This patch also changes the semantics of scaled_icon_buffer: rather than
calling scaled_icon_buffer_set_app_id() every time an app_id is set, we
can now call scaled_icon_buffer_set_view() just once so that multiple
scaled_icon_buffers bound to a window are automatically updated when an
app_id is set or new icon is set via xdg-toplevel-icon-v1.
padding_x in lab_img_render() was just to make sure window icons in the
titlebar doesn't get too close to adjacent buttons and it didn't felt
clean. To remove it from lab_img, this commit changes the size of window
icon buffers from (window.button.width)x(window.button.height) to
(window.button.width * 0.8)x(window.button.height) and horizontally
slide it by (window.button.width * 0.1) to keep the horizontal padding.
Note that the size of the hitbox for a window icon is kept the same and
nothing is changed from user's perspective.
This prevents potential bugs that buffers created by scaled_scene_buffers
before Reconfigure are reused by other newly created scaled_scene_buffers.
This is targeted for scaled_icon_buffer whose buffer creation depends on
server->sfdo.
This fixes an issue with buffers not updating when an output is configured
for a new scale. It also supports windows being on more than 2 outputs at
once and in general simplifies the code.
Before this commit, there was a use-after-free bug on Reconfigure:
- theme_finish() destroys lab_imgs for titlebar icons
- For some reason, undecorate() calls _create_buffer() in
scaled-img-buffer.c, which calls img_render() on a destroyed lab_img.
So in this commit, the lifetime of lab_img is expanded to when the
scaled_img_buffers referencing it are all destroyed. This is achieved by
calling lab_img_copy() when setting a lab_img to scaled_img_buffer and
calling lab_img_destroy() when clearing a lab_img.
Now that scaled_img_buffer.img are always different, lab_img_equal() is
added to compare the content of scaled_img_buffer.img.
- fix that icons for normal/hovered/rounded buttons are not placed
exactly the same position
- fix blurry window button icons in scaled outputs
This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
Prior to this commit, a backing buffer with scale 1 was always created for
a scaled_scene_buffer before showing it, and backing buffers for specific
scales were created on output_enter events.
This commit removes this redundant re-renderings by calling
wlr_scene_buffer_set_dest_size() upon scaled_scene_buffer creation just to
receive output_enter events and delaying the first rendering to the first
output_enter event.
I needed to add font_get_buffer_size() to obtain the size of a font buffer
without actually creating it.
Arrow signs are specific to submenu items, so they would be more natural
to be handled in menu.c rather than accepting "arrow" in
font_buffer_create().
Also I allowed non-positive numbers for max_width in font_buffer_create(),
in which case the natural font width is used as the buffer width.
scaled_rect_buffer is an implementation of scaled_scene_buffer and shows
an auto-scaling bordered rectangle. This is intended for menu borders,
but can be also useful for other elements like window switcher items.
We will support rounded corners for scaled_rect_buffer in the future.
Implementers can define impl->equal() which compares two
scaled-scene-buffers so that buffers are not allocated for visually
duplicated scaled-scene-buffers.
Currently this mechanism isn't applied for scaled-font-buffers since we
haven't defined impl->equal() for it.
Adds following settings:
<placement>
<policy>cascade</policy>
<cascadeOffset x="40" y="30" />
</placement>
"Cascade" policy places a new window at the center of the screen like
"center" policy, but possibly shifts its position to bottom-right so the
new window doesn't cover existing windows.
The algorithm is copied from KWin's implementation:
df9f8f8346/src/placement.cpp (L589)
Also added some helper functions to manipulate `wlr_box`.
Gamma changes take another code path and thus did not
render the magnifier. This patch consalidates both
code paths and therefore also renders the magnifier on
gamma changes.
Fixes: #1905
There were some missing headers like <stddef.h> for `NULL`, <wayland-util.h>
for `wl_link` and <stdbool.h> for `true`/`false`.
Also this commit fixes that `labwc.h` and `ime.h` included each other.
Add a BUF_INIT macro, which makes it easier to initialize a struct buf
to an empty string (without a heap allocation).
Add buf_move() to move the contents of one struct buf to another (the
source is reset to BUF_INIT, analogous to C++ move-assignment).
Use buf_reset() instead of directly calling `free(s->buf)` since the
internal buf may not always be allocated by malloc() now.
...to start <command> on startup and to terminate the compositor when
<command> exits.
This is useful for session management as it allows the session client (for
example `lxqt-session`) to terminate labwc - be exiting itself.
Under X, xinit starts the server and keeps it alive for as long as
lxqt-session runs. Thus either the session client starts the Window
Manager, or the Window Manager can be launched independently first. On
Wayland, the Compositor is both Display Server and Window Manager, so the
described session management mechanisms do not work because the Compositor
needs to be running before the session can function.
As some session clients support both X11 and Wayland, this command line
option avoids re-writes and fragmentation.
Co-authored-by: @Consolatis
After a roundabout discussion[1] with wlroots devs, it's become apparent
that subpixel text rendering (a.k.a. "ClearType") does not work properly
when rendering over a transparent background, as labwc currently does.
Basically it comes down to the fact that the color of semi-transparent
pixels (which is adjusted redder or bluer to compensate for RGB subpixel
alignment) depends somewhat on background color. When rendering over
transparency, the text engine doesn't know the intended background color
and can't adjust the pixel colors correctly.
With Pango/Cairo, the end result can range from grayscale rendering (no
subpixel rendering at all) to wrong/oversaturated colors (for example,
bright pink pixels when rendering white text on blue background).
This change solves the issue by first filling the text buffer with an
opaque background color before rendering the text over it. Currently,
this is easy since the background is always a solid color. It may be a
little more complex (but doable) if we implement gradients in future.
Note that GTK 4 (and to some degree, recent versions of Microsoft
Windows) avoid this issue by disabling subpixel rendering altogether. I
would much prefer that labwc NOT do this -- it results in noticeably
blurrier text on non-retina LCD screens, which are still common.
[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3822
There is at least one user of the buffer API that reuse a single
buffer by just resetting `buf.len` to `0`. This works as long as
the new user of the buffer actually adds something to the buffer.
However, if we don't add anything but still provide `buf.buf` to
a consumer, the old content will be re-used.
This patch thus adds two new clearing variants to the buffer API:
- `buf_clear()` which doesn't reset the internal allocations
- `buf_reset()` which does free the internal allocations
Additionally, this patch makes `buffer_add_char()` public which
allows adding single characters to an existing buffer. This will
be used in a future PR which implements custom format strings for
the OSD.
1. All '*.env' files in an 'environment.d' directory alongside each
potential 'environment' file will be parsed and added to the
environment.
2. For the purposes of configuration merging, an environment definition
exists at one level if either the 'environment' file is defined or
its corresponding 'environment.d' contains any valid '*.env' file.
3. Variable declarations of the form "VARIABLE=", with no following
value, will be written to the environment as empty strings.
...to give keyboard focus to layer-shell clients if exclusive or on-demand
interactivity is set, so that menu popups can be navigated with the
keyboard. This still only works if the client is in top (or overlay)
layers. Support for bottom and background to be done as a separate patch
set.
Revert 06b19f0 to process layer-shell subsurfaces in
`cursor_button_press()`, but only when their parent layer-shell surface
has keyboard interactivity.
Fix bug in `get_cursor_context()` which resulted in layer-surfaces not
being detected correctly.
Background:
Commit 06b19f0 (issue #1131) disabled processing of layer-shell
subsurfaces in cursor_button_press() because when pressing a task in
Waybar (Gtk panel using layer-shell subsurfaces) the foreign-toplevel
minimize-raise action did not work correctly as the action logic relied on
the recipient window being activated and by clicking on the panel, the
panel itself was both surface-focusd and activated (and thus the window
de-activated).
The un-intended consequence was that by not responding to layer-subsurface
cursor buttons presses, layer-shell clients (such as panels) were not
given keyboard focus if they indeed wanted it by setting exclusive or
on-demand keyboard interactivity.
The good news is that that following @jlindgren90's refactoring (various)
the only place where we call `view_set_actived()` is in
`focus_change_notify()` in `seat.c` and we now only do it for views
(bb8f0bc).
Another side-effect (positive) of 06b19f0 was that a Waybar dnd bug was
fixed (pointer-serial-number validation failure).
Have tested with sfwbar, waybar and tint (test-panel) the following
results:
- Minimize-raise works even when on-demand keyboard interactivity is set
- Keyboard interactivity is given popup-menus (sfwbar and tint) when the
panels are in the top layer (support for bottom will be as a separate
patch set)
- Waybar dnd still works (even when hard-coding keyboard-interactivity)
References:
- bb8f0bc960
- 40ce95a68c/src/seat.c (L481-L483)
- 40ce95a68c/src/dnd.c (L24)
- https://github.com/johanmalm/tintFixes: #1572