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src/overlay.c: clean up timer on exit
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3 changed files with 15 additions and 0 deletions
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@ -35,9 +35,14 @@ struct overlay {
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};
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void overlay_reconfigure(struct seat *seat);
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/* Calls overlay_hide() internally if there's no overlay to show */
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void overlay_update(struct seat *seat);
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/* This function must be called when server->grabbed_view is destroyed */
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void overlay_hide(struct seat *seat);
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/* This function is called to clean up the timer on exit */
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void overlay_finish(struct seat *seat);
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#endif
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@ -260,3 +260,12 @@ overlay_hide(struct seat *seat)
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&server->scene->tree);
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}
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}
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void
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overlay_finish(struct seat *seat)
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{
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if (seat->overlay.timer) {
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wl_event_source_remove(seat->overlay.timer);
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seat->overlay.timer = NULL;
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}
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}
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@ -598,6 +598,7 @@ seat_finish(struct server *server)
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wl_event_source_remove(seat->workspace_osd_timer);
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seat->workspace_osd_timer = NULL;
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}
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overlay_finish(seat);
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input_handlers_finish(seat);
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input_method_relay_finish(seat->input_method_relay);
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