interactive: Don't write to view->x/y/w/h directly

Otherwise, the scene-graph isn't updated when calling
view->impl->configure(), and the view ends up in a weird
half-maximized state.
This commit is contained in:
John Lindgren 2022-09-08 11:50:40 -04:00
parent 79d9cfcda6
commit d5e2728c7f

View file

@ -31,6 +31,26 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
/* We don't allow resizing while in maximized or fullscreen state */
return;
}
/*
* This function sets up an interactive move or resize operation, where
* the compositor stops propagating pointer events to clients and
* instead consumes them itself, to move or resize windows.
*/
struct seat *seat = &view->server->seat;
struct server *server = view->server;
server->grabbed_view = view;
server->input_mode = mode;
/* Remember view and cursor positions at start of move/resize */
server->grab_x = seat->cursor->x;
server->grab_y = seat->cursor->y;
server->grab_box.x = view->x;
server->grab_box.y = view->y;
server->grab_box.width = view->w;
server->grab_box.height = view->h;
server->resize_edges = edges;
if (view->maximized || view->tiled) {
if (mode == LAB_INPUT_STATE_MOVE) {
/* Exit maximized or tiled mode */
@ -52,35 +72,16 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
* the current values in server->grab_box. We pretend the
* configure already happened by setting them manually.
*/
view->x = new_x;
view->y = new_y;
view->w = view->natural_geometry.width;
view->h = view->natural_geometry.height;
server->grab_box.x = new_x;
server->grab_box.y = new_y;
server->grab_box.width = view->natural_geometry.width;
server->grab_box.height = view->natural_geometry.height;
}
}
/* Moving or resizing always resets tiled state */
view->tiled = 0;
/*
* This function sets up an interactive move or resize operation, where
* the compositor stops propagating pointer events to clients and
* instead consumes them itself, to move or resize windows.
*/
struct seat *seat = &view->server->seat;
struct server *server = view->server;
server->grabbed_view = view;
server->input_mode = mode;
/* Remember view and cursor positions at start of move/resize */
server->grab_x = seat->cursor->x;
server->grab_y = seat->cursor->y;
struct wlr_box box = {
.x = view->x, .y = view->y, .width = view->w, .height = view->h
};
memcpy(&server->grab_box, &box, sizeof(struct wlr_box));
server->resize_edges = edges;
switch (mode) {
case LAB_INPUT_STATE_MOVE:
cursor_set(&server->seat, "grab");