labwc/src/view.c

792 lines
20 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <stdio.h>
#include <strings.h>
#include <xcb/xcb_icccm.h>
#include "labwc.h"
#include "ssd.h"
#include "menu/menu.h"
#include "workspaces.h"
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
/**
* All view_apply_xxx_geometry() functions must *not* modify
* any state besides repositioning or resizing the view.
*
* They may be called repeatably during output layout changes.
*/
enum view_edge {
VIEW_EDGE_INVALID = 0,
VIEW_EDGE_LEFT,
VIEW_EDGE_RIGHT,
VIEW_EDGE_UP,
VIEW_EDGE_DOWN,
VIEW_EDGE_CENTER,
};
static enum view_edge
view_edge_invert(enum view_edge edge)
{
switch (edge) {
case VIEW_EDGE_LEFT:
return VIEW_EDGE_RIGHT;
case VIEW_EDGE_RIGHT:
return VIEW_EDGE_LEFT;
case VIEW_EDGE_UP:
return VIEW_EDGE_DOWN;
case VIEW_EDGE_DOWN:
return VIEW_EDGE_UP;
case VIEW_EDGE_CENTER:
case VIEW_EDGE_INVALID:
default:
return VIEW_EDGE_INVALID;
}
}
static struct wlr_box
view_get_edge_snap_box(struct view *view, struct output *output,
enum view_edge edge)
{
struct wlr_box usable = output_usable_area_in_layout_coords(output);
if (usable.height == output->wlr_output->height
&& output->wlr_output->scale != 1) {
usable.height /= output->wlr_output->scale;
}
if (usable.width == output->wlr_output->width
&& output->wlr_output->scale != 1) {
usable.width /= output->wlr_output->scale;
}
int x_offset = edge == VIEW_EDGE_RIGHT
? (usable.width + rc.gap) / 2 : rc.gap;
int y_offset = edge == VIEW_EDGE_DOWN
? (usable.height + rc.gap) / 2 : rc.gap;
int base_width, base_height;
switch (edge) {
case VIEW_EDGE_LEFT:
case VIEW_EDGE_RIGHT:
base_width = (usable.width - 3 * rc.gap) / 2;
base_height = usable.height - 2 * rc.gap;
break;
case VIEW_EDGE_UP:
case VIEW_EDGE_DOWN:
base_width = usable.width - 2 * rc.gap;
base_height = (usable.height - 3 * rc.gap) / 2;
break;
default:
case VIEW_EDGE_CENTER:
base_width = usable.width - 2 * rc.gap;
base_height = usable.height - 2 * rc.gap;
break;
}
struct wlr_box dst = {
.x = x_offset + usable.x + view->margin.left,
.y = y_offset + usable.y + view->margin.top,
.width = base_width - view->margin.left - view->margin.right,
.height = base_height - view->margin.top - view->margin.bottom,
};
return dst;
}
void
view_set_activated(struct view *view, bool activated)
{
if (view->ssd.enabled) {
ssd_set_active(view);
}
if (view->impl->set_activated) {
view->impl->set_activated(view, activated);
}
if (view->toplevel_handle) {
wlr_foreign_toplevel_handle_v1_set_activated(
view->toplevel_handle, activated);
}
}
void
view_close(struct view *view)
{
if (view->impl->close) {
view->impl->close(view);
}
}
void
view_move(struct view *view, double x, double y)
{
if (view->impl->move) {
view->impl->move(view, x, y);
}
view_discover_output(view);
wlr_scene_node_set_position(&view->scene_tree->node, view->x, view->y);
ssd_update_geometry(view);
}
/* N.B. Use view_move() if not resizing. */
void
view_move_resize(struct view *view, struct wlr_box geo)
{
if (view->impl->configure) {
view->impl->configure(view, geo);
}
ssd_update_title(view);
view_discover_output(view);
}
#define MIN_VIEW_WIDTH (100)
#define MIN_VIEW_HEIGHT (60)
#if HAVE_XWAYLAND
static int
round_to_increment(int val, int base, int inc)
{
if (base < 0 || inc <= 0)
return val;
return base + (val - base + inc / 2) / inc * inc;
}
#endif
void
view_adjust_size(struct view *view, int *w, int *h)
{
int min_width = MIN_VIEW_WIDTH;
int min_height = MIN_VIEW_HEIGHT;
#if HAVE_XWAYLAND
if (view->type == LAB_XWAYLAND_VIEW) {
xcb_size_hints_t *hints = view->xwayland_surface->size_hints;
/*
* Honor size increments from WM_SIZE_HINTS. Typically, X11
* terminal emulators will use WM_SIZE_HINTS to make sure that
* the terminal is resized to a width/height evenly divisible by
* the cell (character) size.
*/
if (hints) {
*w = round_to_increment(*w, hints->base_width,
hints->width_inc);
*h = round_to_increment(*h, hints->base_height,
hints->height_inc);
min_width = MAX(1, hints->min_width);
min_height = MAX(1, hints->min_height);
}
}
#endif
*w = MAX(*w, min_width);
*h = MAX(*h, min_height);
}
void
view_minimize(struct view *view, bool minimized)
{
if (view->minimized == minimized) {
return;
}
if (view->toplevel_handle) {
wlr_foreign_toplevel_handle_v1_set_minimized(
view->toplevel_handle, minimized);
}
view->minimized = minimized;
if (minimized) {
view->impl->unmap(view);
desktop_move_to_back(view);
view_set_activated(view, false);
} else {
view->impl->map(view);
}
}
/* view_wlr_output - return the output that a view is mostly on */
struct wlr_output *
view_wlr_output(struct view *view)
{
double closest_x, closest_y;
struct wlr_output *wlr_output = NULL;
wlr_output_layout_closest_point(view->server->output_layout, wlr_output,
view->x + view->w / 2, view->y + view->h / 2, &closest_x,
&closest_y);
wlr_output = wlr_output_layout_output_at(view->server->output_layout,
closest_x, closest_y);
return wlr_output;
}
static struct output *
view_output(struct view *view)
{
struct wlr_output *wlr_output = view_wlr_output(view);
return output_from_wlr_output(view->server, wlr_output);
}
static bool
view_compute_centered_position(struct view *view, int w, int h, int *x, int *y)
{
struct output *output = view_output(view);
if (!output) {
return false;
}
struct wlr_output *wlr_output = output->wlr_output;
if (!wlr_output) {
return false;
}
struct wlr_box usable = output_usable_area_in_layout_coords(output);
int width = w + view->margin.left + view->margin.right;
int height = h + view->margin.top + view->margin.bottom;
*x = usable.x + (usable.width - width) / 2;
*y = usable.y + (usable.height - height) / 2;
/* If view is bigger than usable area, just top/left align it */
if (*x < rc.gap) {
*x = rc.gap;
}
if (*y < rc.gap) {
*y = rc.gap;
}
#if HAVE_XWAYLAND
/* TODO: refactor xwayland.c functions to get rid of this */
if (view->type == LAB_XWAYLAND_VIEW) {
*x += view->margin.left;
*y += view->margin.top;
}
#endif
return true;
}
void
view_center(struct view *view)
{
int x, y;
if (view_compute_centered_position(view, view->w, view->h, &x, &y)) {
view_move(view, x, y);
}
}
static void
view_apply_tiled_geometry(struct view *view, struct output *output)
{
assert(view->tiled);
if (!output) {
output = view_output(view);
}
if (!output) {
wlr_log(WLR_ERROR, "Can't tile: no output");
return;
}
struct wlr_box dst = view_get_edge_snap_box(view, output, view->tiled);
if (view->w == dst.width && view->h == dst.height) {
/* move horizontally/vertically without changing size */
view_move(view, dst.x, dst.y);
} else {
view_move_resize(view, dst);
}
}
static void
view_apply_fullscreen_geometry(struct view *view, struct wlr_output *wlr_output)
{
struct output *output =
output_from_wlr_output(view->server, wlr_output);
struct wlr_box box = { 0 };
wlr_output_effective_resolution(wlr_output, &box.width, &box.height);
double ox = 0, oy = 0;
wlr_output_layout_output_coords(output->server->output_layout,
output->wlr_output, &ox, &oy);
box.x -= ox;
box.y -= oy;
view_move_resize(view, box);
}
static void
view_apply_maximized_geometry(struct view *view)
{
/*
* The same code handles both initial maximize and re-maximize
* to account for layout changes. In either case, view_output()
* gives the output closest to the current geometry (which may
* be different from the output originally maximized onto).
* view_output() can return NULL if all outputs are disabled.
*/
struct output *output = view_output(view);
if (!output) {
return;
}
struct wlr_box box = output_usable_area_in_layout_coords(output);
if (box.height == output->wlr_output->height
&& output->wlr_output->scale != 1) {
box.height /= output->wlr_output->scale;
}
if (box.width == output->wlr_output->width
&& output->wlr_output->scale != 1) {
box.width /= output->wlr_output->scale;
}
if (view->ssd.enabled) {
struct border border = ssd_thickness(view);
box.x += border.left;
box.y += border.top;
box.width -= border.right + border.left;
box.height -= border.top + border.bottom;
}
view_move_resize(view, box);
}
#define LAB_FALLBACK_WIDTH (640)
#define LAB_FALLBACK_HEIGHT (480)
static void
set_fallback_geometry(struct view *view)
{
view->unmaximized_geometry.width = LAB_FALLBACK_WIDTH;
view->unmaximized_geometry.height = LAB_FALLBACK_HEIGHT;
view_compute_centered_position(view,
view->unmaximized_geometry.width,
view->unmaximized_geometry.height,
&view->unmaximized_geometry.x,
&view->unmaximized_geometry.y);
}
static void
view_apply_unmaximized_geometry(struct view *view)
{
/*
* If an application was started maximized, its unmaximized_geometry
* width/height may still be zero in which case we set some fallback
* values. This is the case with foot and Qt applications.
*/
if (wlr_box_empty(&view->unmaximized_geometry)) {
set_fallback_geometry(view);
}
struct wlr_output_layout *layout = view->server->output_layout;
if (wlr_output_layout_intersects(layout, NULL,
&view->unmaximized_geometry)) {
/* restore to original geometry */
view_move_resize(view, view->unmaximized_geometry);
} else {
/* reposition if original geometry is offscreen */
struct wlr_box box = view->unmaximized_geometry;
if (view_compute_centered_position(view, box.width, box.height,
&box.x, &box.y)) {
view_move_resize(view, box);
}
}
}
void
view_maximize(struct view *view, bool maximize)
{
if (view->maximized == maximize) {
return;
}
if (view->fullscreen) {
return;
}
if (view->impl->maximize) {
view->impl->maximize(view, maximize);
}
if (view->toplevel_handle) {
wlr_foreign_toplevel_handle_v1_set_maximized(
view->toplevel_handle, maximize);
}
if (maximize) {
interactive_end(view);
view->unmaximized_geometry.x = view->x;
view->unmaximized_geometry.y = view->y;
view->unmaximized_geometry.width = view->w;
view->unmaximized_geometry.height = view->h;
view_apply_maximized_geometry(view);
view->maximized = true;
} else {
/* unmaximize */
view_apply_unmaximized_geometry(view);
view->maximized = false;
}
}
void
view_toggle_maximize(struct view *view)
{
view_maximize(view, !view->maximized);
}
void
view_toggle_decorations(struct view *view)
{
if (!view->fullscreen) {
view->ssd.enabled = !view->ssd.enabled;
ssd_update_geometry(view);
if (view->maximized) {
view_apply_maximized_geometry(view);
}
}
}
static bool
is_always_on_top(struct view *view)
{
return view->scene_tree->node.parent ==
view->server->view_tree_always_on_top;
}
void
view_toggle_always_on_top(struct view *view)
{
if (is_always_on_top(view)) {
view->workspace = view->server->workspace_current;
wlr_scene_node_reparent(&view->scene_tree->node, view->workspace->tree);
} else {
wlr_scene_node_reparent(&view->scene_tree->node,
view->server->view_tree_always_on_top);
}
}
void
view_set_decorations(struct view *view, bool decorations)
{
if (view->ssd.enabled != decorations && !view->fullscreen) {
view->ssd.enabled = decorations;
ssd_update_geometry(view);
if (view->maximized) {
view_apply_maximized_geometry(view);
}
}
}
void
view_toggle_fullscreen(struct view *view)
{
view_set_fullscreen(view, !view->fullscreen, NULL);
}
void
view_set_fullscreen(struct view *view, bool fullscreen,
struct wlr_output *wlr_output)
{
if (fullscreen != !view->fullscreen) {
return;
}
if (view->impl->set_fullscreen) {
view->impl->set_fullscreen(view, fullscreen);
}
if (view->toplevel_handle) {
wlr_foreign_toplevel_handle_v1_set_fullscreen(
view->toplevel_handle, fullscreen);
}
if (!wlr_output) {
wlr_output = view_wlr_output(view);
}
if (fullscreen) {
if (!view->maximized) {
view->unmaximized_geometry.x = view->x;
view->unmaximized_geometry.y = view->y;
view->unmaximized_geometry.width = view->w;
view->unmaximized_geometry.height = view->h;
}
view->fullscreen = wlr_output;
view_apply_fullscreen_geometry(view, view->fullscreen);
} else {
/* restore to normal */
if (view->maximized) {
view_apply_maximized_geometry(view);
} else {
view_apply_unmaximized_geometry(view);
}
view->fullscreen = false;
}
/* Show fullscreen views above top-layer */
struct output *output =
output_from_wlr_output(view->server, wlr_output);
uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP;
wlr_scene_node_set_enabled(&output->layer_tree[top]->node, !fullscreen);
}
void
view_adjust_for_layout_change(struct view *view)
{
struct wlr_output_layout *layout = view->server->output_layout;
if (view->fullscreen) {
if (wlr_output_layout_get(layout, view->fullscreen)) {
/* recompute fullscreen geometry */
view_apply_fullscreen_geometry(view, view->fullscreen);
} else {
/* output is gone, exit fullscreen */
view_set_fullscreen(view, false, NULL);
}
} else if (view->maximized) {
/* recompute maximized geometry */
view_apply_maximized_geometry(view);
} else {
/* reposition view if it's offscreen */
struct wlr_box box = { view->x, view->y, view->w, view->h };
if (!wlr_output_layout_intersects(layout, NULL, &box)) {
view_center(view);
}
}
}
static void
view_output_enter(struct view *view, struct wlr_output *wlr_output)
{
if (view->toplevel_handle) {
wlr_foreign_toplevel_handle_v1_output_enter(
view->toplevel_handle, wlr_output);
}
}
static void
view_output_leave(struct view *view, struct wlr_output *wlr_output)
{
if (view->toplevel_handle) {
wlr_foreign_toplevel_handle_v1_output_leave(
view->toplevel_handle, wlr_output);
}
}
/*
* At present, a view can only 'enter' one output at a time, although the view
* may span multiple outputs. Ideally we would handle multiple outputs, but
* this method is the simplest form of what we want.
*/
void
view_discover_output(struct view *view)
{
struct output *old_output = view->output;
struct output *new_output = view_output(view);
if (old_output != new_output) {
view->output = new_output;
view_output_enter(view, new_output->wlr_output);
if (old_output) {
view_output_leave(view, old_output->wlr_output);
}
}
}
void
view_move_to_edge(struct view *view, const char *direction)
{
if (!view) {
wlr_log(WLR_ERROR, "no view");
return;
}
struct output *output = view_output(view);
if (!output) {
wlr_log(WLR_ERROR, "no output");
return;
}
if (!direction) {
wlr_log(WLR_ERROR, "invalid edge");
return;
}
struct wlr_box usable = output_usable_area_in_layout_coords(output);
if (usable.height == output->wlr_output->height
&& output->wlr_output->scale != 1) {
usable.height /= output->wlr_output->scale;
}
if (usable.width == output->wlr_output->width
&& output->wlr_output->scale != 1) {
usable.width /= output->wlr_output->scale;
}
int x = 0, y = 0;
if (!strcasecmp(direction, "left")) {
x = usable.x + view->margin.left + rc.gap;
y = view->y;
} else if (!strcasecmp(direction, "up")) {
x = view->x;
y = usable.y + view->margin.top + rc.gap;
} else if (!strcasecmp(direction, "right")) {
x = usable.x + usable.width - view->w - view->margin.right
- rc.gap;
y = view->y;
} else if (!strcasecmp(direction, "down")) {
x = view->x;
y = usable.y + usable.height - view->h - view->margin.bottom
- rc.gap;
} else {
wlr_log(WLR_ERROR, "invalid edge");
return;
}
view_move(view, x, y);
}
static enum view_edge
view_edge_parse(const char *direction)
{
if (!direction) {
return VIEW_EDGE_INVALID;
}
if (!strcasecmp(direction, "left")) {
return VIEW_EDGE_LEFT;
} else if (!strcasecmp(direction, "up")) {
return VIEW_EDGE_UP;
} else if (!strcasecmp(direction, "right")) {
return VIEW_EDGE_RIGHT;
} else if (!strcasecmp(direction, "down")) {
return VIEW_EDGE_DOWN;
} else if (!strcasecmp(direction, "center")) {
return VIEW_EDGE_CENTER;
} else {
return VIEW_EDGE_INVALID;
}
}
void
view_snap_to_edge(struct view *view, const char *direction)
{
if (!view) {
wlr_log(WLR_ERROR, "no view");
return;
}
struct output *output = view_output(view);
if (!output) {
wlr_log(WLR_ERROR, "no output");
return;
}
enum view_edge edge = view_edge_parse(direction);
if (edge == VIEW_EDGE_INVALID) {
wlr_log(WLR_ERROR, "invalid edge");
return;
}
if (view->tiled == edge) {
/* We are already tiled for this edge and thus should switch outputs */
struct wlr_output *new_output = NULL;
struct wlr_output *current_output = output->wlr_output;
struct wlr_output_layout *layout = view->server->output_layout;
switch (edge) {
case VIEW_EDGE_LEFT:
new_output = wlr_output_layout_adjacent_output(
layout, WLR_DIRECTION_LEFT, current_output, 1, 0);
break;
case VIEW_EDGE_RIGHT:
new_output = wlr_output_layout_adjacent_output(
layout, WLR_DIRECTION_RIGHT, current_output, 1, 0);
break;
case VIEW_EDGE_UP:
new_output = wlr_output_layout_adjacent_output(
layout, WLR_DIRECTION_UP, current_output, 0, 1);
break;
case VIEW_EDGE_DOWN:
new_output = wlr_output_layout_adjacent_output(
layout, WLR_DIRECTION_DOWN, current_output, 0, 1);
break;
default:
break;
}
if (new_output && new_output != current_output) {
/* Move to next output */
edge = view_edge_invert(edge);
output = output_from_wlr_output(view->server, new_output);
} else {
/* No more output to move to */
return;
}
}
/* TODO: store old geometry if !maximized && !fullscreen && !tiled */
view->tiled = edge;
view_apply_tiled_geometry(view, output);
}
const char *
view_get_string_prop(struct view *view, const char *prop)
{
if (view->impl->get_string_prop) {
return view->impl->get_string_prop(view, prop);
}
return "";
}
void
view_update_title(struct view *view)
{
const char *title = view_get_string_prop(view, "title");
if (!view->toplevel_handle || !title) {
return;
}
ssd_update_title(view);
wlr_foreign_toplevel_handle_v1_set_title(view->toplevel_handle, title);
}
void
view_update_app_id(struct view *view)
{
const char *app_id = view_get_string_prop(view, "app_id");
if (!view->toplevel_handle || !app_id) {
return;
}
wlr_foreign_toplevel_handle_v1_set_app_id(
view->toplevel_handle, app_id);
}
void
view_destroy(struct view *view)
{
if (view->toplevel_handle) {
wlr_foreign_toplevel_handle_v1_destroy(view->toplevel_handle);
}
interactive_end(view);
struct server *server = view->server;
if (server->seat.pressed.view == view) {
server->seat.pressed.view = NULL;
server->seat.pressed.surface = NULL;
}
if (server->cycle_view == view) {
/* If we are the current OSD selected view, cycle
* to the next because we are dying. */
server->cycle_view = desktop_cycle_view(server,
server->cycle_view, LAB_CYCLE_DIR_BACKWARD);
/* If we cycled back to ourselves, then we have no windows.
* just remove it and close the OSD for good. */
if (server->cycle_view == view || !server->cycle_view) {
server->cycle_view = NULL;
osd_finish(server);
}
}
if (server->cycle_view) {
/* Update the OSD to reflect the view has now gone. */
osd_update(server);
}
if (view->scene_tree) {
ssd_destroy(view);
wlr_scene_node_destroy(&view->scene_tree->node);
view->scene_tree = NULL;
}
/*
* The layer-shell top-layer is disabled when an application is running
* in fullscreen mode, so if that's the case, we have to re-enable it
* here.
*/
if (view->fullscreen) {
struct output *output =
output_from_wlr_output(server, view->fullscreen);
uint32_t top = ZWLR_LAYER_SHELL_V1_LAYER_TOP;
wlr_scene_node_set_enabled(&output->layer_tree[top]->node, true);
}
/* If we spawned a window menu, close it */
if (server->menu_current
&& server->menu_current->triggered_by_view == view) {
menu_close_root(server);
}
/* Remove view from server->views */
wl_list_remove(&view->link);
free(view);
}