We were iterating over involved outputs, applying the new state and
sending the commit event for each one. This resulted in commit
events being fired while we weren't done applying the new state for
all outputs.
Fix this by first applying all of the states, then firing all of
the events.
Closes: https://github.com/swaywm/sway/issues/8829
(cherry picked from commit 7392b3313a)
Upon leasing, the wlr_drm_lease_connector_v1 will be automatically clean up by the wlr_output
destroy handler. There is no need for the wlr_drm_lease_manager to keep track of leased connectors.
(cherry picked from commit 0166fd9eb7)
The spec says [1]:
> If set, the Window Manager should use this in preference to WM_NAME.
However we overwrite WM_NAME with NULL when _NET_WM_NAME is unset.
Fix this by storing both WM_NAME and _NET_WM_NAME, so that we
handle properly all combinations of events (e.g. a client setting
both and later clearing one).
[1]: https://specifications.freedesktop.org/wm-spec/1.3/ar01s05.html#id-1.6.2
This reverts commit 86eaa44a3a.
That commit caused a regression for IME users in many compositors:
when a input_method is activated while a key is pressed, and a virtual
keyboard is created by IME, the following key-release event via the
virtual keyboard is missed since the key in the virtual keyboard haven't
been pressed. For example, pressing and releasing Ctrl+F in Firefox with
fcitx5 running triggered repeated keys (ffffff...) in the opened input
box.
Move single-pixel buffer status cache from wlr_scene_surface to
wlr_scene_buffer, it makes more sense there and means the optimisations
will still work if wlr_scene_buffer is used without wlr_scene_surface.
Direct scanout can be enabled and disabled on a frame-by-frame basis,
and so we could end up sending different feedback to a surface on every
other frame. Reacting to new feedback is expensive, as the client may
need to reallocate their swapchain.
Debounce the state change a number of frames, for now set to 30, to
avoid immediate reaction to scanout (or composition) that only lasts a
few frames.
A timer could be used instead, but it did not seem worth the complexity.
What just want to know that the state has been stable across a
reasonable number of samples, and a counter seems sufficient for that.
The single-pixel buffer protocol is used to allow wayland clients to
easily draw solid-color rectangles by presenting a 1x1-pixel buffer and
scaling it to the desired size. This patch improves how these buffers
are then handled in the scene-tree renderer.
We already ignore opaque black rectangles at the very bottom (and
anything under them) because we assume we'll be rendering on a black
background. This patch detects black opaque single-pixel buffers and
handles them in the same way as black opaque rectangles. It also
renders single-pixel buffers as rectangles rather than buffers because
this is probably more efficient in the underlying renderer.
In wlr_scene_surface we cache whether the attached buffer is a
single-pixel buffer. This is done because the
wlr_single_pixel_buffer_v1 will be destroyed after texture upload, after
which it becomes much more annoying to check if the buffer is a
single-pixel buffer.
Add wlr_single_pixel_buffer_v1_try_from_buffer() and move `struct
wlr_single_pixel_buffer_v1` to wlr_buffer.h. This allows other code to
find out if a wlr_buffer is a single-pixel buffer and, if so, find out
what color it is.
This avoids processing events which we're not interested in.
Specifically, this fixes a case where output_commit() could be
indirectly called from itself either from import_dmabuf() or while
waiting for a configure event when enabling the output.
Remove unneeded includes of wlr_output.h from wlr_compositor.h and
wlr_cursor.h (unneeded now that we forward-declare struct wlr_surface)
and put the actually-required includes in the right places.
wlr_compositor.h contains references to `struct wlr_surface` in function
arguments before it actually defines it. This generally works because
wlr_compositor.h includes wlr_output.h which contains a
forward-declaration for `struct wlr_surface` (despite not actually
referencing it).
This is all pretty weird, and gives very confusing errors if you manage
to end up with wlr_output.h including wlr_compositor.h (eg. via an
indirect route) so make it less weird.
The old approach of using a signal is fundamentally broken for a common
usecase: When the waiter is ready, it's common to immediately finish and
free any resources associated with it.
Because of the semantics of wl_signal_emit_mutable() this is UB.
wl_signal_emit_mutable() always excepts that the waiter hasn't been freed
until the signal has finished being emitted.
Instead of over engineering the solution, let's just add a callback required
by wlr_drm_syncobj_timeline_waiter_init(). In this callback, the implementation
is free to finish() or free() any resource it likes.
This fixes a problem where an outdated surface input region was used to
compute the effective confinement region.
Additionally, this commit fixes a bug in pointer_constraint_create()
which caused the initial region to not be applied immediately.
This is a breaking change: set_region is now emitted before the role
commit hook is called, and it's not emitted if the region hasn't
actually changed.