implement touch support

this is mostly plumbing; the most interesting logic is in touch_get_coords
This commit is contained in:
bi4k8 2021-12-31 23:50:31 +00:00 committed by Johan Malm
parent a2a2e093ef
commit 4c3bae0794
4 changed files with 137 additions and 0 deletions

View file

@ -119,6 +119,11 @@ struct seat {
struct wl_listener keyboard_key;
struct wl_listener keyboard_modifiers;
struct wl_listener touch_down;
struct wl_listener touch_up;
struct wl_listener touch_motion;
struct wl_listener touch_frame;
struct wl_listener request_start_drag;
struct wl_listener start_drag;
struct wl_listener destroy_drag;
@ -498,6 +503,9 @@ void cursor_finish(struct seat *seat);
void keyboard_init(struct seat *seat);
void keyboard_finish(struct seat *seat);
void touch_init(struct seat *seat);
void touch_finish(struct seat *seat);
void seat_init(struct server *server);
void seat_finish(struct server *server);
void seat_reconfigure(struct server *server);

View file

@ -16,6 +16,7 @@ labwc_sources = files(
'resistance.c',
'seat.c',
'server.c',
'touch.c',
'theme.c',
'view.c',
'view-impl.c',

View file

@ -166,6 +166,28 @@ new_keyboard(struct seat *seat, struct input *input)
wlr_seat_set_keyboard(seat->seat, input->wlr_input_device);
}
void
new_touch(struct seat *seat, struct input *input)
{
struct wlr_input_device *dev = input->wlr_input_device;
if (wlr_input_device_is_libinput(dev)) {
configure_libinput(dev);
}
wlr_cursor_attach_input_device(seat->cursor, dev);
/* In support of running with WLR_WL_OUTPUTS set to >=2 */
if (dev->type == WLR_INPUT_DEVICE_TOUCH) {
wlr_log(WLR_INFO, "map touch to output %s\n",
dev->pointer->output_name);
struct wlr_output *output = NULL;
if (dev->pointer->output_name != NULL) {
output = output_by_name(seat->server, dev->pointer->output_name);
}
wlr_cursor_map_input_to_output(seat->cursor, dev, output);
wlr_cursor_map_input_to_region(seat->cursor, dev, NULL);
}
}
static void
new_input_notify(struct wl_listener *listener, void *data)
{
@ -182,6 +204,9 @@ new_input_notify(struct wl_listener *listener, void *data)
case WLR_INPUT_DEVICE_POINTER:
new_pointer(seat, input);
break;
case WLR_INPUT_DEVICE_TOUCH:
new_touch(seat, input);
break;
default:
wlr_log(WLR_INFO, "unsupported input device");
break;
@ -200,6 +225,9 @@ new_input_notify(struct wl_listener *listener, void *data)
case WLR_INPUT_DEVICE_POINTER:
caps |= WL_SEAT_CAPABILITY_POINTER;
break;
case WLR_INPUT_DEVICE_TOUCH:
caps |= WL_SEAT_CAPABILITY_TOUCH;
break;
default:
break;
}
@ -272,6 +300,7 @@ seat_init(struct server *server)
keyboard_init(seat);
cursor_init(seat);
touch_init(seat);
}
void
@ -281,6 +310,7 @@ seat_finish(struct server *server)
wl_list_remove(&seat->new_input.link);
keyboard_finish(seat);
cursor_finish(seat);
touch_finish(seat);
}
void

98
src/touch.c Normal file
View file

@ -0,0 +1,98 @@
// SPDX-License-Identifier: GPL-2.0-only
#include <wlr/types/wlr_touch.h>
#include "labwc.h"
static struct wlr_surface*
touch_get_coords(struct seat *seat, struct wlr_touch* touch, double x, double y,
double* nx, double* ny)
{
/* Convert coordinates: first [0, 1] => layout, then layout => surface */
double lx, ly;
wlr_cursor_absolute_to_layout_coords(seat->cursor, &touch->base,
x, y, &lx, &ly);
struct wlr_scene_node *node =
wlr_scene_node_at(&seat->server->scene->node, lx, ly, nx, ny);
/* Find the surface and return it if it accepts touch events. */
struct wlr_surface* surface = NULL;
if (node && node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node (node);
surface = scene_surface->surface;
}
if (surface && !wlr_surface_accepts_touch(seat->seat, surface)) {
surface = NULL;
}
return surface;
}
static void
touch_motion(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_motion);
struct wlr_touch_motion_event *event = data;
wlr_idle_notify_activity(seat->wlr_idle, seat->seat);
double nx, ny;
if (touch_get_coords(seat, event->touch, event->x, event->y, &nx, &ny)) {
wlr_seat_touch_notify_motion(seat->seat, event->time_msec,
event->touch_id, nx, ny);
}
}
static void
touch_frame(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_frame);
wlr_seat_touch_notify_frame(seat->seat);
}
static void
touch_down(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_down);
struct wlr_touch_down_event *event = data;
double nx, ny;
struct wlr_surface* surface =
touch_get_coords(seat, event->touch, event->x, event->y, &nx, &ny);
if (surface) {
wlr_seat_touch_notify_down(seat->seat, surface, event->time_msec,
event->touch_id, nx, ny);
}
}
static void
touch_up(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, touch_up);
struct wlr_touch_up_event *event = data;
wlr_seat_touch_notify_up(seat->seat, event->time_msec, event->touch_id);
}
void
touch_init(struct seat *seat)
{
seat->touch_down.notify = touch_down;
wl_signal_add(&seat->cursor->events.touch_down, &seat->touch_down);
seat->touch_up.notify = touch_up;
wl_signal_add(&seat->cursor->events.touch_up, &seat->touch_up);
seat->touch_motion.notify = touch_motion;
wl_signal_add(&seat->cursor->events.touch_motion, &seat->touch_motion);
seat->touch_frame.notify = touch_frame;
wl_signal_add(&seat->cursor->events.touch_frame, &seat->touch_frame);
}
void
touch_finish(struct seat *seat)
{
wl_list_remove(&seat->touch_down.link);
wl_list_remove(&seat->touch_up.link);
wl_list_remove(&seat->touch_motion.link);
wl_list_remove(&seat->touch_frame.link);
}