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matrix: drop rotation
It's unused.
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3 changed files with 4 additions and 25 deletions
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@ -18,9 +18,6 @@ void wlr_matrix_translate(float mat[static 9], float x, float y);
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/** Writes a 2D scale matrix to mat of magnitude (x, y) */
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void wlr_matrix_scale(float mat[static 9], float x, float y);
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/** Writes a 2D rotation matrix to mat at an angle of rad radians */
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void wlr_matrix_rotate(float mat[static 9], float rad);
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/** Writes a transformation matrix which applies the specified
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* wl_output_transform to mat */
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void wlr_matrix_transform(float mat[static 9],
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@ -31,8 +28,7 @@ void wlr_matrix_transform(float mat[static 9],
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* rotation. The result is written to mat, which can be applied to each
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* coordinate of the box to get a new coordinate from [-1,1]. */
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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const float projection[static 9]);
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enum wl_output_transform transform, const float projection[static 9]);
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/**
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* Writes a 2D orthographic projection matrix to mat of (width, height) with a
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