Commit graph

43 commits

Author SHA1 Message Date
tokyo4j
4fcb873f6f Use "cycle" instead of "osd" across the codebase
We were using the word "osd" to describe the window switcher, but it can
be used with on-screen display (OSD) disabled by
`<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid
confusion.
2025-11-30 16:20:16 +09:00
John Lindgren
8bd20f19dc view: add defensive checks for null content_tree 2025-11-27 01:26:55 -05:00
tokyo4j
babd7af8f8 view: store title/app_id in view
This simplifies our codes and eliminates duplicated
`view.events.new_{title,app_id}` events. This should not change any
behaviors.
2025-10-14 02:27:13 +09:00
tokyo4j
66e26cd28a overlay: refactor
- Use a single `lab_scene_rect` for both overlay background and outlines,
  like I described in the TODO comment in ffd4005.
- Simplify the resource management by destroying the overlay tree when
  it's hidden. I think its overhead is pretty minimal.
- Share a single `lab_scene_rect` for both region/edge overlays.
2025-08-31 13:24:51 +01:00
John Lindgren
9d49d19cd2 include: add config/types.h 2025-08-21 16:55:25 +09:00
John Lindgren
e21fc065c4 include: split output.h from labwc.h 2025-07-30 21:04:31 +01:00
John Lindgren
31d42b50e2 src: include primary header first
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
2025-07-29 21:51:56 +01:00
tokyo4j
ffd400503e Replace multi_rect with lab_scene_rect
lab_scene_rect accepts the arbitrary number of borders and a background
color.
2025-06-10 06:03:03 +09:00
tokyo4j
4b7c502ace view: replace content_node with content_tree 2025-01-22 18:02:54 +01:00
Consolatis
cd3d88974c src/debug.c: fix inverted string_null_or_empty() check
Reported-By: Domo via IRC
2024-12-30 22:34:30 +00:00
Consolatis
c772224a54 project wide: adapt to new non-NULL value of view_get_string_prop() 2024-12-29 13:06:30 +00:00
tokyo4j
daae379433 view: s/scene_node/content_node/ 2024-12-14 12:03:58 +09:00
Consolatis
d9866aafa5 workspaces: slight struct reordering 2024-08-02 19:35:36 +02:00
tokyo4j
b0ba585ff8 overlay: allow to draw both/either of filled/outlined rectangle
Filled/outlined rectangles shown as snapping overlay are now enabled/disabled
independently with `snapping.overlay.[region|edge].bg.enabled` and
`snapping.overlay.[region|edge].border.enabled`.

To keep the default behavior, `*.bg.enabled` is yes and `*.border.enabled` is
no for hardware-based renderers, while `*.bg.enabled` is no and
`*.border.enabled` is yes for software-based (pixman) renderer.

Users can now use a filled rectangle as an overlay even with pixman renderer.
However, this may severely impact performance when used with translucent
`snapping.overlay.[region|edge].bg.color`.

This commit includes a refactor to use substruct `theme_snapping_overlay`
inside `theme` in order to pass it to `create_overlay_rect()` in a cleaner way.

Breaking changes is:
- `snapping.overlay.[region|edge].fill` is now removed.
2024-04-22 19:22:23 +01:00
Hiroaki Yamamoto
d64e3915a3
Fix some header includes detected by clangd
There were some missing headers like <stddef.h> for `NULL`, <wayland-util.h>
for `wl_link` and <stdbool.h> for `true`/`false`.

Also this commit fixes that `labwc.h` and `ime.h` included each other.
2024-04-21 21:58:57 +02:00
tokyo4j
50fd65416f overlay: add theme setting snapping.preview.[region|edge].fill
This settings allows user to choose whether to draw a filled rectangle
or an outlined rectangle as the preview for window snapping.
2024-04-15 12:33:40 +02:00
Hiroaki Yamamoto
5cc0757390
overlay: add snap-to-edge overlay (PR #1652)
...and unify region overlay and snap-to-edge overlay into overlay.c.

Snap-to-edge overlay is delayed for 500ms to prevent flickering when
the view is dragged from an output to another (demo in discussion labwc#1613).

This also fixes a bug that region overlay is not shown when a modifier
key is re-pressed.
2024-04-05 04:35:31 +02:00
tokyo4j
b6d576922b IME: support IME popup 2024-03-14 20:11:03 +00:00
Consolatis
d3b0c69ec1 src/debug.c: detect more scene trees
Also
- resolve workspaces names and view app_id
- truncate everything
2024-02-14 21:25:41 +00:00
nullableVoidPtr
41891209fc chase: use wlroots tree node getters 2023-12-03 18:24:26 +00:00
Consolatis
82e9e866ec Enable more compiler warnings 2023-02-01 10:42:22 +01:00
Consolatis
7e99d8ba08 SnapToRegion: Add overlay while moving and pressing a modifier 2023-01-11 18:52:24 +01:00
Consolatis
8bde7bcee0 src/debug.c: reset last_view
Before this patch following would cause a use-after-free:
- calling the Debug action when there was at least one view around
- closing that view
- calling the Debug action again

Also add a label for the layer popup tree.
2023-01-02 21:52:09 +00:00
John Lindgren
1e8b0414fe ssd: Allocate struct ssd and struct ssd_hover_state separately
- Store a pointer to the `struct view` in `struct ssd`
- Pass `struct ssd *` instead of `struct view *` to ssd functions
- Add `ssd_get_margin()` convenience function
2022-11-27 06:48:41 +00:00
John Lindgren
74fb769758 ssd: Add debug helpers 2022-11-26 21:24:46 +00:00
John Lindgren
f08e931a29 include: Break out view.h from labwc.h
IMHO it encourages better design (by making dependencies more obvious)
to have source file/header file pairs like view.c/view.h, rather than a
monolithic header like labwc.h with everything in it.

I don't think we need to break up all of labwc.h at once, but maybe we
can start pulling it apart bit by bit as it's convenient.

Also:

- Move "struct border" to ssd.h so that view.h can use it without pulling
  in all of labwc.h.
- Add a missing required #include within scaled_font_buffer.h (forward
  declaration of "struct font" is not enough).
2022-11-21 21:42:37 +00:00
Johan Malm
d424514e24 Fix minor coding-style violations
...based on https://github.com/johanmalm/checkpatch.pl
2022-09-22 22:39:44 +01:00
Consolatis
56a6d08fc0 src/debug.c: Sync with workspaces 2022-06-17 06:08:06 +01:00
Consolatis
efd9155513 Chase wlroots: children are now only availabe in tree nodes
Chases wlroots 71f8a48d380701de1e3331d53d470bd76f5f643b
wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree
2022-06-07 07:13:37 +01:00
Consolatis
08518513cc Chase wlroots: scene_node.state is now inlined
Chases wlroots cb2dbc327e4d695c2a60a386e116a7dc20b29107
wlr_scene: Inline wlr_scene_node_state
2022-06-07 07:13:37 +01:00
Consolatis
2ed7a10779 Chase wlroots: every scene_node parent is now a tree
Chases wlroots ccd0f85c2a36308e35b153c7f9653abac7659af3
wlr_scene: Only allow parenting on a wlr_scene_tree
2022-06-07 07:13:37 +01:00
Consolatis
3f65a2ff77 Chase wlroots: wlr_scene is now a tree node
Chases wlroots 9eb71146ae56c509ee33c7e8a662549592aad870
wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
2022-06-07 07:13:37 +01:00
Consolatis
163179dda1 Chase wlroots: wlr_scene_surface
To update the wlroots subproject use
meson subprojects update wlroots
2022-05-26 06:48:00 +01:00
Johan Malm
48c9e6fda0 osd: show alt-tab switcher center-aligned on all outputs
Fixes issue #283
2022-04-20 17:45:10 +01:00
Consolatis
6b4d9b9383 Add ToggleAlwaysOnTop action 2022-04-09 17:18:39 +01:00
Johan Malm
eb7645d0e0 node.c: use wlr_scene_node instead of node_descriptor 2022-03-02 22:24:30 +00:00
Johan Malm
b4cbc20e8c node.c: add helpers for returning structs from node data
Support returning the following structs:
  - view from LAB_NODE_DESC_VIEW or LAB_NODE_DESC_XDG_POPUP
  - lab_layer_surface form LAB_NODE_DESC_LAYER_SURFACE
  - lab_layer_popup from LAB_NODE_DESC_LAYER_POPUP
2022-03-02 22:05:41 +00:00
Johan Malm
30298228e3 Rename node-descriptor.c to node.c
...in anticipation of adding helpers like node_view_from_node()
2022-03-02 21:07:04 +00:00
Consolatis
db9a808dca debug.c: use node descriptors 2022-03-02 20:43:59 +00:00
Consolatis
c2f7e0be3d debug.c: try to id important elements 2022-02-23 21:47:01 +00:00
Consolatis
f2d40a8d69 Scene Menu 2022-02-23 21:47:01 +00:00
Johan Malm
688abf7db1 Handle layers under the scene-graph API
This excludes popups.
2022-02-23 21:47:01 +00:00
Johan Malm
5934ed6682 Add debug_dump_scene()
Dump view_tree and osd_tree on calling debug-action. Example bind:

<keybind key="A-F12">
  <action name="Debug"></action>
</keybind>
2022-02-23 21:47:01 +00:00