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scene: Move single-pixel buffer things to scene_buffer
Move single-pixel buffer status cache from wlr_scene_surface to wlr_scene_buffer, it makes more sense there and means the optimisations will still work if wlr_scene_buffer is used without wlr_scene_surface.
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c450991c4b
commit
0bf0c55ad2
3 changed files with 38 additions and 39 deletions
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@ -132,12 +132,6 @@ struct wlr_scene_surface {
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struct wl_listener frame_done;
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struct wl_listener surface_destroy;
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struct wl_listener surface_commit;
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// True if the underlying buffer is a wlr_single_pixel_buffer_v1
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bool is_single_pixel_buffer;
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// If is_single_pixel_buffer is set, contains the color of the buffer
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// as {R, G, B, A} where the max value of each component is UINT32_MAX
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uint32_t single_pixel_buffer_color[4];
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} WLR_PRIVATE;
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};
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@ -205,6 +199,12 @@ struct wlr_scene_buffer {
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struct wl_listener buffer_release;
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struct wl_listener renderer_destroy;
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// True if the underlying buffer is a wlr_single_pixel_buffer_v1
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bool is_single_pixel_buffer;
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// If is_single_pixel_buffer is set, contains the color of the buffer
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// as {R, G, B, A} where the max value of each component is UINT32_MAX
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uint32_t single_pixel_buffer_color[4];
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} WLR_PRIVATE;
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};
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