- Store a pointer to the `struct view` in `struct ssd`
- Pass `struct ssd *` instead of `struct view *` to ssd functions
- Add `ssd_get_margin()` convenience function
Add xdg_surface_from_view() + xwayland_surface_from_view() accessors
that assert() the view is of the expected type before returning.
Fix a real bug in xdg.c parent_of() that dereferenced
`view->xdg_surface->toplevel` without first checking `view->type`.
The goal of the new accessors is to catch similar bugs in future.
IMHO it encourages better design (by making dependencies more obvious)
to have source file/header file pairs like view.c/view.h, rather than a
monolithic header like labwc.h with everything in it.
I don't think we need to break up all of labwc.h at once, but maybe we
can start pulling it apart bit by bit as it's convenient.
Also:
- Move "struct border" to ssd.h so that view.h can use it without pulling
in all of labwc.h.
- Add a missing required #include within scaled_font_buffer.h (forward
declaration of "struct font" is not enough).
Currently, snapping to a screen edge and then snapping to maximize
results in both the natural_geometry and tiled state of the view
getting messed up. After unmaximize, the view ends up in a weird
state (tiled location but natural/untiled size).
There are also a couple of sketchy things going on in the code:
- interactive_begin() pokes its own values into view->natural_geometry
to force view_maximize() to set a particular geometry.
- interactive_end() "fixes" view->natural_geometry after calling
view_maximize() to save the original geometry from the start of the
interactive move/resize.
To fix all this:
- Adjust/expand the API of view.c so that the interactive.c can
avoid this "back door" of overwriting view->natural_geometry
directly.
- Save the natural geometry and the tiled state of the view in
interactive_begin() when starting to move the view. When done,
interactive_end() will update the tiled state if appropriate but
*not* overwrite the natural geometry.
Mouse bindings, unlike key bindings, are made within contexts which
represent what was clicked/dragged. The context 'Frame' refers to the
entire window frame including both the window decorations (if any) and the
client window itself. It is typically used for alti + left/right click to
move/resize the window.
'Frame' is a special case in that when a button is bound in this
context, the action will not be forwarded to the client, which is what
we describe with the 'consumed_by_frame_context' variable.
@Consolatis determined that apparently the extra "clear focus"
event confuses the drag source during drag-and-drop.
Fixes drag-and-drop of files into folders within the same Thunar
window.
Attempting to open a GTK3 menu and activate a menu item in it,
using a single mouse motion (press-move-release), was broken due
to GTK apparently expecting to receive leave/enter events when the
cursor enters the menu (XDG popup).
To fix the issue, allow leave/enter events when the cursor is
moved between an XDG toplevel and popups of the same.
v2:
- Use (struct view *) as proxy for toplevel in comparisons
- Update seat->pressed.surface when entering/leaving popups
v3:
- Go back to using get_toplevel() rather than (struct view *)
Fix a couple of glitches seen when exiting interactive move/resize:
- Cursor briefly set to left_ptr rather than the correct cursor image
- Cursor not updated if the view being moved/resized is destroyed
Also make sure to exit interactive mode if the view is going fullscreen
(labwc gets very confused otherwise).
Code changes in detail:
- Factor out set_server_cursor() which will set the correct cursor
image for non-client areas (either XCURSOR_DEFAULT or one of the
resize cursors).
- Unify the logic from cursor_rebase() and process_cursor_motion by
factoring out cursor_update_common(). This corrects some logic
discrepancies between the two, which should be a good thing(TM).
- Remove the extra cursor_set(XCURSOR_DEFAULT) from interactive_end()
and instead rely on cursor_update_focus() to do the right thing.
- Simplify cursor_button() by just calling interactive_end() when we
want to exit interactive mode.
- Call cursor_update_focus() from view_destroy() if the view had mouse
focus or was being interactively moved/resized.
v2: Eliminate force_reenter parameters and figure out automatically
when we need to re-enter the surface.
v3: Rename wlseat -> wlr_seat.
v4: Simplify client/server cursor logic.
- When XDG and XWayland views are positioned (view_moved()).
- When unmanaged XWayland surfaces are mapped, unmapped, or moved.
Do not update cursor focus during an out-of-surface drag.
Along with the existing call in desktop_move_to_front(), this
should hopefully cover the majority of cases where the cursor focus
could get out-of-date, with the possible exception of layer-shell
surfaces.
...when pointer moves off the xdg-shell surface which is possible when
for example grabbing a scroll-bar or selecting text.
Clamping results in undetected pointer motion when applied in the
direction of movement (for example clamping at view->y masks vertical
movement when the y-coordinate is greater than view->y), which in turn
can appear as sporadic to the end-user.
Previously, motion events for a cursor which had been pressed on a surface
and then moved out of the surface were only sent for XDG and X11 surfaces.
This patch includes layer surfaces as well.
Fixes#483
X11 apps expect to be able to receive motion events outside
the window area (this is necessary for client-side move/resize
handles to work properly). So do not clamp the motion
coordinates for XWayland surfaces.
Before this change, attempting to enlarge an XWayland window
using a client-side resize handle resulted in the window size
lagging behind the mouse cursor quite severely, since each
motion event was in effect allowed to expand the window by
only a few pixels. The closer the initial button-press was
to the edge of the window, the worse the lag would be.