labwc/src/interactive.c

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5.1 KiB
C
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// SPDX-License-Identifier: GPL-2.0-only
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#include "labwc.h"
#include "regions.h"
#include "view.h"
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static int
max_move_scale(double pos_cursor, double pos_current,
double size_current, double size_orig)
{
double anchor_frac = (pos_cursor - pos_current) / size_current;
int pos_new = pos_cursor - (size_orig * anchor_frac);
if (pos_new < pos_current) {
/* Clamp by using the old offsets of the maximized window */
pos_new = pos_current;
}
return pos_new;
}
void
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interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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{
/*
* This function sets up an interactive move or resize operation, where
* the compositor stops propagating pointer events to clients and
* instead consumes them itself, to move or resize windows.
*/
struct server *server = view->server;
struct seat *seat = &server->seat;
struct wlr_box geometry = {
.x = view->x,
.y = view->y,
.width = view->w,
.height = view->h
};
switch (mode) {
case LAB_INPUT_STATE_MOVE:
if (view->fullscreen) {
/**
* We don't allow moving fullscreen windows.
*
* If you think there is a good reason to allow
* it, feel free to open an issue explaining
* your use-case.
*/
return;
}
if (view->maximized || view->tiled || view->tiled_region) {
/*
* Un-maximize and restore natural width/height.
* Don't reset tiled state yet since we may want
* to keep it (in the snap-to-maximize case).
*/
geometry = view->natural_geometry;
geometry.x = max_move_scale(seat->cursor->x, view->x,
view->w, geometry.width);
geometry.y = max_move_scale(seat->cursor->y, view->y,
view->h, geometry.height);
view_restore_to(view, geometry);
} else {
/* Store natural geometry at start of move */
view_store_natural_geometry(view);
}
cursor_set(seat, LAB_CURSOR_GRAB);
break;
case LAB_INPUT_STATE_RESIZE:
if (view->maximized || view->fullscreen) {
/*
* We don't allow resizing while maximized or
* fullscreen.
*/
return;
}
/*
* Reset tiled state but keep the same geometry as the
* starting point for the resize.
*/
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view_set_untiled(view);
cursor_set(seat, cursor_get_from_edge(edges));
break;
default:
/* Should not be reached */
return;
}
server->input_mode = mode;
server->grabbed_view = view;
/* Remember view and cursor positions at start of move/resize */
server->grab_x = seat->cursor->x;
server->grab_y = seat->cursor->y;
server->grab_box = geometry;
server->resize_edges = edges;
}
/* Returns true if view was snapped to any edge */
static bool
snap_to_edge(struct view *view)
{
int snap_range = rc.snap_edge_range;
if (!snap_range) {
return false;
}
/* Translate into output local coordinates */
double cursor_x = view->server->seat.cursor->x;
double cursor_y = view->server->seat.cursor->y;
wlr_output_layout_output_coords(view->server->output_layout,
view->output->wlr_output, &cursor_x, &cursor_y);
/*
* Don't store natural geometry here (it was
* stored already in interactive_begin())
*/
struct wlr_box *area = &view->output->usable_area;
if (cursor_x <= area->x + snap_range) {
view_snap_to_edge(view, "left",
/*store_natural_geometry*/ false);
} else if (cursor_x >= area->x + area->width - snap_range) {
view_snap_to_edge(view, "right",
/*store_natural_geometry*/ false);
} else if (cursor_y <= area->y + snap_range) {
if (rc.snap_top_maximize) {
view_maximize(view, true,
/*store_natural_geometry*/ false);
} else {
view_snap_to_edge(view, "up",
/*store_natural_geometry*/ false);
}
} else if (cursor_y >= area->y + area->height - snap_range) {
view_snap_to_edge(view, "down",
/*store_natural_geometry*/ false);
} else {
/* Not close to any edge */
return false;
}
return true;
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}
static bool
snap_to_region(struct view *view)
{
if (!regions_available()) {
return false;
}
struct wlr_keyboard *keyboard =
&view->server->seat.keyboard_group->keyboard;
if (keyboard_any_modifiers_pressed(keyboard)) {
struct region *region = regions_from_cursor(view->server);
if (region) {
view_snap_to_region(view, region,
/*store_natural_geometry*/ false);
return true;
}
}
return false;
}
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void
interactive_finish(struct view *view)
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{
if (view->server->grabbed_view == view) {
enum input_mode mode = view->server->input_mode;
regions_hide_overlay(&view->server->seat);
view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
view->server->grabbed_view = NULL;
if (mode == LAB_INPUT_STATE_MOVE) {
if (!snap_to_region(view)) {
if (!snap_to_edge(view)) {
/* Reset tiled state if not snapped */
view_set_untiled(view);
}
}
}
/* Update focus/cursor image */
cursor_update_focus(view->server);
}
}
/*
* Cancels interative move/resize without changing the state of the of
* the view in any way. This may leave the tiled state inconsistent with
* the actual geometry of the view.
*/
void
interactive_cancel(struct view *view)
{
if (view->server->grabbed_view == view) {
view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
view->server->grabbed_view = NULL;
/* Update focus/cursor image */
cursor_update_focus(view->server);
}
}