
|| (IGNORE_SSD && last_view
&& ssd_debug_is_root_node(last_view->ssd, node))
|| (IGNORE_OSD_PREVIEW_OUTLINE && osd_preview_outline
&& node == &osd_preview_outline->tree->node)
|| (IGNORE_SNAPPING_PREVIEW_OUTLINE
&& region_snapping_overlay_outline
&& node == &region_snapping_overlay_outline->tree->node)
|| (IGNORE_SNAPPING_PREVIEW_OUTLINE
&& edge_snapping_overlay_outline
&& node == &edge_snapping_overlay_outline->tree->node)) {
|| (IGNORE_SNAPPING_OVERLAY && server->seat.overlay.rect
&& node == &server->seat.overlay.rect->tree->node)) {
printf("%*c%s\n", pos + 4 + INDENT_SIZE, ' ', "<skipping children>");
return;
}

View file

@ -303,7 +303,7 @@ interactive_cancel(struct view *view)
return;
}
overlay_hide(&view->server->seat);
overlay_finish(&view->server->seat);
resize_indicator_hide(view);

View file

@ -171,7 +171,7 @@ handle_output_destroy(struct wl_listener *listener, void *data)
regions_evacuate_output(output);
regions_destroy(seat, &output->regions);
if (seat->overlay.active.output == output) {
overlay_hide(seat);
overlay_finish(seat);
}
wl_list_remove(&output->link);
wl_list_remove(&output->frame.link);

View file

@ -11,97 +11,40 @@
#include "view.h"
static void
create_overlay_rect(struct seat *seat, struct overlay_rect *rect,
struct theme_snapping_overlay *theme)
{
struct server *server = seat->server;
rect->bg_enabled = theme->bg_enabled;
rect->border_enabled = theme->border_enabled;
rect->tree = wlr_scene_tree_create(&server->scene->tree);
if (rect->bg_enabled) {
/* Create a filled rectangle */
rect->bg_rect = wlr_scene_rect_create(
rect->tree, 0, 0, theme->bg_color);
}
if (rect->border_enabled) {
/* Create outlines */
struct lab_scene_rect_options opts = {
.border_colors = (float *[3]) {
theme->border_color[0],
theme->border_color[1],
theme->border_color[2],
},
.nr_borders = 3,
.border_width = theme->border_width,
};
rect->border_rect = lab_scene_rect_create(rect->tree, &opts);
}
wlr_scene_node_set_enabled(&rect->tree->node, false);
}
void overlay_reconfigure(struct seat *seat)
{
if (seat->overlay.region_rect.tree) {
wlr_scene_node_destroy(&seat->overlay.region_rect.tree->node);
}
if (seat->overlay.edge_rect.tree) {
wlr_scene_node_destroy(&seat->overlay.edge_rect.tree->node);
}
struct theme *theme = seat->server->theme;
create_overlay_rect(seat, &seat->overlay.region_rect,
&theme->snapping_overlay_region);
create_overlay_rect(seat, &seat->overlay.edge_rect,
&theme->snapping_overlay_edge);
}
static void
show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box)
show_overlay(struct seat *seat, struct theme_snapping_overlay *overlay_theme,
struct wlr_box *box)
{
struct server *server = seat->server;
struct view *view = server->grabbed_view;
assert(view);
assert(!seat->overlay.rect);
if (!rect->tree) {
overlay_reconfigure(seat);
assert(rect->tree);
struct lab_scene_rect_options opts = {
.width = box->width,
.height = box->height,
};
if (overlay_theme->bg_enabled) {
/* Create a filled rectangle */
opts.bg_color = overlay_theme->bg_color;
}
float *border_colors[3] = {
overlay_theme->border_color[0],
overlay_theme->border_color[1],
overlay_theme->border_color[2],
};
if (overlay_theme->border_enabled) {
/* Create outlines */
opts.border_colors = border_colors;
opts.nr_borders = 3;
opts.border_width = overlay_theme->border_width;
}
if (rect->bg_enabled) {
wlr_scene_rect_set_size(rect->bg_rect, box->width, box->height);
}
if (rect->border_enabled) {
lab_scene_rect_set_size(rect->border_rect, box->width, box->height);
}
seat->overlay.rect =
lab_scene_rect_create(view->scene_tree->node.parent, &opts);
struct wlr_scene_node *node = &rect->tree->node;
wlr_scene_node_reparent(node, view->scene_tree->node.parent);
struct wlr_scene_node *node = &seat->overlay.rect->tree->node;
wlr_scene_node_place_below(node, &view->scene_tree->node);
wlr_scene_node_set_position(node, box->x, box->y);
wlr_scene_node_set_enabled(node, true);
}
static void
inactivate_overlay(struct overlay *overlay)
{
if (overlay->region_rect.tree) {
wlr_scene_node_set_enabled(
&overlay->region_rect.tree->node, false);
}
if (overlay->edge_rect.tree) {
wlr_scene_node_set_enabled(
&overlay->edge_rect.tree->node, false);
}
overlay->active.region = NULL;
overlay->active.edge = LAB_EDGE_NONE;
overlay->active.output = NULL;
if (overlay->timer) {
wl_event_source_timer_update(overlay->timer, 0);
}
}
static void
@ -110,11 +53,11 @@ show_region_overlay(struct seat *seat, struct region *region)
if (region == seat->overlay.active.region) {
return;
}
inactivate_overlay(&seat->overlay);
overlay_finish(seat);
seat->overlay.active.region = region;
struct wlr_box geo = view_get_region_snap_box(NULL, region);
show_overlay(seat, &seat->overlay.region_rect, &geo);
show_overlay(seat, &rc.theme->snapping_overlay_region, &geo);
}
static struct wlr_box
@ -135,7 +78,7 @@ handle_edge_overlay_timeout(void *data)
&& seat->overlay.active.output);
struct wlr_box box = get_edge_snap_box(seat->overlay.active.edge,
seat->overlay.active.output);
show_overlay(seat, &seat->overlay.edge_rect, &box);
show_overlay(seat, &rc.theme->snapping_overlay_edge, &box);
return 0;
}
@ -165,7 +108,7 @@ show_edge_overlay(struct seat *seat, enum lab_edge edge1, enum lab_edge edge2,
&& seat->overlay.active.output == output) {
return;
}
inactivate_overlay(&seat->overlay);
overlay_finish(seat);
seat->overlay.active.edge = edge;
seat->overlay.active.output = output;
@ -186,8 +129,7 @@ show_edge_overlay(struct seat *seat, enum lab_edge edge1, enum lab_edge edge2,
wl_event_source_timer_update(seat->overlay.timer, delay);
} else {
/* Show overlay now */
struct wlr_box box = get_edge_snap_box(edge, output);
show_overlay(seat, &seat->overlay.edge_rect, &box);
handle_edge_overlay_timeout(seat);
}
}
@ -213,36 +155,17 @@ overlay_update(struct seat *seat)
return;
}
overlay_hide(seat);
}
void
overlay_hide(struct seat *seat)
{
struct overlay *overlay = &seat->overlay;
struct server *server = seat->server;
inactivate_overlay(overlay);
/*
* Reparent the rectangle nodes to server's scene-tree so they don't
* get destroyed on view destruction
*/
if (overlay->region_rect.tree) {
wlr_scene_node_reparent(&overlay->region_rect.tree->node,
&server->scene->tree);
}
if (overlay->edge_rect.tree) {
wlr_scene_node_reparent(&overlay->edge_rect.tree->node,
&server->scene->tree);
}
overlay_finish(seat);
}
void
overlay_finish(struct seat *seat)
{
if (seat->overlay.rect) {
wlr_scene_node_destroy(&seat->overlay.rect->tree->node);
}
if (seat->overlay.timer) {
wl_event_source_remove(seat->overlay.timer);
seat->overlay.timer = NULL;
}
seat->overlay = (struct overlay){0};
}

View file

@ -166,7 +166,7 @@ regions_destroy(struct seat *seat, struct wl_list *regions)
wl_list_for_each_safe(region, region_tmp, regions, link) {
wl_list_remove(&region->link);
if (seat && seat->overlay.active.region == region) {
overlay_hide(seat);
overlay_finish(seat);
}
zfree(region->name);
zfree(region);

View file

@ -731,7 +731,7 @@ seat_reconfigure(struct server *server)
struct seat *seat = &server->seat;
struct input *input;
cursor_reload(seat);
overlay_reconfigure(seat);
overlay_finish(seat);
keyboard_reset_current_keybind();
wl_list_for_each(input, &seat->inputs, link) {
switch (input->wlr_input_device->type) {

View file

@ -602,7 +602,7 @@ workspaces_reconfigure(struct server *server)
}
/* # of configured workspaces decreased */
overlay_hide(&server->seat);
overlay_finish(&server->seat);
struct workspace *first_workspace =
wl_container_of(server->workspaces.all.next, first_workspace, link);