Before this commit, nothing was rendered in window icon button if the
application doesn't set its app_id (e.g. nested kwin_wayland). This was my
oversight in dc474521.
This commit makes sure fallback icon (set via <theme><fallbackAppIcon>)
by removing ssd->state.app_id and the early-return in
ssd_update_window_icon(). This doesn't affect performance because
scaled_icon_buffer caches app_id and scaled_icon_buffer_set_app_id() does
nothing when a duplicated app_id is passed.
Eliminate corner extents and instead use cursor position to map SSD
borders and extents to corner contexts, with a size configurable by the
<resize><cornerRange> parameter. This simplifies extent handling,
eliminates bugs in the detection of corner context, and allows users to
expand corner targets if they wish.
Co-authored-by: Andrew J. Hesford <ajh@sideband.org>
padding_x in lab_img_render() was just to make sure window icons in the
titlebar doesn't get too close to adjacent buttons and it didn't felt
clean. To remove it from lab_img, this commit changes the size of window
icon buffers from (window.button.width)x(window.button.height) to
(window.button.width * 0.8)x(window.button.height) and horizontally
slide it by (window.button.width * 0.1) to keep the horizontal padding.
Note that the size of the hitbox for a window icon is kept the same and
nothing is changed from user's perspective.
This patch splits desktop_entry_icon_lookup() into two separate functions
- desktop_entry_load_icon(): load a icon from the configured icon theme
- desktop_entry_load_icon_from_app_id(): load a icon name from a .desktop
file based on the given app_id and supply it to _load_icon().
The _load_icon() function will be used in a future menu icon
implementation whereas the _load_icon_from_app_id() function is used
within the SSD titlebar window icon lookup routine.
16dbdc64 changed the padding around the app icon in the titlebar to be
applied both vertically and horizontally rather than only horizontally
because it was more natural from a developer's perspective, but some users
complained about the smaller icons in certain configurations.
So let's undo the change in 16dbdc64 and apply the icon padding only
horizontally for now.
We can add configurations for the icon padding (or icon size independent
from window.button.{width,height}?) later.
Before this commit, there was a use-after-free bug on Reconfigure:
- theme_finish() destroys lab_imgs for titlebar icons
- For some reason, undecorate() calls _create_buffer() in
scaled-img-buffer.c, which calls img_render() on a destroyed lab_img.
So in this commit, the lifetime of lab_img is expanded to when the
scaled_img_buffers referencing it are all destroyed. This is achieved by
calling lab_img_copy() when setting a lab_img to scaled_img_buffer and
calling lab_img_destroy() when clearing a lab_img.
Now that scaled_img_buffer.img are always different, lab_img_equal() is
added to compare the content of scaled_img_buffer.img.
- fix that icons for normal/hovered/rounded buttons are not placed
exactly the same position
- fix blurry window button icons in scaled outputs
This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
Arrow signs are specific to submenu items, so they would be more natural
to be handled in menu.c rather than accepting "arrow" in
font_buffer_create().
Also I allowed non-positive numbers for max_width in font_buffer_create(),
in which case the natural font width is used as the buffer width.
set_squared_corners(false) was always called when titlebar is created.
However, set_squared_corners(false) sets the width of the titlebar
background buffer to (view width) - (corner radius), which causes pixman
errors due to the negative width set for titlebar background buffer when
the view is so small.
For example, variables:
`theme->window_inactive_border_color`
`theme->window_active_border_color`
are converted to:
`theme->window[THEME_INACTIVE].border_color`
`theme->window[THEME_ACTIVE].border_color`
...to replace padding.{width,height} to minimize breaking changes with the
visual appearance of the titlebar.
With the diverging labwc specification for the titlebar (listed below)
we have to choose between (a) not supporting the padding.{width,height}
option which exist in many extant Openbox themes to keep titlebar height
(almost) the same; or (b) making the allocated button areas much smaller
and not keeping the default hover going all the way to the edges. All in
all it just seems a lot simpler and cleaner to break this link to the
openbox spec.
Examples of previous change driving the requirement for this change:
- SVG and PNG support which often results in large icons with hover
effects.
- Theme option window.button.{height,width}
- Larger default areas for icons (26x26)
In way of an example, Numix theme sets a padding.height of 6 which would
have resulted in a titlebar 12px taller without this change.
window.button.{height,width} determine the space allocated for buttons.
Buttons can be smaller than this size and will then just be center aligned
within the allocated space. However, buttons will be clamped at this size
to prevent them from going outside of the allocated space.
get_scale_box() was using the raw pixel size of the icon buffer for
layout, which caused the icon to be incorrectly scaled up if the buffer
scale was >1.
- Add a new function to get the maximum scale of all usable outputs
- Pass the maximum output scale through to img_svg_load(), which
ultimately calls cairo_surface_set_device_scale() before rendering
Add buffer_adopt_cairo_surface(), which allows wrapping an existing
cairo image surface in a struct lab_data_buffer. This is useful when
loading PNGs since most will be loaded as ARGB32 already.
Fix a memory leak in the non-ARGB32 PNG case, where we do still need to
paint to a new image surface -- we were leaking the original surface.
Eliminate an unnecessary temporary image surface in SVG loading and just
render the SVG to the image surface held by the lab_data_buffer.
I also cleaned up and clarified the buffer API a bit:
- Add a pointer to the held cairo_surface_t (so we can still access it
if there is no cairo_t).
- Remove the free_on_destroy bool (it was always true).
- Rename unscaled_width/height to logical_width/height and add an
explanatory comment. It was unclear what "unscaled" meant.
- Rename buffer_create_wrap() to buffer_create_from_data().
This is laying groundwork for some more icon fixes I am working on
(making sure icons are loaded and rendered at the correct scale).
- The builtin hover effect is now unrounded when the window is tiled.
- All the corner button icons including ones provided by the user are
now rounded when the window is not tiled.
- Fixed the bug that the window menu button as a fallback of the window
icon is not correctly rounded.
This ensures that the icon doesn't push right up to the window edge
(or left-aligned title) when using a large font or narrow button width.
In the default config (with 10pt font), it makes no difference since
the limiting factor on the icon size is the titlebar height anyway.
I spent way too much time over-thinking how to compute the padding.
I think 2px on each side is reasonable (and it should be equal on each
side), so window_button_width/10 (rounded down) should be fine.
Eventually the padding should probably be configurable anyway.
`view->ssd_enabled && view->ssd == NULL` is possible during the client is
in fullscreen. So we need to check if `view->ssd` is NULL first in
`ssd_update_window_icon()`.
The default `titleLayout` is updated to `icon:iconify,max,close` which
replaces the window menu button with the window icon.
When the icon file is not found or could not be loaded, the window menu
icon as before is shown.
The icon theme can be selected with `<theme><icon>`.
This commit adds libsfdo as an optional dependency. `-Dicon=disabled` can
be passsed to `meson setup` command in order to disable window icon, in
which case the window icon is always replaced with a window menu button.
Before this commit, we assumed `ShowMenu` action is not bound to any
buttons other than window menu button and always place the client-menu
under the window-menu button when atCursor="no". Also, it was going to be
difficult to distinguish whether the action is executed from the window
menu button or the window icon, which will be added soon.
This commit fixes it to open the menu under the actually-clicked button by
passing `cursor_context` to `actions_run()`, with some refactoring:
- `seat->pressed.resize_edges` is removed and it's calculated from the
cursor position and `seat->pressed.type` just before running Resize
action. This slightly changes the existing logic to determine the
resizing edges with Alt-Right + Drag mousebinding, but
`seat->pressed.type` is still stored on button press so it doesn't bring
back the issue #543.
- `seat->pressed.toplevel` is removed and `get_toplevel()` in
`update_pressed_surface()` may be called more often, but its overhead
will be negligible.
This fixes the ugly look of SSD for tiny windows (e.g. "xterm -geometry
1x1") due to the early return in `ssd_update_geometry()`. Now SSDs are
rendered correctly for those windows by hiding some buttons when the
window width is smaller than the total width of buttons. Additionally for
windows smaller than (button width)*2, the corners are un-rounded so a
small titlebar can be rendered with a scene-rect.
Before this commit, the backgrounds of titlebar corners were tagged as
LAB_SSD_PART_CORNER_TOP_{LEFT,RIGHT}, so the cursor shape on titlebar
corners without buttons were north-west or north-east.
This commit fixes it by tagging those backgrounds as
LAB_SSD_TITLEBAR_CORNER_{LEFT,RIGHT}.
Before this patch, we were leaking memory [0] because the
shadow implementation did not free the ssd_parts on destruction.
There was also no check if shadows were actually enabled via
rc.xml or not so this also impacted people who were not using
shadows but were not setting the shadow size via their theme to 0.
[0] 44 bytes per ssd_part * 8 parts * 2 states == 704 bytes per
view closed. Note that Reconfigure also re-creates the SSD, thus
we were also leaking 704 bytes * nr_views per Reconfigure.
<resize><drawContents>[yes|no] configures whether to let the clients
redraw its window content content while resizing.
When <resize><drawContents> is set to no, a multi-rect is shown to
indicate the geometry of the resized window.