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This fixes the ugly look of SSD for tiny windows (e.g. "xterm -geometry 1x1") due to the early return in `ssd_update_geometry()`. Now SSDs are rendered correctly for those windows by hiding some buttons when the window width is smaller than the total width of buttons. Additionally for windows smaller than (button width)*2, the corners are un-rounded so a small titlebar can be rendered with a scene-rect. |
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| .. | ||
| meson.build | ||
| resize-indicator.c | ||
| ssd-border.c | ||
| ssd-extents.c | ||
| ssd-part.c | ||
| ssd-shadow.c | ||
| ssd-titlebar.c | ||
| ssd.c | ||