Currently, snapping to a screen edge and then snapping to maximize
results in both the natural_geometry and tiled state of the view
getting messed up. After unmaximize, the view ends up in a weird
state (tiled location but natural/untiled size).
There are also a couple of sketchy things going on in the code:
- interactive_begin() pokes its own values into view->natural_geometry
to force view_maximize() to set a particular geometry.
- interactive_end() "fixes" view->natural_geometry after calling
view_maximize() to save the original geometry from the start of the
interactive move/resize.
To fix all this:
- Adjust/expand the API of view.c so that the interactive.c can
avoid this "back door" of overwriting view->natural_geometry
directly.
- Save the natural geometry and the tiled state of the view in
interactive_begin() when starting to move the view. When done,
interactive_end() will update the tiled state if appropriate but
*not* overwrite the natural geometry.
On initial positioning of toplevel windows we call view_center().
During the centering process, if it turns out that the view is larger than
the output usable-area then we just top/left align it with no gap.
Relates to the gap aspect of issue #403
Reported-by: @Flrian
Fix a couple of glitches seen when exiting interactive move/resize:
- Cursor briefly set to left_ptr rather than the correct cursor image
- Cursor not updated if the view being moved/resized is destroyed
Also make sure to exit interactive mode if the view is going fullscreen
(labwc gets very confused otherwise).
Code changes in detail:
- Factor out set_server_cursor() which will set the correct cursor
image for non-client areas (either XCURSOR_DEFAULT or one of the
resize cursors).
- Unify the logic from cursor_rebase() and process_cursor_motion by
factoring out cursor_update_common(). This corrects some logic
discrepancies between the two, which should be a good thing(TM).
- Remove the extra cursor_set(XCURSOR_DEFAULT) from interactive_end()
and instead rely on cursor_update_focus() to do the right thing.
- Simplify cursor_button() by just calling interactive_end() when we
want to exit interactive mode.
- Call cursor_update_focus() from view_destroy() if the view had mouse
focus or was being interactively moved/resized.
v2: Eliminate force_reenter parameters and figure out automatically
when we need to re-enter the surface.
v3: Rename wlseat -> wlr_seat.
v4: Simplify client/server cursor logic.
- When XDG and XWayland views are positioned (view_moved()).
- When unmanaged XWayland surfaces are mapped, unmapped, or moved.
Do not update cursor focus during an out-of-surface drag.
Along with the existing call in desktop_move_to_front(), this
should hopefully cover the majority of cases where the cursor focus
could get out-of-date, with the possible exception of layer-shell
surfaces.
Before this patch, minimizing the last un-minimized window would
not cause it to be set to inactive. This in turn would confuse panels
which depend on the 'active' flag to decide when to either activate or
minimize the clicked on window.
Reported-by: @Flrian
Predicted-by: @johanmalm
For a move-only client configure request, treat it similarly to
view_move() by updating the scene-graph immediately, rather than waiting
for handle_commit(). Move-and-resize requests are handled the same as
before.
This (mostly?) fixes the glitchiness that was noticeable when dragging
an undecorated XWayland window (e.g. Audacious in Winamp mode).
Also:
- Reduce some code duplication in handle_request_configure() by
simply calling configure(), as suggested by @johanmalm in #428.
- Factor out common logic after a move and/or resize into view_moved().
When a view is destroyed labwc calls interactive_end(view) which
may reposition the view which is partly destroyed and doesn't own
any surface anymore. To prevent this scenario from happening don't
call interactive_end() at all and just reset server->grabbed_view
and server->input_mode directly.
Before this patch, the bug could be reproduced by:
- xcalc &
- sleep 5; killall xcalc
- move the xcalc window completely to one of the edges
The change in src/xwayland.c is not required for this bug
to be fixed but may prevent something similar in the future.
The layer-shell top-layer is disabled when running an application in
fullscreen mode, so if this is the case on view_destroy() we have to
re-enabled the top-layer again.
Reported-by: @heroin-moose
Helped-by: @Consolatis
Fixes#377
Instead of using the stored view for comparison use the actual surface.
Before this patch, there were situations where the branch intended for
out-of-window text selection / scrollbar dragging was used even though
the cursor never left the surface.
Partly fixes#340
Consolidates all of the view destruction code for xwl + xdg into one function.
Fixes several notable bugs along the way:
- Fixes a crash when alt tabbing when a selected view gets destroyed.
- Fixes the OSD not updating to reflect a view has been destroyed.
Commit 08c537e ("xwayland: Honor size increments from
WM_SIZE_HINTS") adjusted only the window width/height according
to the size hints. If resizing from the top or left edge of the
window, we also need to adjust the window position to keep the
bottom or right edge from jumping around.