Previous commits fixed some unexpected behaviors when ShowMenu action is
executed from menu items, but that was still prone to bugs because when
calling actions_run(), we allow an inconsistent state where all menus are
closed but pipemenus must not be destroyed.
So this commit simply removes ShowMenu actions from menu items on
initialization.
server->menu_current should be cleared before calling actions_run() as
it may internally call menu_open_root(). Clearing it after actions_run()
leads to an inconsistent state where a menu is opened but
server->menu_current is NULL. It even lead to a segfault when the item
opening another menu is contained in a pipemenu, because
menu_open_root() calls destroy_pipemenu() when server->menu_current is
set, which makes accessing item->actions a UAF.
Eliminate corner extents and instead use cursor position to map SSD
borders and extents to corner contexts, with a size configurable by the
<resize><cornerRange> parameter. This simplifies extent handling,
eliminates bugs in the detection of corner context, and allows users to
expand corner targets if they wish.
Co-authored-by: Andrew J. Hesford <ajh@sideband.org>
This fixes a bug that output_enter events are not sent when a Slack
window running in background is re-mapped, which caused missing taskbar
items in Waybar when it's configured to show windows per output.
The protocol states that the wl_pointer motion coordinates must be
relative to the focused surface (e.g. the surface that last received
a wl_pointer enter event).
Before this patch, the coordinates were relative to the toplevel
surface instead, resulting in subsurface events having the wrong
coordinates when pressing a button over a subsurface and moving
the cursor outside of that subsurface.
Fixes: #2542
This commit adds <theme><fallbackAppIcon> that configures the icon name
to be used when lookups for an application icon is failed. Its default
value is set as 'labwc' which shows our labwc logo.
padding_x in lab_img_render() was just to make sure window icons in the
titlebar doesn't get too close to adjacent buttons and it didn't felt
clean. To remove it from lab_img, this commit changes the size of window
icon buffers from (window.button.width)x(window.button.height) to
(window.button.width * 0.8)x(window.button.height) and horizontally
slide it by (window.button.width * 0.1) to keep the horizontal padding.
Note that the size of the hitbox for a window icon is kept the same and
nothing is changed from user's perspective.
Prior to this commit, when we receive fine-grained scroll events from
touchpads that are bound to any mousebind, we leaked the scroll events to
the client unless the accumulated scroll delta exceeds the fixed threshold.
This was annoying for example when a user wants to ZoomIn/Out with
W-Up/Down mousebinds with a touchpad.
So this commit fixes it by not leaking the scroll events nor executing
actions when the accumulated delta doesn't exceed the threshold.
This prevents potential bugs that buffers created by scaled_scene_buffers
before Reconfigure are reused by other newly created scaled_scene_buffers.
This is targeted for scaled_icon_buffer whose buffer creation depends on
server->sfdo.
And make mousebind handlers use that one.
Also remove keyboard_any_modifiers_pressed() and replace its usage
with the new function.
Without this patch we would only request the modifier state of the
keyboard group which makes mousebinds involving keyboard modifiers
break for virtual keyboards like when using wayvnc. Same story for
hiding the workspace overlay or snapping to regions.
Fixes: #2511
This fixes an issue with buffers not updating when an output is configured
for a new scale. It also supports windows being on more than 2 outputs at
once and in general simplifies the code.
This patch splits desktop_entry_icon_lookup() into two separate functions
- desktop_entry_load_icon(): load a icon from the configured icon theme
- desktop_entry_load_icon_from_app_id(): load a icon name from a .desktop
file based on the given app_id and supply it to _load_icon().
The _load_icon() function will be used in a future menu icon
implementation whereas the _load_icon_from_app_id() function is used
within the SSD titlebar window icon lookup routine.