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46 commits

Author SHA1 Message Date
tokyo4j
074b27fd47 scaled-scene-buffer: restructure source files
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- Rename `scaled_scene_buffer` to `scaled_buffer`. This makes it clear
  that `scaled_{font,img,icon}_buffers` are implementations of it.
- Move the files from `src/common` to `src/scaled-buffer` as
  `scaled_icon_buffer` heavily depends on `server` and `view` etc.
2025-09-02 21:31:19 +01:00
tokyo4j
f347a818e3 ssd: clean up scene management
Our codebase for ssd scenes has grown with a lot of technical debts:
- We needed to call `ssd_get_part()` everywhere to get the scene node of a
  ssd part. We then needed to cast it to `wlr_scene_rect` and
  `wlr_scene_buffer`. This bloated our codebase and even blocked
  duplicated button types in `<titlebar><layout>`.
- `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent
  and grandgrandparent of a node with each subtree in the ssd to get the
  part type of the node.

To resolve this issues, this commit changes how ssd scenes are managed:
- Access scene rects and scene buffers just as a member of `struct ssd`.
- `ssd_part` is now a attachment to a scene node that can be accessed via
  node_descriptor->data, with a new node-descriptor type
  `LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it.

Now the scene graph under ssd->tree looks like below. The parentheses
indicate the type of ssd_part attached to the node:

ssd->tree (LAB_SSD_NONE)
+--titlebar (LAB_SSD_PART_TITLEBAR)
|  +--inactive
|  |  +--background bar
|  |  +--left corner
|  |  +--right corner
|  |  +--title (LAB_SSD_PART_TITLE)
|  |  +--iconify button (LAB_SSD_BUTTON_ICONIFY)
|  |  |  +--normal close icon image
|  |  |  +--hovered close icon image
|  |  |  +--...
|  |  +--window icon (LAB_SSD_BUTTON_WINDOW_ICON)
|  |  |  +--window icon image
|  |  +--...
|  +--active
|     +--...
+--border
|  +--inactive
|  |  +--top
|  |  +--...
|  +--active
|     +--top
|     +--...
+--shadow
|  +--inactive
|  |  +--top
|  |  +--...
|  +--active
|     +--top
|     +--...
+--extents
   +--top
   +--...

When hovering on SSD, `get_cursor_context()` traverses this scene node
from the leaf. If it finds a `ssd_part` attached to the node, it returns
`ssd_part_type` that represents the resizing direction, button types or
`Title`/`Titlebar`.
2025-08-28 21:06:51 +01:00
tokyo4j
a59f98525e ssd-titlebar: create title buffer in ssd_titlebar_create() 2025-08-28 21:06:51 +01:00
John Lindgren
9d49d19cd2 include: add config/types.h 2025-08-21 16:55:25 +09:00
John Lindgren
b48c250177 src: prefer 'if' over 'goto' where convenient
'goto' should not be used for normal control flow.

v2 add comment in lieu of goto label
2025-07-21 16:51:10 +02:00
tokyo4j
d12751c781 ssd: work around the translucent titlebar in pixman renderer
Due to wlroots/pixman bug, the widened 1px buffer for the gradient
titlebar become translucent with WLR_RENDERER=pixman and
WLR_SCALE_FILTER_BILINEAR filter mode. This patch works around this
problem by using WLR_SCALE_FILTER_NEAREST filter mode if pixman
renderer is used.
2025-06-27 16:21:25 +09:00
John Lindgren
990706b081 ssd: allow arbitrary cairo pattern as titlebar background
The titlebar background is now first rendered to a 1px wide buffer,
then stretched horizontally. This allows vertical gradients to be used.
2025-06-18 15:48:24 -04:00
tokyo4j
fb077c0095 Support xdg-toplevel-icon protocol
This patch also changes the semantics of scaled_icon_buffer: rather than
calling scaled_icon_buffer_set_app_id() every time an app_id is set, we
can now call scaled_icon_buffer_set_view() just once so that multiple
scaled_icon_buffers bound to a window are automatically updated when an
app_id is set or new icon is set via xdg-toplevel-icon-v1.
2025-06-07 02:12:56 +09:00
tokyo4j
93d77801c5 ssd: guard against negative sizes
We always create a SSD for 0x0 window since decorations are usually
requested before a window is mapped. Thus the sizes of some buffers/rects
like edge shadows could be negative, which is asserted in wlroots 0.19.
2025-05-19 06:51:42 +09:00
tokyo4j
392db7c04d ssd-titlebar: show fallback icon when no app_id is set
Before this commit, nothing was rendered in window icon button if the
application doesn't set its app_id (e.g. nested kwin_wayland). This was my
oversight in dc474521.

This commit makes sure fallback icon (set via <theme><fallbackAppIcon>)
by removing ssd->state.app_id and the early-return in
ssd_update_window_icon(). This doesn't affect performance because
scaled_icon_buffer caches app_id and scaled_icon_buffer_set_app_id() does
nothing when a duplicated app_id is passed.
2025-02-23 22:56:03 +01:00
tokyo4j
dc474521ab ssd: dynamically look up window icons in titlebar for output scales
by introducing scaled_icon_buffer.
2025-01-26 11:46:32 +01:00
tokyo4j
45f73b58a1 img: remove padding_x from lab_img_render()
padding_x in lab_img_render() was just to make sure window icons in the
titlebar doesn't get too close to adjacent buttons and it didn't felt
clean. To remove it from lab_img, this commit changes the size of window
icon buffers from (window.button.width)x(window.button.height) to
(window.button.width * 0.8)x(window.button.height) and horizontally
slide it by (window.button.width * 0.1) to keep the horizontal padding.

Note that the size of the hitbox for a window icon is kept the same and
nothing is changed from user's perspective.
2025-01-25 07:27:21 +09:00
tokyo4j
a0cf6bb068 Move "#if HAVE_LIBSFDO" inside desktop-entry.h 2025-01-25 07:27:21 +09:00
tokyo4j
bffdccf8dc refactor: add LAB_BS_DEFAULT in lab_button_state 2025-01-25 07:27:21 +09:00
tokyo4j
40b1f5407f ssd: fix InactiveWindow font not working 2025-01-22 17:54:48 +01:00
Consolatis
4ecedcdb3b desktop-entry: separate icon and app_id icon lookup
This patch splits desktop_entry_icon_lookup() into two separate functions
- desktop_entry_load_icon(): load a icon from the configured icon theme
- desktop_entry_load_icon_from_app_id(): load a icon name from a .desktop
  file based on the given app_id and supply it to _load_icon().

The _load_icon() function will be used in a future menu icon
implementation whereas the _load_icon_from_app_id() function is used
within the SSD titlebar window icon lookup routine.
2025-01-09 00:57:06 +09:00
tokyo4j
6feb6589ea img: apply padding around window icon only horizontally
16dbdc64 changed the padding around the app icon in the titlebar to be
applied both vertically and horizontally rather than only horizontally
because it was more natural from a developer's perspective, but some users
complained about the smaller icons in certain configurations.

So let's undo the change in 16dbdc64 and apply the icon padding only
horizontally for now.

We can add configurations for the icon padding (or icon size independent
from window.button.{width,height}?) later.
2025-01-04 08:32:02 +00:00
tokyo4j
70fb713874 img: fix UAF on Reconfigure by refcounting
Before this commit, there was a use-after-free bug on Reconfigure:
- theme_finish() destroys lab_imgs for titlebar icons
- For some reason, undecorate() calls _create_buffer() in
  scaled-img-buffer.c, which calls img_render() on a destroyed lab_img.

So in this commit, the lifetime of lab_img is expanded to when the
scaled_img_buffers referencing it are all destroyed. This is achieved by
calling lab_img_copy() when setting a lab_img to scaled_img_buffer and
calling lab_img_destroy() when clearing a lab_img.

Now that scaled_img_buffer.img are always different, lab_img_equal() is
added to compare the content of scaled_img_buffer.img.
2025-01-04 09:10:02 +01:00
tokyo4j
16dbdc64e5 ssd: rework titlebar button rendering
- fix that icons for normal/hovered/rounded buttons are not placed
  exactly the same position
- fix blurry window button icons in scaled outputs

This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
2024-12-23 18:11:32 +09:00
tokyo4j
01032ef3bd font: remove arrow character from font buffer
Arrow signs are specific to submenu items, so they would be more natural
to be handled in menu.c rather than accepting "arrow" in
font_buffer_create().

Also I allowed non-positive numbers for max_width in font_buffer_create(),
in which case the natural font width is used as the buffer width.
2024-12-14 20:09:53 +00:00
tokyo4j
5847508eb2 ssd: fix pixman error when SSD is created for tiny windows
set_squared_corners(false) was always called when titlebar is created.
However, set_squared_corners(false) sets the width of the titlebar
background buffer to (view width) - (corner radius), which causes pixman
errors due to the negative width set for titlebar background buffer when
the view is so small.
2024-12-01 19:11:14 +00:00
Jens Peters
f69576f8a6
icon-loader: rename to desktop-entry
Also rename `struct icon_loader` to `struct sfdo`.
2024-11-19 18:36:08 +01:00
tokyo4j
9580caf8f8 theme: rename title_height to titlebar_height
Also removed the redundant initialization of title_height in
theme_builtin().
2024-11-12 17:25:39 +00:00
tokyo4j
d916a78aca theme: move some variables into theme->window
For example, variables:
  `theme->window_inactive_border_color`
  `theme->window_active_border_color`
are converted to:
  `theme->window[THEME_INACTIVE].border_color`
  `theme->window[THEME_ACTIVE].border_color`
2024-11-12 17:25:39 +00:00
Johan Malm
707c188975 ssd: minor logic simplification
No functional change intended
2024-10-08 21:28:17 +01:00
Johan Malm
e16e78e7a4 theme: add window.titlebar.padding.{width,height}
...to replace padding.{width,height} to minimize breaking changes with the
visual appearance of the titlebar.

With the diverging labwc specification for the titlebar (listed below)
we have to choose between (a) not supporting the padding.{width,height}
option which exist in many extant Openbox themes to keep titlebar height
(almost) the same; or (b) making the allocated button areas much smaller
and not keeping the default hover going all the way to the edges. All in
all it just seems a lot simpler and cleaner to break this link to the
openbox spec.

Examples of previous change driving the requirement for this change:

- SVG and PNG support which often results in large icons with hover
  effects.
- Theme option window.button.{height,width}
- Larger default areas for icons (26x26)

In way of an example, Numix theme sets a padding.height of 6 which would
have resulted in a titlebar 12px taller without this change.
2024-10-08 20:04:05 +01:00
Johan Malm
0aa4cfe32d theme: add window.button.height
window.button.{height,width} determine the space allocated for buttons.
Buttons can be smaller than this size and will then just be center aligned
within the allocated space. However, buttons will be clamped at this size
to prevent them from going outside of the allocated space.
2024-10-08 20:04:05 +01:00
John Lindgren
465aac5514 ssd: respect logical size when displaying window icon
get_scale_box() was using the raw pixel size of the icon buffer for
layout, which caused the icon to be incorrectly scaled up if the buffer
scale was >1.
2024-10-06 21:29:40 -04:00
John Lindgren
ddfaae98ad icon-loader: load SVG icons at max scale of any usable output
- Add a new function to get the maximum scale of all usable outputs
- Pass the maximum output scale through to img_svg_load(), which
  ultimately calls cairo_surface_set_device_scale() before rendering
2024-10-06 21:24:34 -04:00
tokyo4j
c2a3a354db theme: refine the management of corner buttons
- The builtin hover effect is now unrounded when the window is tiled.
- All the corner button icons including ones provided by the user are
  now rounded when the window is not tiled.
- Fixed the bug that the window menu button as a fallback of the window
  icon is not correctly rounded.
2024-10-05 20:53:51 +01:00
John Lindgren
db3aab77fe ssd: limit icon size to ~85% of window_button_width
This ensures that the icon doesn't push right up to the window edge
(or left-aligned title) when using a large font or narrow button width.
In the default config (with 10pt font), it makes no difference since
the limiting factor on the icon size is the titlebar height anyway.

I spent way too much time over-thinking how to compute the padding.
I think 2px on each side is reasonable (and it should be equal on each
side), so window_button_width/10 (rounded down) should be fine.
Eventually the padding should probably be configurable anyway.
2024-10-03 21:17:21 +01:00
John Lindgren
ce0ce2aae7 ssd: also add spacing between innermost button and title
Currently, left-aligned title text gets pushed right up to the window
icon with no spacing at all, which looks bad IMO.
2024-09-30 18:28:55 +01:00
tokyo4j
701679bae0 ssd: fix crash on app_id updates while the app is in fullscreen
`view->ssd_enabled && view->ssd == NULL` is possible during the client is
in fullscreen. So we need to check if `view->ssd` is NULL first in
`ssd_update_window_icon()`.
2024-09-25 21:44:33 +09:00
tokyo4j
a745f91169 ssd: support window icons
The default `titleLayout` is updated to `icon:iconify,max,close` which
replaces the window menu button with the window icon.

When the icon file is not found or could not be loaded, the window menu
icon as before is shown.

The icon theme can be selected with `<theme><icon>`.

This commit adds libsfdo as an optional dependency. `-Dicon=disabled` can
be passsed to `meson setup` command in order to disable window icon, in
which case the window icon is always replaced with a window menu button.
2024-09-25 18:04:09 +09:00
Jens Peters
824b0fa4e3 theme: add button padding and spacing (#2127)
While at it, separate corner width from button
width. Both are independed and having them
separately improves readability.
2024-09-10 22:14:30 +01:00
tokyo4j
1be69dc28b ssd: allow ssd to be smaller than minimal size by hiding buttons
This fixes the ugly look of SSD for tiny windows (e.g. "xterm -geometry
1x1") due to the early return in `ssd_update_geometry()`. Now SSDs are
rendered correctly for those windows by hiding some buttons when the
window width is smaller than the total width of buttons. Additionally for
windows smaller than (button width)*2, the corners are un-rounded so a
small titlebar can be rendered with a scene-rect.
2024-09-03 08:12:25 -04:00
Andrew J. Hesford
b7bccc8026 ssd: add optional omnipresent button 2024-08-24 05:42:38 +02:00
Andrew J. Hesford
186a07be9b ssd: add optional shade button 2024-08-24 05:42:38 +02:00
tokyo4j
9f2eae672c ssd: fix incorrect cursor shape on titlebar corner without buttons
Before this commit, the backgrounds of titlebar corners were tagged as
LAB_SSD_PART_CORNER_TOP_{LEFT,RIGHT}, so the cursor shape on titlebar
corners without buttons were north-west or north-east.

This commit fixes it by tagging those backgrounds as
LAB_SSD_TITLEBAR_CORNER_{LEFT,RIGHT}.
2024-08-23 20:34:03 +02:00
Tobias Bengfort
a28a3737b9 refactor ssd_titlebar_create 2024-08-20 23:04:10 +02:00
Tobias Bengfort
39ff873d5b ssd: apply title layout 2024-08-20 23:04:10 +02:00
Tobias Bengfort
7125a312aa ssd: do not draw background for individual buttons 2024-08-18 10:50:27 +02:00
Consus
e4afa10fe4
theme: allow to set window button size (#1965)
This commit introduces new option "window.button.width". Despite the name
it currently affects both width and height.
2024-07-20 09:33:57 +01:00
Jens Peters
3b605b0142 ssd: set squared corners for tiled views conditionally
Respect the snapping settings for notify-client.
2024-06-27 22:29:11 +01:00
Jens Peters
98347e454e ssd: show squared corners when the view is tiled 2024-06-27 22:29:11 +01:00
tokyo4j
23b96ad2a6 Replace _ with - in source file names 2024-05-22 07:10:51 +01:00
Renamed from src/ssd/ssd_titlebar.c (Browse further)