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src/view.c: Cache server pointer
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parent
9c37101ec0
commit
32dac72734
1 changed files with 13 additions and 12 deletions
25
src/view.c
25
src/view.c
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@ -713,28 +713,29 @@ view_destroy(struct view *view)
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}
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interactive_end(view);
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if (view->server->seat.pressed.view == view) {
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view->server->seat.pressed.view = NULL;
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view->server->seat.pressed.surface = NULL;
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struct server *server = view->server;
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if (server->seat.pressed.view == view) {
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server->seat.pressed.view = NULL;
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server->seat.pressed.surface = NULL;
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}
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if (view->server->cycle_view == view) {
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if (server->cycle_view == view) {
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/* If we are the current OSD selected view, cycle
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* to the next because we are dying. */
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view->server->cycle_view = desktop_cycle_view(view->server,
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view->server->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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server->cycle_view = desktop_cycle_view(server,
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server->cycle_view, LAB_CYCLE_DIR_BACKWARD);
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/* If we cycled back to ourselves, then we have no windows.
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* just remove it and close the OSD for good. */
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if (view->server->cycle_view == view || !view->server->cycle_view) {
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view->server->cycle_view = NULL;
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osd_finish(view->server);
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if (server->cycle_view == view || !server->cycle_view) {
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server->cycle_view = NULL;
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osd_finish(server);
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}
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}
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if (view->server->cycle_view) {
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if (server->cycle_view) {
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/* Update the OSD to reflect the view has now gone. */
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osd_update(view->server);
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osd_update(server);
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}
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if (view->scene_tree) {
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@ -750,7 +751,7 @@ view_destroy(struct view *view)
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*/
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if (view->fullscreen) {
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struct output *output =
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output_from_wlr_output(view->server, view->fullscreen);
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output_from_wlr_output(server, view->fullscreen);
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uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP;
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wlr_scene_node_set_enabled(&output->layer_tree[top]->node, true);
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}
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