Use cache for title bar double beveled borders

This commit is contained in:
Jack Zeal 2026-03-27 20:57:28 -07:00
parent 2a0ff0d5b4
commit 536847cb5b
5 changed files with 143 additions and 160 deletions

View file

@ -21,9 +21,9 @@ struct borderset {
extern struct borderset * borderCache;
struct borderset * getBorders(uint32_t id, int size, int type);
struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize);
struct borderset * createBuffer(uint32_t id, int size, int type);
struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize);
void clearBorderCache(struct borderset *borderset);

View file

@ -2,8 +2,7 @@
#include "common/mem.h"
#include "common/macros.h"
struct borderset * getBorders(uint32_t id, int size, int type) {
struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize) {
struct borderset * current = borderCache;
struct borderset * last;
while (current != NULL) {
@ -16,16 +15,16 @@ struct borderset * getBorders(uint32_t id, int size, int type) {
// Fall through, we need to create a buffer.
if (borderCache == NULL) {
borderCache = createBuffer(id, size, type);
borderCache = createBuffer(id, size, type, bevelSize);
return borderCache;
} else {
last->next = createBuffer(id, size, type);
last->next = createBuffer(id, size, type, bevelSize);
return last->next;
}
return NULL;
}
struct borderset * createBuffer(uint32_t id, int size, int type) {
struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize) {
struct borderset *newBorderset = znew(*newBorderset);
newBorderset->next = NULL;
@ -57,17 +56,19 @@ struct borderset * createBuffer(uint32_t id, int size, int type) {
uint32_t ll32 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
| ((uint32_t)g0 << 8) | (uint32_t)b0;
// All borders have NxN corners
newBorderset->tl = znew_n(uint32_t, size*size);
newBorderset->tr = znew_n(uint32_t, size*size);
newBorderset->bl = znew_n(uint32_t, size*size);
newBorderset->br = znew_n(uint32_t, size*size);
newBorderset->top = znew(uint32_t);
newBorderset->left = znew(uint32_t);
newBorderset->right = znew(uint32_t);
newBorderset->bottom = znew(uint32_t);
switch(type) {
case 1:
case 1: // Single bevel borders have 1x1 sides
newBorderset->top = znew(uint32_t);
newBorderset->left = znew(uint32_t);
newBorderset->right = znew(uint32_t);
newBorderset->bottom = znew(uint32_t);
*newBorderset->top = hl32;
*newBorderset->left = hl32;
*newBorderset->right = ll32;
@ -89,6 +90,109 @@ struct borderset * createBuffer(uint32_t id, int size, int type) {
case 2:
newBorderset->top = znew_n(uint32_t, size);
newBorderset->left = znew_n(uint32_t, size);
newBorderset->right = znew_n(uint32_t, size);
newBorderset->bottom = znew_n(uint32_t, size);
for (int i = 0; i < size; i++) {
if (i<bevelSize) {
newBorderset->left[i] = hl32;
newBorderset->top[i] = hl32;
newBorderset->right[i] = hl32;
newBorderset->bottom[i] = hl32;
} else if (i > (size-bevelSize-1)) {
newBorderset->left[i] = ll32;
newBorderset->top[i] = ll32;
newBorderset->right[i] = ll32;
newBorderset->bottom[i] = ll32;
} else {
newBorderset->left[i] = id;
newBorderset->top[i] = id;
newBorderset->right[i] = id;
newBorderset->bottom[i] = id;
}
}
// Blank corners...
for (int i=0; i<size;i++) {
for (int j=0; j<size;j++) {
newBorderset->tl[PIXELSIZED(i, j, size)] = id;
newBorderset->tr[PIXELSIZED(i, j, size)] = id;
newBorderset->bl[PIXELSIZED(i, j, size)] = id;
newBorderset->br[PIXELSIZED(i, j, size)] = id;
}
}
// Main Corners
for (int i=0; i < bevelSize; i++) {
// Solid bar parts
for (int j=0; j<size; j++) {
// Top left corner: Entire "bevel size" top rows are highlighted
newBorderset->tl[PIXELSIZED(j, i, size)] = hl32;
// First "bevel size" top columns are highlighted
newBorderset->tl[PIXELSIZED(i, j, size)] = hl32;
// Bottom Right corner: Entire "bevel size" last rows are lowlight
newBorderset->br[PIXELSIZED(j, (size-1-i), size)] = ll32;
// Last "bevel size" columns are lowlight
newBorderset->br[PIXELSIZED((size-1-i), j, size)] = ll32;
// Bottom left corner: Entire "bevel size" last rows are lowlight
newBorderset->bl[PIXELSIZED(j, (size-1-i), size)] = ll32;
// First "bevel size" columns are highlight, except for the bottom right corner
newBorderset->bl[PIXELSIZED(i, j, size)] = hl32;
// Top Right corner: Entire "bevel size" first rows are highlight
newBorderset->tr[PIXELSIZED(j, i, size)] = hl32;
// Last "bevel size" columns are lowlight, except for the top left
newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = ll32;
}
}
// Beveled Corner Parts
for (int i=0; i < bevelSize; i++) {
for (int j=0; j<bevelSize; j++) {
// Outer Corners
// Bottom left corner:
// First "bevel size" columns are highlight, except for the bottom right corner
newBorderset->bl[PIXELSIZED(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
// Top Right corner:
// Last "bevel size" columns are lowlight, except for the top left
newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
// Inner Corners
// Top left corner: Bottom right is all dark
newBorderset->tl[PIXELSIZED((size-1-i), (size - 1 - j), size)] = ll32;
// Bottom Right corner: Top left is all light
newBorderset->br[PIXELSIZED(i, j, size)] = hl32;
// Top Right corner:
// Interior bottom left is dark on top, light on bottom
newBorderset->tr[PIXELSIZED(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
// Bottom Left corner:
// Interior top right is dark on top, light on bottom
newBorderset->bl[PIXELSIZED((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
}
}
break;
@ -103,6 +207,7 @@ void clearBorderCache(struct borderset * borderset)
if (borderset->next != NULL) {
clearBorderCache(borderset->next);
}
free(borderset->top);
free(borderset->left);
free(borderset->right);

View file

@ -52,7 +52,7 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
float a = color[3];
int bw = rect->border_width;
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
struct borderset * renderedborders = getBorders(colour32, bw, 1);
struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);

View file

@ -86,6 +86,10 @@ reload_config_and_theme(void)
scaled_buffer_invalidate_sharing();
rcxml_finish();
clearBorderCache(borderCache);
borderCache = NULL;
rcxml_read(rc.config_file);
theme_finish(rc.theme);
theme_init(rc.theme, rc.theme_name);
@ -101,8 +105,6 @@ reload_config_and_theme(void)
}
cycle_finish(/*switch_focus*/ false);
clearBorderCache(borderCache);
borderCache = NULL;
menu_reconfigure();
seat_reconfigure();
regions_reconfigure();

View file

@ -11,6 +11,7 @@
#include "ssd-internal.h"
#include "theme.h"
#include "view.h"
#include "common/borderset.h"
@ -56,185 +57,60 @@ ssd_border_create(struct ssd *ssd)
int bevelSize = theme->border_bevel_width; // TODO: configurable
/* From Pull request 3382 */
uint8_t r = color[0] * 255;
uint8_t g = color[1] * 255;
uint8_t b = color[2] * 255;
uint8_t a = color[3] * 255;
/* highlight */
uint8_t r1 = MIN(r * 5 / 4, a);
uint8_t g1 = MIN(g * 5 / 4, a);
uint8_t b1 = MIN(b * 5 / 4, a);
/* darker outline */
uint8_t r0 = r / 2;
uint8_t g0 = g / 2;
uint8_t b0 = b / 2;
uint32_t col = ((uint32_t)a << 24) | ((uint32_t)r << 16)
| ((uint32_t)g << 8) | b;
uint32_t col0 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
| ((uint32_t)g0 << 8) | b0;
uint32_t col1 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16)
| ((uint32_t)g1 << 8) | b1;
uint32_t *left_data = znew_n(uint32_t, bw);
uint32_t *top_data = znew_n(uint32_t, bw);
uint32_t *right_data = znew_n(uint32_t, theme->border_width);
uint32_t *bottom_data = znew_n(uint32_t, theme->border_width);
for (int i = 0; i < bw; i++) {
if (i<bevelSize) {
left_data[i] = col1;
top_data[i] = col1;
right_data[i] = col1;
bottom_data[i] = col1;
} else if (i > (bw-bevelSize-1)) {
left_data[i] = col0;
top_data[i] = col0;
right_data[i] = col0;
bottom_data[i] = col0;
} else {
left_data[i] = col;
top_data[i] = col;
right_data[i] = col;
bottom_data[i] = col;
}
}
uint32_t *tl_data = znew_n(uint32_t, bw*bw);
uint32_t *tr_data = znew_n(uint32_t, bw*bw);
uint32_t *bl_data = znew_n(uint32_t, bw*bw);
uint32_t *br_data = znew_n(uint32_t, bw*bw);
// Fill with solid
for (int i=0; i<bw;i++) {
for (int j=0; j<bw;j++) {
tl_data[PIXEL(i, j)] = col;
tr_data[PIXEL(i, j)] = col;
bl_data[PIXEL(i, j)] = col;
br_data[PIXEL(i, j)] = col;
}
}
// Main Corners
for (int i=0; i < bevelSize; i++) {
// Solid bar parts
for (int j=0; j<bw; j++) {
// Top left corner: Entire "bevel size" top rows are highlighted
tl_data[PIXEL(j, i)] = col1;
// First "bevel size" top columns are highlighted
tl_data[PIXEL(i, j)] = col1;
// Bottom Right corner: Entire "bevel size" last rows are lowlight
br_data[PIXEL(j, (bw-1-i))] = col0;
// Last "bevel size" columns are lowlight
br_data[PIXEL((bw-1-i), j)] = col0;
// Bottom left corner: Entire "bevel size" last rows are lowlight
bl_data[PIXEL(j, (bw-1-i))] = col0;
// First "bevel size" columns are highlight, except for the bottom right corner
bl_data[PIXEL(i, j)] = col1;
// Top Right corner: Entire "bevel size" first rows are highlight
tr_data[PIXEL(j, i)] = col1;
// Last "bevel size" columns are lowlight, except for the top left
tr_data[PIXEL((bw-1-i), j)] = col0;
}
}
// Beveled Corner Parts
for (int i=0; i < bevelSize; i++) {
for (int j=0; j<bevelSize; j++) {
// Outer Corners
// Bottom left corner:
// First "bevel size" columns are highlight, except for the bottom right corner
bl_data[PIXEL(i, (bw - 1 - j))] = (j >= i) ? col1 : col0;
// Top Right corner:
// Last "bevel size" columns are lowlight, except for the top left
tr_data[PIXEL((bw-1-i), j)] = (j > i) ? col0 : col1;
// Inner Corners
// Top left corner: Bottom right is all dark
tl_data[PIXEL((bw-1-i), (bw - 1 - j))] = col0;
// Bottom Right corner: Top left is all light
br_data[PIXEL(i, j)] = col1;
// Top Right corner:
// Interior bottom left is dark on top, light on bottom
tr_data[PIXEL(i, (bw-1-j))] = (i > j) ? col1 : col0;
// Bottom Left corner:
// Interior top right is dark on top, light on bottom
bl_data[PIXEL((bw-1-i), j)] = (i > j) ? col0 : col1;
}
}
float r = color[0];
float g = color[1];
float b = color[2];
float a = color[3];
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
struct borderset * renderedborders = getBorders(colour32, bw, 2, bevelSize);
struct lab_data_buffer *ttexture_buffer =
buffer_create_from_data(top_data, 1,theme->border_width,
buffer_create_from_data(renderedborders->top, 1,theme->border_width,
4);
subtree->ttexture = wlr_scene_buffer_create(parent, &ttexture_buffer->base);
wlr_buffer_drop(&ttexture_buffer->base);
struct lab_data_buffer *btexture_buffer =
buffer_create_from_data(bottom_data, 1,theme->border_width,
buffer_create_from_data(renderedborders->bottom, 1,theme->border_width,
4);
subtree->btexture = wlr_scene_buffer_create(parent, &btexture_buffer->base);
wlr_buffer_drop(&btexture_buffer->base);
struct lab_data_buffer *ltexture_buffer =
buffer_create_from_data(left_data, theme->border_width, 1,
buffer_create_from_data(renderedborders->left, theme->border_width, 1,
4*theme->border_width);
subtree->ltexture = wlr_scene_buffer_create(parent, &ltexture_buffer->base);
wlr_buffer_drop(&ltexture_buffer->base);
struct lab_data_buffer *rtexture_buffer =
buffer_create_from_data(right_data, theme->border_width, 1,
buffer_create_from_data(renderedborders->right, theme->border_width, 1,
4*theme->border_width);
subtree->rtexture = wlr_scene_buffer_create(parent, &rtexture_buffer->base);
wlr_buffer_drop(&rtexture_buffer->base);
struct lab_data_buffer *tltexture_buffer =
buffer_create_from_data(tl_data, theme->border_width, theme->border_width,
buffer_create_from_data(renderedborders->tl, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->tlcorner = wlr_scene_buffer_create(parent, &tltexture_buffer->base);
wlr_buffer_drop(&tltexture_buffer->base);
struct lab_data_buffer *trtexture_buffer =
buffer_create_from_data(tr_data, theme->border_width, theme->border_width,
buffer_create_from_data(renderedborders->tr, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->trcorner = wlr_scene_buffer_create(parent, &trtexture_buffer->base);
wlr_buffer_drop(&trtexture_buffer->base);
struct lab_data_buffer *bltexture_buffer =
buffer_create_from_data(bl_data, theme->border_width, theme->border_width,
buffer_create_from_data(renderedborders->bl, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->blcorner = wlr_scene_buffer_create(parent, &bltexture_buffer->base);
wlr_buffer_drop(&bltexture_buffer->base);
struct lab_data_buffer *brtexture_buffer =
buffer_create_from_data(br_data, theme->border_width, theme->border_width,
buffer_create_from_data(renderedborders->br, theme->border_width, theme->border_width,
4*theme->border_width);
subtree->brcorner = wlr_scene_buffer_create(parent, &brtexture_buffer->base);
wlr_buffer_drop(&brtexture_buffer->base);
} else {
subtree->left = lab_wlr_scene_rect_create(parent,