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Add debug_dump_scene()
Dump view_tree and osd_tree on calling debug-action. Example bind: <keybind key="A-F12"> <action name="Debug"></action> </keybind>
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parent
532656ad5b
commit
5934ed6682
5 changed files with 69 additions and 1 deletions
9
include/debug.h
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9
include/debug.h
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@ -0,0 +1,9 @@
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/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef __DEBUG_H
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#define __DEBUG_H
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struct server;
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void debug_dump_scene(struct server *server);
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#endif /* __DEBUG_H */
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@ -173,6 +173,7 @@ struct server {
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struct view *cycle_view;
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struct theme *theme;
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struct menu *rootmenu;
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struct menu *windowmenu;
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};
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@ -476,6 +477,7 @@ void server_start(struct server *server);
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void server_finish(struct server *server);
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/* update onscreen display 'alt-tab' buffer */
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void osd_finish(struct server *server);
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void osd_update(struct server *server);
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/*
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@ -3,6 +3,7 @@
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#include <wlr/util/log.h>
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#include "common/spawn.h"
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#include "common/zfree.h"
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#include "debug.h"
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#include "labwc.h"
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#include "menu/menu.h"
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#include "ssd.h"
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@ -161,7 +162,7 @@ action(struct view *activator, struct server *server, struct wl_list *actions, u
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}
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break;
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case ACTION_TYPE_DEBUG:
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/* nothing */
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debug_dump_scene(server);
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break;
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case ACTION_TYPE_EXECUTE:
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{
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55
src/debug.c
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55
src/debug.c
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@ -0,0 +1,55 @@
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// SPDX-License-Identifier: GPL-2.0-only
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#include <wlr/types/wlr_scene.h>
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#include "buffer.h"
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#include "labwc.h"
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#define INDENT_SIZE (3)
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static char *
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get_node_type(enum wlr_scene_node_type type)
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{
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switch (type) {
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case WLR_SCENE_NODE_ROOT:
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return "root";
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case WLR_SCENE_NODE_TREE:
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return "tree";
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case WLR_SCENE_NODE_SURFACE:
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return "surface";
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case WLR_SCENE_NODE_RECT:
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return "rect";
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case WLR_SCENE_NODE_BUFFER:
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return "buffer";
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}
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return "error";
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}
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static void
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dump_tree(struct wlr_scene_node *node, int pos, int x, int y)
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{
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char *type = get_node_type(node->type);
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if (pos) {
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printf("%*c+-- ", pos, ' ');
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}
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printf("%s (%d,%d) [%p]\n", type, x, y, node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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dump_tree(child, pos + INDENT_SIZE, x + child->state.x,
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y + child->state.y);
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}
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}
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void
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debug_dump_scene(struct server *server)
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{
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struct wlr_scene_node *node;
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printf(":: view_tree ::\n");
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node = &server->view_tree->node;
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dump_tree(node, 0, node->state.x, node->state.y);
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printf(":: osd_tree ::\n");
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node = &server->osd_tree->node;
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dump_tree(node, 0, node->state.x, node->state.y);
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}
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@ -3,6 +3,7 @@ labwc_sources = files(
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'buffer.c',
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'cursor.c',
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'damage.c',
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'debug.c',
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'desktop.c',
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'foreign.c',
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'interactive.c',
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