Commit graph

8 commits

Author SHA1 Message Date
tokyo4j
66e26cd28a overlay: refactor
- Use a single `lab_scene_rect` for both overlay background and outlines,
  like I described in the TODO comment in ffd4005.
- Simplify the resource management by destroying the overlay tree when
  it's hidden. I think its overhead is pretty minimal.
- Share a single `lab_scene_rect` for both region/edge overlays.
2025-08-31 13:24:51 +01:00
tokyo4j
78d47c5c37 overlay.h: reduce included headers 2025-08-31 13:24:51 +01:00
John Lindgren
9d49d19cd2 include: add config/types.h 2025-08-21 16:55:25 +09:00
tokyo4j
ffd400503e Replace multi_rect with lab_scene_rect
lab_scene_rect accepts the arbitrary number of borders and a background
color.
2025-06-10 06:03:03 +09:00
Consolatis
a4d1fcfef2 src/overlay.c: clean up timer on exit 2025-02-12 00:09:17 +09:00
tokyo4j
b0ba585ff8 overlay: allow to draw both/either of filled/outlined rectangle
Filled/outlined rectangles shown as snapping overlay are now enabled/disabled
independently with `snapping.overlay.[region|edge].bg.enabled` and
`snapping.overlay.[region|edge].border.enabled`.

To keep the default behavior, `*.bg.enabled` is yes and `*.border.enabled` is
no for hardware-based renderers, while `*.bg.enabled` is no and
`*.border.enabled` is yes for software-based (pixman) renderer.

Users can now use a filled rectangle as an overlay even with pixman renderer.
However, this may severely impact performance when used with translucent
`snapping.overlay.[region|edge].bg.color`.

This commit includes a refactor to use substruct `theme_snapping_overlay`
inside `theme` in order to pass it to `create_overlay_rect()` in a cleaner way.

Breaking changes is:
- `snapping.overlay.[region|edge].fill` is now removed.
2024-04-22 19:22:23 +01:00
tokyo4j
50fd65416f overlay: add theme setting snapping.preview.[region|edge].fill
This settings allows user to choose whether to draw a filled rectangle
or an outlined rectangle as the preview for window snapping.
2024-04-15 12:33:40 +02:00
Hiroaki Yamamoto
5cc0757390
overlay: add snap-to-edge overlay (PR #1652)
...and unify region overlay and snap-to-edge overlay into overlay.c.

Snap-to-edge overlay is delayed for 500ms to prevent flickering when
the view is dragged from an output to another (demo in discussion labwc#1613).

This also fixes a bug that region overlay is not shown when a modifier
key is re-pressed.
2024-04-05 04:35:31 +02:00