mirror of
https://github.com/labwc/labwc.git
synced 2026-04-06 07:15:40 -04:00
Use cache for title bar double beveled borders
This commit is contained in:
parent
2a0ff0d5b4
commit
536847cb5b
5 changed files with 143 additions and 160 deletions
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@ -21,9 +21,9 @@ struct borderset {
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extern struct borderset * borderCache;
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struct borderset * getBorders(uint32_t id, int size, int type);
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struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize);
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struct borderset * createBuffer(uint32_t id, int size, int type);
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struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize);
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void clearBorderCache(struct borderset *borderset);
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@ -2,8 +2,7 @@
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#include "common/mem.h"
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#include "common/macros.h"
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struct borderset * getBorders(uint32_t id, int size, int type) {
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struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize) {
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struct borderset * current = borderCache;
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struct borderset * last;
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while (current != NULL) {
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@ -16,16 +15,16 @@ struct borderset * getBorders(uint32_t id, int size, int type) {
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// Fall through, we need to create a buffer.
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if (borderCache == NULL) {
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borderCache = createBuffer(id, size, type);
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borderCache = createBuffer(id, size, type, bevelSize);
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return borderCache;
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} else {
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last->next = createBuffer(id, size, type);
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last->next = createBuffer(id, size, type, bevelSize);
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return last->next;
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}
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return NULL;
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}
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struct borderset * createBuffer(uint32_t id, int size, int type) {
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struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize) {
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struct borderset *newBorderset = znew(*newBorderset);
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newBorderset->next = NULL;
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@ -57,17 +56,19 @@ struct borderset * createBuffer(uint32_t id, int size, int type) {
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uint32_t ll32 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
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| ((uint32_t)g0 << 8) | (uint32_t)b0;
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// All borders have NxN corners
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newBorderset->tl = znew_n(uint32_t, size*size);
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newBorderset->tr = znew_n(uint32_t, size*size);
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newBorderset->bl = znew_n(uint32_t, size*size);
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newBorderset->br = znew_n(uint32_t, size*size);
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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switch(type) {
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case 1:
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case 1: // Single bevel borders have 1x1 sides
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = hl32;
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*newBorderset->left = hl32;
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*newBorderset->right = ll32;
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@ -89,6 +90,109 @@ struct borderset * createBuffer(uint32_t id, int size, int type) {
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case 2:
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newBorderset->top = znew_n(uint32_t, size);
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newBorderset->left = znew_n(uint32_t, size);
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newBorderset->right = znew_n(uint32_t, size);
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newBorderset->bottom = znew_n(uint32_t, size);
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for (int i = 0; i < size; i++) {
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if (i<bevelSize) {
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newBorderset->left[i] = hl32;
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newBorderset->top[i] = hl32;
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newBorderset->right[i] = hl32;
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newBorderset->bottom[i] = hl32;
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} else if (i > (size-bevelSize-1)) {
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newBorderset->left[i] = ll32;
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newBorderset->top[i] = ll32;
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newBorderset->right[i] = ll32;
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newBorderset->bottom[i] = ll32;
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} else {
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newBorderset->left[i] = id;
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newBorderset->top[i] = id;
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newBorderset->right[i] = id;
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newBorderset->bottom[i] = id;
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}
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}
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// Blank corners...
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for (int i=0; i<size;i++) {
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for (int j=0; j<size;j++) {
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newBorderset->tl[PIXELSIZED(i, j, size)] = id;
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newBorderset->tr[PIXELSIZED(i, j, size)] = id;
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newBorderset->bl[PIXELSIZED(i, j, size)] = id;
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newBorderset->br[PIXELSIZED(i, j, size)] = id;
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}
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}
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// Main Corners
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for (int i=0; i < bevelSize; i++) {
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// Solid bar parts
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for (int j=0; j<size; j++) {
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// Top left corner: Entire "bevel size" top rows are highlighted
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newBorderset->tl[PIXELSIZED(j, i, size)] = hl32;
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// First "bevel size" top columns are highlighted
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newBorderset->tl[PIXELSIZED(i, j, size)] = hl32;
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// Bottom Right corner: Entire "bevel size" last rows are lowlight
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newBorderset->br[PIXELSIZED(j, (size-1-i), size)] = ll32;
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// Last "bevel size" columns are lowlight
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newBorderset->br[PIXELSIZED((size-1-i), j, size)] = ll32;
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// Bottom left corner: Entire "bevel size" last rows are lowlight
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newBorderset->bl[PIXELSIZED(j, (size-1-i), size)] = ll32;
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// First "bevel size" columns are highlight, except for the bottom right corner
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newBorderset->bl[PIXELSIZED(i, j, size)] = hl32;
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// Top Right corner: Entire "bevel size" first rows are highlight
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newBorderset->tr[PIXELSIZED(j, i, size)] = hl32;
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// Last "bevel size" columns are lowlight, except for the top left
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newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = ll32;
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}
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}
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// Beveled Corner Parts
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for (int i=0; i < bevelSize; i++) {
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for (int j=0; j<bevelSize; j++) {
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// Outer Corners
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// Bottom left corner:
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// First "bevel size" columns are highlight, except for the bottom right corner
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newBorderset->bl[PIXELSIZED(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
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// Top Right corner:
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// Last "bevel size" columns are lowlight, except for the top left
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newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
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// Inner Corners
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// Top left corner: Bottom right is all dark
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newBorderset->tl[PIXELSIZED((size-1-i), (size - 1 - j), size)] = ll32;
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// Bottom Right corner: Top left is all light
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newBorderset->br[PIXELSIZED(i, j, size)] = hl32;
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// Top Right corner:
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// Interior bottom left is dark on top, light on bottom
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newBorderset->tr[PIXELSIZED(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
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// Bottom Left corner:
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// Interior top right is dark on top, light on bottom
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newBorderset->bl[PIXELSIZED((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
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}
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}
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break;
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@ -103,6 +207,7 @@ void clearBorderCache(struct borderset * borderset)
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if (borderset->next != NULL) {
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clearBorderCache(borderset->next);
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}
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free(borderset->top);
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free(borderset->left);
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free(borderset->right);
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@ -52,7 +52,7 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
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float a = color[3];
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int bw = rect->border_width;
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uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
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struct borderset * renderedborders = getBorders(colour32, bw, 1);
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struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);
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@ -86,6 +86,10 @@ reload_config_and_theme(void)
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scaled_buffer_invalidate_sharing();
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rcxml_finish();
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clearBorderCache(borderCache);
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borderCache = NULL;
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rcxml_read(rc.config_file);
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theme_finish(rc.theme);
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theme_init(rc.theme, rc.theme_name);
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@ -101,8 +105,6 @@ reload_config_and_theme(void)
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}
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cycle_finish(/*switch_focus*/ false);
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clearBorderCache(borderCache);
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borderCache = NULL;
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menu_reconfigure();
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seat_reconfigure();
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regions_reconfigure();
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@ -11,6 +11,7 @@
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#include "ssd-internal.h"
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#include "theme.h"
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#include "view.h"
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#include "common/borderset.h"
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@ -56,185 +57,60 @@ ssd_border_create(struct ssd *ssd)
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int bevelSize = theme->border_bevel_width; // TODO: configurable
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/* From Pull request 3382 */
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uint8_t r = color[0] * 255;
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uint8_t g = color[1] * 255;
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uint8_t b = color[2] * 255;
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uint8_t a = color[3] * 255;
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/* highlight */
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uint8_t r1 = MIN(r * 5 / 4, a);
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uint8_t g1 = MIN(g * 5 / 4, a);
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uint8_t b1 = MIN(b * 5 / 4, a);
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/* darker outline */
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uint8_t r0 = r / 2;
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uint8_t g0 = g / 2;
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uint8_t b0 = b / 2;
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uint32_t col = ((uint32_t)a << 24) | ((uint32_t)r << 16)
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| ((uint32_t)g << 8) | b;
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uint32_t col0 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
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| ((uint32_t)g0 << 8) | b0;
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uint32_t col1 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16)
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| ((uint32_t)g1 << 8) | b1;
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uint32_t *left_data = znew_n(uint32_t, bw);
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uint32_t *top_data = znew_n(uint32_t, bw);
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uint32_t *right_data = znew_n(uint32_t, theme->border_width);
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uint32_t *bottom_data = znew_n(uint32_t, theme->border_width);
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for (int i = 0; i < bw; i++) {
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if (i<bevelSize) {
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left_data[i] = col1;
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top_data[i] = col1;
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right_data[i] = col1;
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bottom_data[i] = col1;
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} else if (i > (bw-bevelSize-1)) {
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left_data[i] = col0;
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top_data[i] = col0;
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right_data[i] = col0;
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bottom_data[i] = col0;
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} else {
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left_data[i] = col;
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top_data[i] = col;
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right_data[i] = col;
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bottom_data[i] = col;
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}
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}
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uint32_t *tl_data = znew_n(uint32_t, bw*bw);
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uint32_t *tr_data = znew_n(uint32_t, bw*bw);
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uint32_t *bl_data = znew_n(uint32_t, bw*bw);
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uint32_t *br_data = znew_n(uint32_t, bw*bw);
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// Fill with solid
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for (int i=0; i<bw;i++) {
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for (int j=0; j<bw;j++) {
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tl_data[PIXEL(i, j)] = col;
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tr_data[PIXEL(i, j)] = col;
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bl_data[PIXEL(i, j)] = col;
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br_data[PIXEL(i, j)] = col;
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}
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}
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// Main Corners
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for (int i=0; i < bevelSize; i++) {
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// Solid bar parts
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for (int j=0; j<bw; j++) {
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// Top left corner: Entire "bevel size" top rows are highlighted
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tl_data[PIXEL(j, i)] = col1;
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// First "bevel size" top columns are highlighted
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tl_data[PIXEL(i, j)] = col1;
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// Bottom Right corner: Entire "bevel size" last rows are lowlight
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br_data[PIXEL(j, (bw-1-i))] = col0;
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// Last "bevel size" columns are lowlight
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br_data[PIXEL((bw-1-i), j)] = col0;
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// Bottom left corner: Entire "bevel size" last rows are lowlight
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bl_data[PIXEL(j, (bw-1-i))] = col0;
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// First "bevel size" columns are highlight, except for the bottom right corner
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bl_data[PIXEL(i, j)] = col1;
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// Top Right corner: Entire "bevel size" first rows are highlight
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tr_data[PIXEL(j, i)] = col1;
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// Last "bevel size" columns are lowlight, except for the top left
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tr_data[PIXEL((bw-1-i), j)] = col0;
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}
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}
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// Beveled Corner Parts
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for (int i=0; i < bevelSize; i++) {
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for (int j=0; j<bevelSize; j++) {
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// Outer Corners
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// Bottom left corner:
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// First "bevel size" columns are highlight, except for the bottom right corner
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bl_data[PIXEL(i, (bw - 1 - j))] = (j >= i) ? col1 : col0;
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// Top Right corner:
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// Last "bevel size" columns are lowlight, except for the top left
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tr_data[PIXEL((bw-1-i), j)] = (j > i) ? col0 : col1;
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// Inner Corners
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// Top left corner: Bottom right is all dark
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tl_data[PIXEL((bw-1-i), (bw - 1 - j))] = col0;
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// Bottom Right corner: Top left is all light
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br_data[PIXEL(i, j)] = col1;
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// Top Right corner:
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// Interior bottom left is dark on top, light on bottom
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tr_data[PIXEL(i, (bw-1-j))] = (i > j) ? col1 : col0;
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// Bottom Left corner:
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// Interior top right is dark on top, light on bottom
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bl_data[PIXEL((bw-1-i), j)] = (i > j) ? col0 : col1;
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}
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}
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float r = color[0];
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float g = color[1];
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float b = color[2];
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float a = color[3];
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uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
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struct borderset * renderedborders = getBorders(colour32, bw, 2, bevelSize);
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struct lab_data_buffer *ttexture_buffer =
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buffer_create_from_data(top_data, 1,theme->border_width,
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buffer_create_from_data(renderedborders->top, 1,theme->border_width,
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4);
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subtree->ttexture = wlr_scene_buffer_create(parent, &ttexture_buffer->base);
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wlr_buffer_drop(&ttexture_buffer->base);
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struct lab_data_buffer *btexture_buffer =
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buffer_create_from_data(bottom_data, 1,theme->border_width,
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buffer_create_from_data(renderedborders->bottom, 1,theme->border_width,
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4);
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subtree->btexture = wlr_scene_buffer_create(parent, &btexture_buffer->base);
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wlr_buffer_drop(&btexture_buffer->base);
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struct lab_data_buffer *ltexture_buffer =
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buffer_create_from_data(left_data, theme->border_width, 1,
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buffer_create_from_data(renderedborders->left, theme->border_width, 1,
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4*theme->border_width);
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subtree->ltexture = wlr_scene_buffer_create(parent, <exture_buffer->base);
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wlr_buffer_drop(<exture_buffer->base);
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struct lab_data_buffer *rtexture_buffer =
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buffer_create_from_data(right_data, theme->border_width, 1,
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buffer_create_from_data(renderedborders->right, theme->border_width, 1,
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4*theme->border_width);
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subtree->rtexture = wlr_scene_buffer_create(parent, &rtexture_buffer->base);
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wlr_buffer_drop(&rtexture_buffer->base);
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struct lab_data_buffer *tltexture_buffer =
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buffer_create_from_data(tl_data, theme->border_width, theme->border_width,
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buffer_create_from_data(renderedborders->tl, theme->border_width, theme->border_width,
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4*theme->border_width);
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subtree->tlcorner = wlr_scene_buffer_create(parent, &tltexture_buffer->base);
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wlr_buffer_drop(&tltexture_buffer->base);
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struct lab_data_buffer *trtexture_buffer =
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buffer_create_from_data(tr_data, theme->border_width, theme->border_width,
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buffer_create_from_data(renderedborders->tr, theme->border_width, theme->border_width,
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4*theme->border_width);
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subtree->trcorner = wlr_scene_buffer_create(parent, &trtexture_buffer->base);
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wlr_buffer_drop(&trtexture_buffer->base);
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struct lab_data_buffer *bltexture_buffer =
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buffer_create_from_data(bl_data, theme->border_width, theme->border_width,
|
||||
buffer_create_from_data(renderedborders->bl, theme->border_width, theme->border_width,
|
||||
4*theme->border_width);
|
||||
subtree->blcorner = wlr_scene_buffer_create(parent, &bltexture_buffer->base);
|
||||
wlr_buffer_drop(&bltexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *brtexture_buffer =
|
||||
buffer_create_from_data(br_data, theme->border_width, theme->border_width,
|
||||
buffer_create_from_data(renderedborders->br, theme->border_width, theme->border_width,
|
||||
4*theme->border_width);
|
||||
subtree->brcorner = wlr_scene_buffer_create(parent, &brtexture_buffer->base);
|
||||
wlr_buffer_drop(&brtexture_buffer->base);
|
||||
} else {
|
||||
|
||||
subtree->left = lab_wlr_scene_rect_create(parent,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue