The default `titleLayout` is updated to `icon:iconify,max,close` which
replaces the window menu button with the window icon.
When the icon file is not found or could not be loaded, the window menu
icon as before is shown.
The icon theme can be selected with `<theme><icon>`.
This commit adds libsfdo as an optional dependency. `-Dicon=disabled` can
be passsed to `meson setup` command in order to disable window icon, in
which case the window icon is always replaced with a window menu button.
<resize><drawContents>[yes|no] configures whether to let the clients
redraw its window content content while resizing.
When <resize><drawContents> is set to no, a multi-rect is shown to
indicate the geometry of the resized window.
This adds a screen magnifier which can be controlled with the
`ZoomIn` / `ZoomOut` and `ToggleMagnify` actions.
It scales up part of the rendered framebuffer so the magnification
may end up looking blurry depending on the magnification scale.
PR #1774
Add custom field with subset of printf style formatting
to replace the original field formats.
Example:
<windowSwitcher preview="no" outlines="no" allWorkspaces="yes">
<fields>
<field content="custom" format="foobar %b %3s %-10o %-20W %-10i%t" width="100%" />
</fields>
</windowSwitcher>
Mono space font recommended. May need OSD width adjusted
Co-authored-by: @Consolatis (based on work done by them)
When growing or shrinking a view by snapping to an edge, a client may
ignore the requested size and instead keep its original size or
substitute a different (possibly constrained) size. In this case, the
view may not actually contact the snapped edge, and a subsequent snap
attempt will just keep re-trying (and failing) to contact the same ege.
To mitigate this, remember the last-snapped view, snapping direction and
offset of the snapping edge in snap.c; when re-attempting a snap for the
same view in the same direction, ignore the edge that was last "hit", to
allow snapping to progress beyond the problematic edge.
...and unify region overlay and snap-to-edge overlay into overlay.c.
Snap-to-edge overlay is delayed for 500ms to prevent flickering when
the view is dragged from an output to another (demo in discussion labwc#1613).
This also fixes a bug that region overlay is not shown when a modifier
key is re-pressed.
This commit moves the virtual output related functions
into their own file at `src/output-virtual.c` with its
own include file to reduce `include/labwc.h` bit by bit.
Additionally, it removes the need to keep the
`server->headless.pending_output_name` char array around
by temporarily disconnecting the handler when creating a
new virtual output. This allows to set the output name
right in the `output_virtual_add()` call rather than to
store the pending name until the new output event handler
has been called.
It also makes adding a virtual fallback output easier in
a follow-up PR.
Adds functions for calculation of distances between window edges, as
well as for window growing and shrinking.
All calculations are based on the "pending" geometry.
Ignored from snapping:
- views that do not share the same output
- minimized views
- maximized views
- views that are neither:
- part of the current workspace
- part of the always-on-top tree
Two types of window rules are supported, actions and properties. They are
defined as shown below.
<windowRules>
<!-- Action -->
<windowRule identifier="some-application">
<action name="Maximize"/>
</windowRule>
<!-- Property -->
<windowRule identifier="foo*" serverDecoration="yes|no"/>
</windowRules>
Rules are applied if windows match the criteria defined by the
'identifier' attribute which relates to app_id for native Wayland windows
and WM_CLASS for XWayland clients.
Matching against patterns with '*' (wildcard) and '?' (joker) is
supported.
Add 'serverDecoration' property.
...to increase xwayland and xdg-shell encapsulation and to avoid passing a
function pointer as an argument in `xwayland_move_sub_views_to_front()`
which is inconsistent with labwc design patterns.
Rename view-impl.c to view-impl-common.c
Move function declarations that are common to view-implementations from
view.h into view-impl-common.h
Support identification of wlr_scene_node role to enable simplification
of codebase including the avoidance of iterating over lists of
layer-surface, menuitems, and so on.
Use node-descriptors for xdg toplevels and popups