- Connect to wlr_seat_keyboard_state's focus_change event.
- Add view_from_wlr_surface(), which does what the name says.
- Use focus_change event along with view_from_wlr_surface() to update
server->focused_view and set SSD states via view_set_activated().
- Eliminate desktop_focused_view() since server->focused_view should be
reliably up-to-date now.
- Eliminate view_focus/defocus() since we can now just call
seat_focus_surface() directly.
Make desktop_focus_view() always switch to the workspace containing the
view being focused. It doesn't make much sense for an invisible view to
have the keyboard focus.
Also add an optional "raise" parameter to desktop_focus_view(). This
allows the common pattern of desktop_focus_view() + view_move_to_front()
to be reduced to a single function call.
Our current approach to handling the focused/active view is a bit
confusing. In particular, it's hard to be sure when server->focused_view
is or isn't in sync with the real wlroots keyboard focus.
Try to clean things up a bit. In particular:
- Add comments to server->focused_view and desktop_focused_view() to
clarify that they should match, but it's not guaranteed.
- desktop_focused_view() now prints a warning if it detects that
server->focused_view is out of sync. We should keep an eye out for
this warning, and if we see it, try to figure out why it happened.
- For consistency, use only "focus/defocus" as the verbs in function
names rather than "activate". This is a bit arbitrary, but the idea is
that focus is the primary action while the active/inactive state is a
side effect.
- view_focus/defocus() replace view_set_activated() and now update both
focus and active/inactive state, to try to keep them in sync.
- Add comments at view_focus/defocus() to warn against calling them
directly (we should generally call the desktop.c functions).
- desktop_focus_view(NULL) is now forbidden and is no longer handled as
a special case to clear the focus. This was (at least to me) a
surprising behavior and caused trouble when working on another change.
- To maintain existing behavior, desktop_focus_topmost_mapped_view() now
explicitly clears the focus if there are no mapped views.
There should be no behavioral change here.
Before this patch, when moving a CSD client below a layershell surface -
like a panel that was configured with either the "top" or "overlay"
layers - we'd only send a matching release button event to the client but
not actually end the interactive move operation. That caused the drag to
continue even though the user already released the mouse button.
In comparison, SSD clients were not suffering from the same issue because
the initial mouse "down" event was not attached to any client surface and
thus it would not take the first early return because there was no surface
attached to the release event.
This patch fixes the issue by reordering the conditions where we return
early. It also ensures that when we finish the move, we still send the
release event to CSD clients.
Fixes: #1053
Reported-by: @DynamoFox (thanks)
Now cursor hints are respected once cursor movement occurs
after unlocking the pointer.
Fixes Overwatch 2 failing to center the mouse pointer when
opening the communication wheel in-game.
Fixes#872
Before this patch, the cursor was invisible after labwc startup
unless manually moved by the user (or being positioned on top
of some some automatically spawned client surface). This patch
sets the cursor from its uninitialized value (LAB_CURSOR_CLIENT)
to the default cursor.
Previously, the cursor image was only updated on output loss when the
cursor was on a labwc owned surface. This patch forces a re-enter of a
client surface in the remaining case of cursor being over a non-labwc
surface which causes the client to re-set its own cursor image.
This fixes a regression caused by 4dc99e2f38.
Thanks to @Flrian for finding the root cause of the issue.
Fixes#820
Reported-by: @Flrian
Tested-by: @Flrian
Update focus correctly when using `<focus><followMouse>` and (a) the
focused window is closed; and (b) after switching desktops using action
GoToDesktop. Issue #830
Written-by: @Consolatis
Reported-by: @jech
When wanting to snap to a region when starting the move
operation with A-Left (or a similar mousebind which includes a
modifier), the modifier - or another one - must be pressed again.
Fixes#761
This is necessary because wlroots backported a patch containing
cursor name aliases to the 0.16 branch. That internal mapping
does not alias "grab" to "grabbing" because it is not technically
part of the cursor-names spec.
To keep the "grab" cursor working on systems with no cursor theme
available (or in an unusual location) change the trigger for our
internal cursor name aliasing to "grab".
See wlroots commit 1e345c74c3ca5d2575aa975d4d9af87cd0c7ba13
Alias existing cursor defaults to cursor-spec cursor names
for further details.
- Store a pointer to the `struct view` in `struct ssd`
- Pass `struct ssd *` instead of `struct view *` to ssd functions
- Add `ssd_get_margin()` convenience function
Add xdg_surface_from_view() + xwayland_surface_from_view() accessors
that assert() the view is of the expected type before returning.
Fix a real bug in xdg.c parent_of() that dereferenced
`view->xdg_surface->toplevel` without first checking `view->type`.
The goal of the new accessors is to catch similar bugs in future.
IMHO it encourages better design (by making dependencies more obvious)
to have source file/header file pairs like view.c/view.h, rather than a
monolithic header like labwc.h with everything in it.
I don't think we need to break up all of labwc.h at once, but maybe we
can start pulling it apart bit by bit as it's convenient.
Also:
- Move "struct border" to ssd.h so that view.h can use it without pulling
in all of labwc.h.
- Add a missing required #include within scaled_font_buffer.h (forward
declaration of "struct font" is not enough).
Currently, snapping to a screen edge and then snapping to maximize
results in both the natural_geometry and tiled state of the view
getting messed up. After unmaximize, the view ends up in a weird
state (tiled location but natural/untiled size).
There are also a couple of sketchy things going on in the code:
- interactive_begin() pokes its own values into view->natural_geometry
to force view_maximize() to set a particular geometry.
- interactive_end() "fixes" view->natural_geometry after calling
view_maximize() to save the original geometry from the start of the
interactive move/resize.
To fix all this:
- Adjust/expand the API of view.c so that the interactive.c can
avoid this "back door" of overwriting view->natural_geometry
directly.
- Save the natural geometry and the tiled state of the view in
interactive_begin() when starting to move the view. When done,
interactive_end() will update the tiled state if appropriate but
*not* overwrite the natural geometry.
Mouse bindings, unlike key bindings, are made within contexts which
represent what was clicked/dragged. The context 'Frame' refers to the
entire window frame including both the window decorations (if any) and the
client window itself. It is typically used for alti + left/right click to
move/resize the window.
'Frame' is a special case in that when a button is bound in this
context, the action will not be forwarded to the client, which is what
we describe with the 'consumed_by_frame_context' variable.
@Consolatis determined that apparently the extra "clear focus"
event confuses the drag source during drag-and-drop.
Fixes drag-and-drop of files into folders within the same Thunar
window.