For a move-only client configure request, treat it similarly to
view_move() by updating the scene-graph immediately, rather than waiting
for handle_commit(). Move-and-resize requests are handled the same as
before.
This (mostly?) fixes the glitchiness that was noticeable when dragging
an undecorated XWayland window (e.g. Audacious in Winamp mode).
Also:
- Reduce some code duplication in handle_request_configure() by
simply calling configure(), as suggested by @johanmalm in #428.
- Factor out common logic after a move and/or resize into view_moved().
When a view is destroyed labwc calls interactive_end(view) which
may reposition the view which is partly destroyed and doesn't own
any surface anymore. To prevent this scenario from happening don't
call interactive_end() at all and just reset server->grabbed_view
and server->input_mode directly.
Before this patch, the bug could be reproduced by:
- xcalc &
- sleep 5; killall xcalc
- move the xcalc window completely to one of the edges
The change in src/xwayland.c is not required for this bug
to be fixed but may prevent something similar in the future.
The layer-shell top-layer is disabled when running an application in
fullscreen mode, so if this is the case on view_destroy() we have to
re-enabled the top-layer again.
Reported-by: @heroin-moose
Helped-by: @Consolatis
Fixes#377
Instead of using the stored view for comparison use the actual surface.
Before this patch, there were situations where the branch intended for
out-of-window text selection / scrollbar dragging was used even though
the cursor never left the surface.
Partly fixes#340
Consolidates all of the view destruction code for xwl + xdg into one function.
Fixes several notable bugs along the way:
- Fixes a crash when alt tabbing when a selected view gets destroyed.
- Fixes the OSD not updating to reflect a view has been destroyed.
Commit 08c537e ("xwayland: Honor size increments from
WM_SIZE_HINTS") adjusted only the window width/height according
to the size hints. If resizing from the top or left edge of the
window, we also need to adjust the window position to keep the
bottom or right edge from jumping around.
Refactor view_adjust_for_layout_change() in order to:
- Use view_maximize() - otherwise the unmaximized geometry remains off
the screen.
- Avoid relying on view_apply_maximized_geometry() to handle missing
output
Issue #194
Use view_move() and view_move_resize() correctly.
view_move_resize() should only be used when the view actually changes
width and/or height, otherwise the serials might cause a delay in moving
xdg-shell clients.
Issue #201
labwc currently doesn't handle output layout changes very well:
- Windows can end up "lost" completely offscreen
- Maximized/fullscreen windows can end up spanning multiple outputs
Currently, new_output_notify() and output_destroy_notify() contain logic
to update the cursor and force a repaint when outputs are added or
removed. This logic in fact needs to run on any output layout change,
so consolidate it into a new function, output_update_for_layout_change().
Then add a second new function, view_adjust_for_layout_change(), which
adjusts window placement to account for the new layout.
The behavior is roughly as follows:
- Normal windows that end up offscreen are centered on the closest
output (making use of the existing view_center() logic)
- Maximized windows are re-maximized on the closest output. Logic is
also added to the unmaximize step to check that the original
unmaximized position is still on-screen.
- Fullscreen windows are re-fullscreened on the same output if
possible; otherwise they are un-fullscreened.
Minimized windows don't require any special handling. Their placement
is adjusted just the same, but invisible to the user until they are
later unminimized.
There is some positioning glitch still with un-fullscreening a window
whose output has been disconnected/disabled; it can end up in an
unexpected position (but at least has the correct size and decoration).
I don't think this is due to a bug in my change per se, but perhaps the
change has exposed a bug elsewhere.
Fixes: #177