This function behaves identically to `scaled_font_buffer_update()`
but allows setting the text as pango markup, supporting further
customization like underscores.
dbus-update-activation-environment and systemctl --user import-environment
were fired asynchronously via spawn_async_no_shell, racing with the autostart
script. Any systemd user service started from autostart (e.g. via
labwc-session.target) could start before the import completed, leaving
WAYLAND_DISPLAY and related variables absent from its environment and those
of any apps it launches.
Run both commands synchronously via a new spawn_sync_no_shell helper so
the import is guaranteed to complete before the autostart script executes.
wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:
- sending a wayland protocol error
- exiting labwc with an error
- segfault (no NULL check at all)
Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.
For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
We were using the word "osd" to describe the window switcher, but it can
be used with on-screen display (OSD) disabled by
`<windowSwitcher><osd show="false">`. Let's use "cycle" instead to avoid
confusion.
Removing newlines in rc.xml and menu.xml caused parser error with
following content:
<!--
-
- Some comments
-
-->
...though it is a valid XML.
Let's not do that. I moved `grab_file()` to `buf.c` and renamed it to
`buf_from_file()`, because it now directly touches `struct buf` and
I don't like having a source file only for one function.
...to enable configuration of the action prompt command.
Also set some better defaults for labnag.
The new default command is:
labnag \
--message '%m' \
--button-dismiss '%n' \
--button-dismiss '%y' \
--background '%b' \
--text '%t' \
--border '%t' \
--border-bottom '%t' \
--button-background '%b' \
--button-text '%t' \
--border-bottom-size 1 \
--button-border-size 3 \
--timeout 0
...where the conversion specifiers are defined as follows:
%m: the `<prompt>` message option
%n: _("No")
%y: _("Yes")
%b: osd.bg.color
%t: osd.label.text.color
This config options also enables the use of a different dialog client, for
example like this:
<core>
<promptCommand>zenity --question --text="%m"</promptCommand>
</core>
Instead, set ctx.type = LAB_NODE_LAYER_SURFACE for both layer-surfaces
and layer-subsurfaces.
This patch preserves the existing behaviors:
- Pressing a subsurface of an on-demand layer-surface gives pointer
focus to the subsurface, but gives keyboard focus to the parent
layer-surface (related: a5fcbfaf).
- Pressing a subsurface of a layer-surface doesn't close a popup
(related: a89bcc3c).
This doesn't change any behaviors.
Attaching LAB_NODE_NONE node-descriptor to ssd->tree looks strange, this
patch uses new LAB_NODE_SSD_ROOT instead. The node-descriptor attached to
ssd->tree is needed for get_cursor_context() to detect cursor hovering on
borders/extents.
I also updated get_cursor_context() to make my intent clearer.
struct ssd_part and struct node_descriptor seem to have essentially the
same purpose: tag a wlr_scene_node with some extra data indicating what
we're using it for.
Also, as with enum ssd_part_type (now lab_node_type), ssd_part is used
for several types of nodes that are not part of SSD.
So instead of the current chaining (node_descriptor -> ssd_part), let's
flatten/unify the two structs.
In detail:
- First, merge node_descriptor_type into lab_node_type.
- Add a separate view pointer in node_descriptor, since in the case of
SSD buttons we need separate view and button data pointers.
- Rename ssd_part_button to simply ssd_button. It no longer contains
an ssd_part as base.
- Add node_try_ssd_button_from_node() which replaces
node_ssd_part_from_node() + button_try_from_ssd_part().
- Factor out ssd_button_free() to be called in node descriptor destroy.
- Finally, get_cursor_context() needs a little reorganization to handle
the unified structs.
Overall, this simplifies the code a bit, and in my opinion makes it
easier to understand. No functional change intended.
ssd_part_type contains several node types that are not actually part of
server-side decorations (ROOT, MENU, OSD, etc.)
Rename it accordingly and move it to a common location, along with some
related conversion/comparison functions.
- Rename `scaled_scene_buffer` to `scaled_buffer`. This makes it clear
that `scaled_{font,img,icon}_buffers` are implementations of it.
- Move the files from `src/common` to `src/scaled-buffer` as
`scaled_icon_buffer` heavily depends on `server` and `view` etc.
I like the new common/edge.h. I don't like how inconsistently we use it.
Current situation:
- enum wlr_edges and wlr_direction are designed to be used as bitset,
and are defined compatibly
- enum lab_edge is *also* designed to be used as bitset, but
incompatible with the others (LEFT/RIGHT come before UP/DOWN)
- we use an inconsistent mix of all three *AND* uint32_t (usually with
the WLR_EDGE constants rather than the LAB_EDGE constants), and
convert between them on an ad-hoc basis, sometimes implicitly
Let's clean this up:
- reorder enum lab_edge to be compatible with the two wlr enums
(check this by static_assert)
- use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges)
- add constants for the remaining possible combinations of the 4 edges
- use lab_edge for all internal edge/direction fields, consistently
- add lab_edge_is_cardinal() as a sanity check before casting to
enum wlr_direction, and then eliminate all of direction.c/h
Instead of "enum wlr_edges direction", we now have
"enum lab_edge direction" which is not that much better. At least we
are now clear that we're overloading one enum with two meanings.
In addition to <snapping><range>, <snapping><cornerRange> configures the
distance from the screen corner to trigger quater window snapping.
Also, new values "up-left", "up-right", "down-left" and "down-right" are
allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and
<query tiled="[value]">.