Commit graph

1038 commits

Author SHA1 Message Date
tokyo4j
f347a818e3 ssd: clean up scene management
Our codebase for ssd scenes has grown with a lot of technical debts:
- We needed to call `ssd_get_part()` everywhere to get the scene node of a
  ssd part. We then needed to cast it to `wlr_scene_rect` and
  `wlr_scene_buffer`. This bloated our codebase and even blocked
  duplicated button types in `<titlebar><layout>`.
- `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent
  and grandgrandparent of a node with each subtree in the ssd to get the
  part type of the node.

To resolve this issues, this commit changes how ssd scenes are managed:
- Access scene rects and scene buffers just as a member of `struct ssd`.
- `ssd_part` is now a attachment to a scene node that can be accessed via
  node_descriptor->data, with a new node-descriptor type
  `LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it.

Now the scene graph under ssd->tree looks like below. The parentheses
indicate the type of ssd_part attached to the node:

ssd->tree (LAB_SSD_NONE)
+--titlebar (LAB_SSD_PART_TITLEBAR)
|  +--inactive
|  |  +--background bar
|  |  +--left corner
|  |  +--right corner
|  |  +--title (LAB_SSD_PART_TITLE)
|  |  +--iconify button (LAB_SSD_BUTTON_ICONIFY)
|  |  |  +--normal close icon image
|  |  |  +--hovered close icon image
|  |  |  +--...
|  |  +--window icon (LAB_SSD_BUTTON_WINDOW_ICON)
|  |  |  +--window icon image
|  |  +--...
|  +--active
|     +--...
+--border
|  +--inactive
|  |  +--top
|  |  +--...
|  +--active
|     +--top
|     +--...
+--shadow
|  +--inactive
|  |  +--top
|  |  +--...
|  +--active
|     +--top
|     +--...
+--extents
   +--top
   +--...

When hovering on SSD, `get_cursor_context()` traverses this scene node
from the leaf. If it finds a `ssd_part` attached to the node, it returns
`ssd_part_type` that represents the resizing direction, button types or
`Title`/`Titlebar`.
2025-08-28 21:06:51 +01:00
John Lindgren
c8943ca242 seat: improve debug logging when configuring input devices
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I needed to debug an input configuration issue and found the debug
output not-super-helpful, so I made some improvements:

- Print the name and "sysname" (e.g. event11) of the device being
  configured. Note that the name alone isn't enough since there can
  be multiple identically-named devices.

- Print the config category matched for each device.

- Print the config values (if any) being applied. For enums, only the
  numeric value is printed since I'm lazy.

- Don't print "pointer acceleration configured" if neither a pointer
  speed nor acceleration profile is configured (it's confusing).
2025-08-27 13:07:01 -04:00
John Lindgren
80b28f16c7 tree-wide: use enum types/constants where appropriate
- add LAB_WINDOW_TYPE_INVALID in place of literal -1
- document more clearly that enum lab_view_criteria is a bitset
- other one-off replacements of integer values/types for consistency

Note: variables of type enum lab_view_criteria are already used
extensively throughout the code to contain combinations of the declared
enum values. I am not introducing any new usage here, just changing the
single uint32_t to be consistent with all the other usages.
2025-08-28 01:33:23 +09:00
John Lindgren
ef766d16f0 common: flesh out enum lab_edge and prefer over wlr_edges/wlr_direction
I like the new common/edge.h. I don't like how inconsistently we use it.

Current situation:

 - enum wlr_edges and wlr_direction are designed to be used as bitset,
   and are defined compatibly

 - enum lab_edge is *also* designed to be used as bitset, but
   incompatible with the others (LEFT/RIGHT come before UP/DOWN)

 - we use an inconsistent mix of all three *AND* uint32_t (usually with
   the WLR_EDGE constants rather than the LAB_EDGE constants), and
   convert between them on an ad-hoc basis, sometimes implicitly

Let's clean this up:

 - reorder enum lab_edge to be compatible with the two wlr enums
   (check this by static_assert)

 - use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges)

 - add constants for the remaining possible combinations of the 4 edges

 - use lab_edge for all internal edge/direction fields, consistently

 - add lab_edge_is_cardinal() as a sanity check before casting to
   enum wlr_direction, and then eliminate all of direction.c/h

Instead of "enum wlr_edges direction", we now have
"enum lab_edge direction" which is not that much better. At least we
are now clear that we're overloading one enum with two meanings.
2025-08-26 20:36:43 -04:00
tokyo4j
888dbedeed ssd: allow hiding titlebar on maximization
<core disableMaximizedServerDecor="yes"> hides the titlebar when a window
is maximized.

Co-authored-by: @CosmicFusion
2025-08-24 12:41:41 +01:00
tokyo4j
943f5751ee view: unify ssd_enabled and ssd_titlebar_hidden to ssd_mode 2025-08-24 12:41:41 +01:00
tokyo4j
48ba23fc8d Add common/edge.c
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2025-08-21 21:17:52 +01:00
John Lindgren
beb3c0fa09 config: add comment to enum lab_motion 2025-08-21 16:55:25 +09:00
John Lindgren
9d49d19cd2 include: add config/types.h 2025-08-21 16:55:25 +09:00
John Lindgren
6574c82aed keybind: refactor update_keycodes_iter() to reduce nesting
update_keycodes_iter() currently has 4(!) levels of nested loops, which
makes the logic (especially the break/continue statements) difficult to
understand. The logic also appears to continue looping uselessly after
a given keycode has already been added to a keybind.

Refactor by adding some small utility functions:

- keybind_contains_keycode()
- keybind_contains_keysym()
- keybind_contains_any_keysym()

No functional change intended.
2025-08-18 19:54:18 +01:00
Johan Malm
09b4e9605e labnag: return special value on timeout
...to avoid taking either of the <then> or <else> branches on timeout.
2025-08-12 03:10:14 +09:00
Consolatis
fba73a0036 action: add support for <prompt> in 'If' actions
...and allow If Action without activator view.

For example:

    <action name="If">
      <prompt message="Toggle maximize?"/>
      <then>
        <action name="ToggleMaximize" />
      </then>
    </action>

Also revert the change in b9c84f9 that <else> branch is always taken when
no window is focused.

Co-Authored-by: johanmalm
Co-Authored-by: tokyo4j
2025-08-09 10:44:03 +01:00
John Lindgren
02df0a15d7 foreign-toplevel: simplify and fully separate ext-foreign/wlr-foreign
Currently, the dependencies between foreign-toplevel[-internal],
ext-foreign, and wlr-foreign are cyclical and a bit complex.

I suggest we reorganize it into a simpler hierarchy:

  foreign-toplevel/
    -> foreign.c/h
      -> (depends on) ext-foreign.c/h
      -> (depends on) wlr-foreign.c/h

The refactored code is smaller and (IMO) easier to follow.

In detail:

- Add include/foreign-toplevel folder mirroring src/foreign-toplevel
- Split foreign-toplevel-internal.h to ext-foreign.h and wlr-foreign.h
- Eliminate ext-/wlr-foreign.c -> foreign.c reverse dependencies
  (including internal signals and foreign_request* functions)
- Make struct foreign_toplevel private to foreign.c

Lightly tested with qmpanel (which uses wlr-foreign-toplevel).

v2: reorder foreign-toplevel internal API funcs
2025-08-07 23:27:04 -04:00
tokyo4j
bfaab101af Make append_actions() public
Also rename it to append_parsed_actions()
2025-08-04 21:41:14 +01:00
tokyo4j
2f183cdcb6 interactive: allow snapping to corner edges
In addition to <snapping><range>, <snapping><cornerRange> configures the
distance from the screen corner to trigger quater window snapping.

Also, new values "up-left", "up-right", "down-left" and "down-right" are
allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and
<query tiled="[value]">.
2025-08-04 21:24:12 +01:00
tokyo4j
6441bd58f3 view: don't use bitset for VIEW_EDGE_ALL
We will use bitset for views snapped to corner (e.g. top-left = TOP|LEFT)
2025-08-04 21:24:12 +01:00
tokyo4j
4b0ac0234c view: refactor view_edge_parse() 2025-08-04 21:24:12 +01:00
tokyo4j
5a50d87ee2 common/xml: let LAB_XML_FOR_EACH() skip first child text nodes
Before this patch, first text nodes like the spaces between <a> and <b>
below were also travered by LAB_XML_FOR_EACH():

  <a>  <b>foo</b></a>
2025-08-03 15:05:53 +01:00
tokyo4j
6e7c4a181e overlay: take into account <core><gap> for region overlay 2025-08-02 12:31:16 +01:00
tokyo4j
38e57891b5 overlay: take into account <core><gap> for edge overlay
This also deduplicates get_edge_snap_box() in interactive.c and
view_get_edge_snap_box() in view.c.
2025-08-02 12:31:16 +01:00
tokyo4j
d5c03ab7fb include/edges.h: remove unimplemented function 2025-08-02 16:40:04 +09:00
John Lindgren
2e6b30eb50 include: move a few types from labwc.h to better locations 2025-07-30 21:04:31 +01:00
John Lindgren
e1475a1e47 include: reduce global includes in labwc.h 2025-07-30 21:04:31 +01:00
John Lindgren
e21fc065c4 include: split output.h from labwc.h 2025-07-30 21:04:31 +01:00
tokyo4j
ad970544e1 string-helper: add str_space_only() 2025-07-30 20:36:27 +01:00
tokyo4j
936c5f6df1 rcxml: rewrite <windowSwitcher><fields> parser 2025-07-30 20:36:27 +01:00
tokyo4j
8881841098 common/xml: add helpers to parse rc.xml 2025-07-30 20:36:27 +01:00
tokyo4j
503af10505 rcxml: convert dotted properties into nested nodes before processing
For example, the following node:

  <keybind name.action="ShowMenu" menu.action="root-menu"
            x.position.action="1" y.position.action="2" />

is converted to:

 <keybind>
   <action>
     <name>ShowMenu</name>
     <menu>root-menu</menu>
     <position>
       <x>1</x>
       <y>2</y>
     </position>
   </action>
 </keybind>

...before processing the entire xml tree. This is a preparation to prevent
breaking changes when we refactor rcxml.c to use recursion instead of
encoding nodes into dotted strings.
2025-07-30 20:36:27 +01:00
John Lindgren
c9b576982d include: add missing header dependencies
Ensure that headers compile correctly regardless of include order.
2025-07-29 21:51:56 +01:00
tokyo4j
024ab280a0 cursor: also toggle mousebinds with ToggleKeybinds
Mousebinds can still be applied when the cursor is over their decoration
2025-07-28 00:06:52 +09:00
tokyo4j
73095f75cb Remove seat->nr_inhibited_keybind_views 2025-07-28 00:06:52 +09:00
tokyo4j
cb79eccea1 cursor: prevent hi-res mice triggering scroll actions too often
Hi-res mice produces mulitple scroll events with `delta_discrete` != 0
during a single "click". This patch makes them trigger `Scroll` actions
only when the accumulated `delta_discrete` exceeds 120 (= 1 click).

See https://lists.freedesktop.org/archives/wayland-devel/2019-April/040377.html
for how hi-res scroll events are reported.
2025-07-22 19:31:55 +09:00
John Lindgren
407a29aa23 string-helpers: remove restrict qualifier
'restrict' is harmful as it encourages the compiler to make dangerous
assumptions while increasing cognitive load on the human programmer.

The extra 1% (or whatever) of performance here is not worth the cost.
2025-07-21 16:51:10 +02:00
lynxy
2bcd8277c4 comments: added short description to view_edge enum 2025-07-19 12:29:55 +09:00
lynxy
13ff64f6e4 actions: added query tiled=any comparison for rc.xml simplification 2025-07-19 12:29:55 +09:00
Consolatis
38a1a9bbbc Disable all output leasing due to a wlroots UAF 2025-07-06 19:59:43 +01:00
Consolatis
4699d446cb Fix UAF when granting an output lease
Wlroots now destroys the wlr_output when granting a lease.
So we can't iterate through the outputs in the request after
granting the lease. This is also not necessary anymore because
they are already destroyed and thus removed from the layout.
2025-07-06 19:59:43 +01:00
Andrew J. Hesford
476fd5f25e resistance: refactor snap constraints, use in interactive resistance 2025-07-06 18:45:21 +01:00
tokyo4j
3aab0c3b91 Replace alacritty in default keybind with lab-sensible-terminal 2025-07-06 14:11:27 +01:00
tokyo4j
75bd188592 Strictly use handle_ prefix for signal handlers 2025-06-28 19:36:29 +09:00
tokyo4j
6f70cd0d6e layers: don't send configure events in unmap handler
Alternative to 7bf08af which was reverted in the previous commit.

7bf08af fixed the problem that layer-shell clients are terminated when
it's unmapped, by sending configure events in node-destroy handler
rather than in unmap handler. But it caused a UAF bug when an output
with layer-shell clients is destroyed.

So this patch fixes the original issue by simply skipping the surface in
arrange_one_layer() if it's being unmapped.
2025-06-27 22:03:37 +01:00
tokyo4j
cc0fe78ceb Revert "layers: arrange layers on destroy"
This reverts commit 7bf08af210.
2025-06-27 22:03:37 +01:00
Consolatis
448c61a295 scaled-icon-buffer: reduce the need for updates 2025-06-27 14:05:42 +02:00
Consolatis
acd2a23f1b scaled-icon-buffer: add icon priority
Co-Authored-By: tokyo4j <hrak1529@gmail.com>
2025-06-27 14:05:42 +02:00
tokyo4j
e5a236eef4 ime: revert workarounds for wlroots 0.18.2
The workarounds added in #2498 and #2437 fixed stuck key/modifier bug
caused by wlroots commit e218990. But now that the commit was reverted in
0.19, the workarounds are no longer needed.

Removing the workarounds also fixes a minor regression with Fcitx5+Firefox
that pressing Ctrl+Enter in an input box causes stuck modifier.
2025-06-26 03:20:11 +09:00
Johan Malm
fda63058b2 config: use Super modifier instead of Alt for default mousebinds
...A-Left and A-Right (for move and resize) to avoid interfering with some
clients like CAD programs and games.
2025-06-22 20:43:30 +01:00
Johan Malm
e62f403f56 config: deprecate A-F3
...because A-F3 is too close to A-F4 and it is better to be agnostic to
choice of launcher.
2025-06-22 20:43:30 +01:00
Johan Malm
26a9c637d8 config: deprecate A-<arrow> keybinds
...because Alt- keybinds should be for clients to use and the A-<arrow>
default combination is a frequent user complaint because it prevents some
common usage patterns like alt-left/right in web browers.
2025-06-22 20:43:30 +01:00
John Lindgren
ec145a14ca theme: support basic vertical titlebar gradients
Only Vertical and SplitVertical gradients are supported,
and only for window.*.title.bg.

Not supported at this time:

- horizontal or diagonal gradients
- gradients for window.*.label.bg, buttons, or menus
- any type of border (raised, sunken, etc.)
2025-06-18 15:48:24 -04:00
John Lindgren
990706b081 ssd: allow arbitrary cairo pattern as titlebar background
The titlebar background is now first rendered to a 1px wide buffer,
then stretched horizontally. This allows vertical gradients to be used.
2025-06-18 15:48:24 -04:00