mirror of
https://github.com/labwc/labwc.git
synced 2026-04-06 07:15:40 -04:00
Centralize buffer preparation and standardize placement
This commit is contained in:
parent
90e652a8a1
commit
d80dd2470b
16 changed files with 251 additions and 431 deletions
|
|
@ -3,10 +3,14 @@
|
|||
#ifndef LABWC_BORDERSET_H
|
||||
#define LABWC_BORDERSET_H
|
||||
|
||||
enum border_type {
|
||||
BORDER_FLAT, BORDER_SINGLE, BORDER_DOUBLE, BORDER_INSET
|
||||
};
|
||||
|
||||
struct borderset {
|
||||
uint32_t id; // Base colour, but could be used as a tracking hash for images or whatever in the future
|
||||
int size; // width (since I suspect a 2px border scaled up to 20px might look weird)
|
||||
int type; // Single or double bevel
|
||||
enum border_type type; // Single or double bevel
|
||||
uint32_t * top;
|
||||
uint32_t * left;
|
||||
uint32_t * right;
|
||||
|
|
@ -18,12 +22,29 @@ struct borderset {
|
|||
struct borderset * next;
|
||||
};
|
||||
|
||||
struct bufferset {
|
||||
enum border_type type;
|
||||
int border_width;
|
||||
struct wlr_scene_buffer * top;
|
||||
struct wlr_scene_buffer * left;
|
||||
struct wlr_scene_buffer * right;
|
||||
struct wlr_scene_buffer * bottom;
|
||||
struct wlr_scene_buffer * tl;
|
||||
struct wlr_scene_buffer * tr;
|
||||
struct wlr_scene_buffer * bl;
|
||||
struct wlr_scene_buffer * br;
|
||||
|
||||
};
|
||||
|
||||
extern struct borderset * borderCache;
|
||||
|
||||
struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize);
|
||||
struct borderset * getBorders(uint32_t id, int size, enum border_type, int bevelSize);
|
||||
|
||||
struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize);
|
||||
struct borderset * createBuffer(uint32_t id, int size, enum border_type, int bevelSize);
|
||||
|
||||
struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw);
|
||||
|
||||
void renderBufferset(struct bufferset *, int width, int height, int y);
|
||||
|
||||
void clearBorderCache(struct borderset *borderset);
|
||||
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ struct lab_scene_rect_options {
|
|||
float *bg_color; /* can be NULL */
|
||||
int width;
|
||||
int height;
|
||||
int beveled;
|
||||
bool beveled;
|
||||
};
|
||||
|
||||
struct lab_scene_rect {
|
||||
|
|
|
|||
|
|
@ -74,8 +74,6 @@
|
|||
* Assumes "bw" was defined externally
|
||||
*/
|
||||
|
||||
#define PIXEL(x, y) (bw * y + x)
|
||||
|
||||
#define PIXELSIZED(x, y, size) (size * y + x)
|
||||
#define PIXEL(x, y, size) (size * y + x)
|
||||
|
||||
#endif /* LABWC_MACROS_H */
|
||||
|
|
|
|||
|
|
@ -115,8 +115,7 @@ struct ssd {
|
|||
struct ssd_border_subtree {
|
||||
struct wlr_scene_tree *tree;
|
||||
struct wlr_scene_rect *top, *bottom, *left, *right;
|
||||
struct wlr_scene_buffer *tlcorner, *trcorner, *blcorner, *brcorner,
|
||||
*ttexture, *btexture, *ltexture, *rtexture;
|
||||
struct bufferset * texturedBorders;
|
||||
} subtrees[2]; /* indexed by enum ssd_active_state */
|
||||
} border;
|
||||
|
||||
|
|
|
|||
|
|
@ -244,7 +244,7 @@ struct view {
|
|||
int width, height;
|
||||
struct wlr_scene_tree *tree;
|
||||
struct wlr_scene_rect *border;
|
||||
struct wlr_scene_buffer *top, *left, *right, *bottom, *tl, *tr, *bl, *br;
|
||||
struct bufferset * texturedBorders;
|
||||
struct wlr_scene_rect *background;
|
||||
struct scaled_font_buffer *text;
|
||||
} resize_indicator;
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
#include <wlr/types/wlr_scene.h>
|
||||
#include "common/borderset.h"
|
||||
#include "common/mem.h"
|
||||
#include "common/macros.h"
|
||||
#include "buffer.h"
|
||||
|
||||
struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize) {
|
||||
struct borderset * getBorders(uint32_t id, int size, enum border_type type, int bevelSize) {
|
||||
struct borderset * current = borderCache;
|
||||
struct borderset * last;
|
||||
while (current != NULL) {
|
||||
|
|
@ -24,7 +26,7 @@ struct borderset * getBorders(uint32_t id, int size, int type, int bevelSize) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize) {
|
||||
struct borderset * createBuffer(uint32_t id, int size, enum border_type type, int bevelSize) {
|
||||
struct borderset *newBorderset = znew(*newBorderset);
|
||||
|
||||
newBorderset->next = NULL;
|
||||
|
|
@ -64,7 +66,7 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
newBorderset->br = znew_n(uint32_t, size*size);
|
||||
|
||||
switch(type) {
|
||||
case 1: // Single bevel borders have 1x1 sides
|
||||
case BORDER_SINGLE: // Single bevel borders have 1x1 sides
|
||||
newBorderset->top = znew(uint32_t);
|
||||
newBorderset->left = znew(uint32_t);
|
||||
newBorderset->right = znew(uint32_t);
|
||||
|
|
@ -77,10 +79,10 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
// Fill with solid
|
||||
for (int j=0; j<size;j++) {
|
||||
for (int k=0; k<size;k++) {
|
||||
newBorderset->tl[PIXELSIZED(j, k, size)] = hl32;
|
||||
newBorderset->tr[PIXELSIZED(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
|
||||
newBorderset->bl[PIXELSIZED(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
|
||||
newBorderset->br[PIXELSIZED(j, k, size)] = ll32;
|
||||
newBorderset->tl[PIXEL(j, k, size)] = hl32;
|
||||
newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
|
||||
newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
|
||||
newBorderset->br[PIXEL(j, k, size)] = ll32;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -89,7 +91,7 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
break;
|
||||
|
||||
|
||||
case 2:
|
||||
case BORDER_DOUBLE:
|
||||
newBorderset->top = znew_n(uint32_t, size);
|
||||
newBorderset->left = znew_n(uint32_t, size);
|
||||
newBorderset->right = znew_n(uint32_t, size);
|
||||
|
|
@ -119,10 +121,10 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
// Blank corners...
|
||||
for (int i=0; i<size;i++) {
|
||||
for (int j=0; j<size;j++) {
|
||||
newBorderset->tl[PIXELSIZED(i, j, size)] = id;
|
||||
newBorderset->tr[PIXELSIZED(i, j, size)] = id;
|
||||
newBorderset->bl[PIXELSIZED(i, j, size)] = id;
|
||||
newBorderset->br[PIXELSIZED(i, j, size)] = id;
|
||||
newBorderset->tl[PIXEL(i, j, size)] = id;
|
||||
newBorderset->tr[PIXEL(i, j, size)] = id;
|
||||
newBorderset->bl[PIXEL(i, j, size)] = id;
|
||||
newBorderset->br[PIXEL(i, j, size)] = id;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -133,25 +135,25 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
// Solid bar parts
|
||||
for (int j=0; j<size; j++) {
|
||||
// Top left corner: Entire "bevel size" top rows are highlighted
|
||||
newBorderset->tl[PIXELSIZED(j, i, size)] = hl32;
|
||||
newBorderset->tl[PIXEL(j, i, size)] = hl32;
|
||||
// First "bevel size" top columns are highlighted
|
||||
newBorderset->tl[PIXELSIZED(i, j, size)] = hl32;
|
||||
newBorderset->tl[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Bottom Right corner: Entire "bevel size" last rows are lowlight
|
||||
newBorderset->br[PIXELSIZED(j, (size-1-i), size)] = ll32;
|
||||
newBorderset->br[PIXEL(j, (size-1-i), size)] = ll32;
|
||||
// Last "bevel size" columns are lowlight
|
||||
newBorderset->br[PIXELSIZED((size-1-i), j, size)] = ll32;
|
||||
newBorderset->br[PIXEL((size-1-i), j, size)] = ll32;
|
||||
|
||||
|
||||
// Bottom left corner: Entire "bevel size" last rows are lowlight
|
||||
newBorderset->bl[PIXELSIZED(j, (size-1-i), size)] = ll32;
|
||||
newBorderset->bl[PIXEL(j, (size-1-i), size)] = ll32;
|
||||
// First "bevel size" columns are highlight, except for the bottom right corner
|
||||
newBorderset->bl[PIXELSIZED(i, j, size)] = hl32;
|
||||
newBorderset->bl[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Top Right corner: Entire "bevel size" first rows are highlight
|
||||
newBorderset->tr[PIXELSIZED(j, i, size)] = hl32;
|
||||
newBorderset->tr[PIXEL(j, i, size)] = hl32;
|
||||
// Last "bevel size" columns are lowlight, except for the top left
|
||||
newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = ll32;
|
||||
newBorderset->tr[PIXEL((size-1-i), j, size)] = ll32;
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -162,27 +164,27 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
// Outer Corners
|
||||
// Bottom left corner:
|
||||
// First "bevel size" columns are highlight, except for the bottom right corner
|
||||
newBorderset->bl[PIXELSIZED(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
|
||||
newBorderset->bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
|
||||
|
||||
// Top Right corner:
|
||||
// Last "bevel size" columns are lowlight, except for the top left
|
||||
newBorderset->tr[PIXELSIZED((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
|
||||
newBorderset->tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
|
||||
|
||||
|
||||
// Inner Corners
|
||||
// Top left corner: Bottom right is all dark
|
||||
newBorderset->tl[PIXELSIZED((size-1-i), (size - 1 - j), size)] = ll32;
|
||||
newBorderset->tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
|
||||
|
||||
// Bottom Right corner: Top left is all light
|
||||
newBorderset->br[PIXELSIZED(i, j, size)] = hl32;
|
||||
newBorderset->br[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Top Right corner:
|
||||
// Interior bottom left is dark on top, light on bottom
|
||||
newBorderset->tr[PIXELSIZED(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
|
||||
newBorderset->tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
|
||||
|
||||
// Bottom Left corner:
|
||||
// Interior top right is dark on top, light on bottom
|
||||
newBorderset->bl[PIXELSIZED((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
|
||||
newBorderset->bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
|
||||
|
||||
|
||||
|
||||
|
|
@ -196,7 +198,31 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
|
||||
break;
|
||||
|
||||
case 3: // Sunken Single bevel borders have 1x1 sides
|
||||
case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour
|
||||
newBorderset->top = znew(uint32_t);
|
||||
newBorderset->left = znew(uint32_t);
|
||||
newBorderset->right = znew(uint32_t);
|
||||
newBorderset->bottom = znew(uint32_t);
|
||||
*newBorderset->top = id;
|
||||
*newBorderset->left = id;
|
||||
*newBorderset->right = id;
|
||||
*newBorderset->bottom = id;
|
||||
|
||||
// Fill with solid
|
||||
for (int j=0; j<size;j++) {
|
||||
for (int k=0; k<size;k++) {
|
||||
newBorderset->tl[PIXEL(j, k, size)] = id;
|
||||
newBorderset->tr[PIXEL(size - 1 - j, k, size)] = id;
|
||||
newBorderset->bl[PIXEL(size - 1 -j, k, size)] = id;
|
||||
newBorderset->br[PIXEL(j, k, size)] = id;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
break;
|
||||
|
||||
case BORDER_INSET: // Sunken Single bevel borders have 1x1 sides
|
||||
newBorderset->top = znew(uint32_t);
|
||||
newBorderset->left = znew(uint32_t);
|
||||
newBorderset->right = znew(uint32_t);
|
||||
|
|
@ -209,10 +235,10 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
// Fill with solid
|
||||
for (int j=0; j<size;j++) {
|
||||
for (int k=0; k<size;k++) {
|
||||
newBorderset->tl[PIXELSIZED(j, k, size)] = ll32;
|
||||
newBorderset->tr[PIXELSIZED(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
|
||||
newBorderset->bl[PIXELSIZED(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
|
||||
newBorderset->br[PIXELSIZED(j, k, size)] = hl32;
|
||||
newBorderset->tl[PIXEL(j, k, size)] = ll32;
|
||||
newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
|
||||
newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
|
||||
newBorderset->br[PIXEL(j, k, size)] = hl32;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -224,6 +250,118 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
|
|||
return newBorderset;
|
||||
}
|
||||
|
||||
|
||||
struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw)
|
||||
{
|
||||
struct bufferset * bufferset = znew(struct bufferset);
|
||||
|
||||
bufferset->border_width = bw;
|
||||
if (borderset->type == BORDER_DOUBLE) {
|
||||
struct lab_data_buffer *ttexture_buffer =
|
||||
buffer_create_from_data(borderset->top, 1, bw, 4);
|
||||
bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *ltexture_buffer =
|
||||
buffer_create_from_data(borderset->left, bw, 1, 4*bw);
|
||||
bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *rtexture_buffer =
|
||||
buffer_create_from_data(borderset->right, bw, 1, 4*bw);
|
||||
bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *btexture_buffer =
|
||||
buffer_create_from_data(borderset->bottom, 1, bw, 4);
|
||||
bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
|
||||
|
||||
|
||||
} else {
|
||||
struct lab_data_buffer *ttexture_buffer =
|
||||
buffer_create_from_data(borderset->top, 1, 1, 4);
|
||||
bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *ltexture_buffer =
|
||||
buffer_create_from_data(borderset->left, 1, 1, 4);
|
||||
bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *rtexture_buffer =
|
||||
buffer_create_from_data(borderset->right, 1, 1, 4);
|
||||
bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *btexture_buffer =
|
||||
buffer_create_from_data(borderset->bottom, 1, 1, 4);
|
||||
bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
|
||||
}
|
||||
|
||||
|
||||
struct lab_data_buffer *tltexture_buffer =
|
||||
buffer_create_from_data(borderset->tl, bw, bw, 4*bw);
|
||||
bufferset->tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *trtexture_buffer =
|
||||
buffer_create_from_data(borderset->tr, bw, bw, 4*bw);
|
||||
bufferset->tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *bltexture_buffer =
|
||||
buffer_create_from_data(borderset->bl, bw, bw, 4*bw);
|
||||
bufferset->bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *brtexture_buffer =
|
||||
buffer_create_from_data(borderset->br, bw, bw, 4*bw);
|
||||
bufferset->br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
|
||||
|
||||
return bufferset;
|
||||
}
|
||||
|
||||
void renderBufferset(struct bufferset *bufferset, int width, int height, int y)
|
||||
{
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->top,
|
||||
width - 2 * bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->top->node,
|
||||
bufferset->border_width,y);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->bottom,
|
||||
width - 2 * bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->bottom->node,
|
||||
bufferset->border_width, y+height - bufferset->border_width);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->left,
|
||||
bufferset->border_width, height - bufferset->border_width * 2);
|
||||
wlr_scene_node_set_position(&bufferset->left->node,
|
||||
0, bufferset->border_width+y);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->right,
|
||||
bufferset->border_width, height - bufferset->border_width * 2);
|
||||
wlr_scene_node_set_position(&bufferset->right->node,
|
||||
width - bufferset->border_width, y+ bufferset->border_width);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->tl,
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->tl->node,
|
||||
0,y);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->tr,
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->tr->node,
|
||||
width-bufferset->border_width, y);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->br,
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->br->node,
|
||||
width-bufferset->border_width , y+height-bufferset->border_width);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->bl,
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->bl->node,
|
||||
0, height-bufferset->border_width+y);
|
||||
|
||||
}
|
||||
|
||||
void clearBorderCache(struct borderset * borderset)
|
||||
{
|
||||
if (borderset == NULL)
|
||||
|
|
|
|||
|
|
@ -7,12 +7,12 @@
|
|||
#include "common/macros.h"
|
||||
#include "common/borderset.h"
|
||||
#include "buffer.h"
|
||||
#include <stdio.h>
|
||||
|
||||
struct border_scene {
|
||||
struct wlr_scene_tree *tree;
|
||||
struct wlr_scene_rect *top, *bottom, *left, *right;
|
||||
struct wlr_scene_buffer *tlcorner, *trcorner, *blcorner, *brcorner,
|
||||
*ttexture, *ltexture, *rtexture, *btexture;
|
||||
struct bufferset * texturedBorders;
|
||||
};
|
||||
|
||||
static void
|
||||
|
|
@ -42,77 +42,23 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
|
|||
struct border_scene *border = &rect->borders[i];
|
||||
float *color = opts->border_colors[i];
|
||||
border->tree = lab_wlr_scene_tree_create(rect->tree);
|
||||
// Beveled mode 0 = normal outline
|
||||
// Beveled mode 1 = full bevel with sharp internal corners
|
||||
if (opts->beveled > 0) {
|
||||
|
||||
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
|
||||
if (opts->beveled) {
|
||||
float r = color[0];
|
||||
float g = color[1];
|
||||
float b = color[2];
|
||||
float a = color[3];
|
||||
int bw = rect->border_width;
|
||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
|
||||
struct lab_data_buffer *ttexture_buffer =
|
||||
buffer_create_from_data(renderedborders->top, 1, 1, 4);
|
||||
border->ttexture = wlr_scene_buffer_create(border->tree, &ttexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *ltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->left, 1, 1, 4);
|
||||
border->ltexture = wlr_scene_buffer_create(border->tree, <exture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *rtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->right, 1, 1, 4);
|
||||
border->rtexture = wlr_scene_buffer_create(border->tree, &rtexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *btexture_buffer =
|
||||
buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
|
||||
border->btexture = wlr_scene_buffer_create(border->tree, &btexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *tltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
|
||||
border->tlcorner = wlr_scene_buffer_create(border->tree, &tltexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *trtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
|
||||
border->trcorner = wlr_scene_buffer_create(border->tree, &trtexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *bltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
|
||||
border->blcorner = wlr_scene_buffer_create(border->tree, &bltexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *brtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
|
||||
border->brcorner = wlr_scene_buffer_create(border->tree, &brtexture_buffer->base);
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
|
||||
border->texturedBorders = generateBufferset(border->tree, renderedborders, bw);
|
||||
} else {
|
||||
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
|
||||
border->tlcorner=NULL;
|
||||
border->trcorner=NULL;
|
||||
border->blcorner=NULL;
|
||||
border->brcorner=NULL;
|
||||
border->texturedBorders = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -156,56 +102,8 @@ resize_border(struct border_scene *border, int border_width, int width, int heig
|
|||
wlr_scene_rect_set_size(border->bottom, width, border_width);
|
||||
wlr_scene_rect_set_size(border->left, border_width, height - border_width * 2);
|
||||
wlr_scene_rect_set_size(border->right, border_width, height - border_width * 2);
|
||||
|
||||
if (border->tlcorner != NULL) {
|
||||
wlr_scene_buffer_set_dest_size(border->ttexture,
|
||||
width, border_width);
|
||||
wlr_scene_node_set_position(&border->ttexture->node,
|
||||
0,0);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(border->btexture,
|
||||
width, border_width);
|
||||
wlr_scene_node_set_position(&border->btexture->node,
|
||||
0, height - border_width);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(border->ltexture,
|
||||
border_width, height - border_width * 2);
|
||||
wlr_scene_node_set_position(&border->ltexture->node,
|
||||
0, border_width);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(border->rtexture,
|
||||
border_width, height - border_width * 2);
|
||||
wlr_scene_node_set_position(&border->rtexture->node,
|
||||
width - border_width, border_width);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(border->tlcorner,
|
||||
border_width, border_width);
|
||||
wlr_scene_node_set_position(&border->tlcorner->node,
|
||||
0,0);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(border->trcorner,
|
||||
border_width, border_width);
|
||||
wlr_scene_node_set_position(&border->trcorner->node,
|
||||
width-border_width, 0);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(border->brcorner,
|
||||
border_width, border_width);
|
||||
wlr_scene_node_set_position(&border->brcorner->node,
|
||||
width-border_width , height-border_width);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(border->blcorner,
|
||||
border_width, border_width);
|
||||
wlr_scene_node_set_position(&border->blcorner->node,
|
||||
0, height-border_width);
|
||||
|
||||
|
||||
if (border->texturedBorders != NULL) {
|
||||
renderBufferset(border->texturedBorders, width, height, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ update_preview_outlines(struct view *view)
|
|||
},
|
||||
.nr_borders = 3,
|
||||
.border_width = theme->osd_window_switcher_preview_border_width,
|
||||
.beveled = 1, // Checked
|
||||
.beveled = true,
|
||||
};
|
||||
rect = lab_scene_rect_create(&server.scene->tree, &opts);
|
||||
wlr_scene_node_place_above(&rect->tree->node,
|
||||
|
|
|
|||
|
|
@ -120,7 +120,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
|
|||
.bg_color = bg_color,
|
||||
.width = w,
|
||||
.height = h,
|
||||
.beveled = 1,
|
||||
.beveled = true,
|
||||
};
|
||||
lab_scene_rect_create(osd_output->tree, &bg_opts);
|
||||
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ cycle_osd_scroll_init(struct cycle_osd_output *osd_output, struct wlr_box bar_ar
|
|||
.bg_color = bg_color,
|
||||
.width = bar_area.width,
|
||||
.height = bar_area.height * nr_visible_rows / nr_rows,
|
||||
.beveled = 1,
|
||||
.beveled = true,
|
||||
};
|
||||
scroll->bar = lab_scene_rect_create(scroll->bar_tree, &scrollbar_opts);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -150,7 +150,7 @@ create_item_scene(struct wlr_scene_tree *parent, struct view *view,
|
|||
.bg_color = switcher_theme->item_active_bg_color,
|
||||
.width = switcher_theme->item_width,
|
||||
.height = switcher_theme->item_height,
|
||||
.beveled = 1,
|
||||
.beveled = true,
|
||||
};
|
||||
item->active_bg = lab_scene_rect_create(tree, &opts);
|
||||
|
||||
|
|
@ -283,7 +283,7 @@ cycle_osd_thumbnail_init(struct cycle_osd_output *osd_output)
|
|||
.bg_color = theme->osd_bg_color,
|
||||
.width = items_width + 2 * padding,
|
||||
.height = items_height + 2 * padding,
|
||||
.beveled = 1,
|
||||
.beveled = true,
|
||||
};
|
||||
struct lab_scene_rect *bg =
|
||||
lab_scene_rect_create(osd_output->tree, &bg_opts);
|
||||
|
|
|
|||
113
src/menu/menu.c
113
src/menu/menu.c
|
|
@ -169,7 +169,7 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
|
|||
{
|
||||
struct menu *menu = item->parent;
|
||||
struct theme *theme = rc.theme;
|
||||
struct wlr_scene_buffer *top, *left, *right, *bottom, *tl, *tr, *bl, *br;
|
||||
struct bufferset * bufferset;
|
||||
|
||||
/* Tree to hold background and label buffers */
|
||||
struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(item->tree);
|
||||
|
|
@ -203,42 +203,8 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
|
|||
|
||||
|
||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, 3, 0);
|
||||
struct lab_data_buffer *ttexture_buffer =
|
||||
buffer_create_from_data(renderedborders->top, 1, 1, 4);
|
||||
top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *ltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->left, 1, 1, 4);
|
||||
left = wlr_scene_buffer_create(tree, <exture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *rtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->right, 1, 1, 4);
|
||||
right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *btexture_buffer =
|
||||
buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
|
||||
bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *tltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
|
||||
tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *trtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
|
||||
tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *bltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
|
||||
bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *brtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
|
||||
br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
|
||||
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_INSET, 0);
|
||||
bufferset = generateBufferset(tree, renderedborders, bw);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -275,55 +241,7 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
|
|||
|
||||
|
||||
if (rc.theme->beveled_border && state) {
|
||||
|
||||
int height = theme->menu_item_height;
|
||||
|
||||
wlr_scene_buffer_set_dest_size(top,
|
||||
bg_width, bw);
|
||||
wlr_scene_node_set_position(&top->node,
|
||||
0,0);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bottom,
|
||||
bg_width, bw);
|
||||
wlr_scene_node_set_position(&bottom->node,
|
||||
0, height - bw);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(left,
|
||||
bw, height - bw * 2);
|
||||
wlr_scene_node_set_position(&left->node,
|
||||
0, bw);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(right,
|
||||
bw, height - bw * 2);
|
||||
wlr_scene_node_set_position(&right->node,
|
||||
bg_width - bw, bw);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(tl,
|
||||
bw, bw);
|
||||
wlr_scene_node_set_position(&tl->node,
|
||||
0,0);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(tr,
|
||||
bw, bw);
|
||||
wlr_scene_node_set_position(&tr->node,
|
||||
bg_width-bw, 0);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(br,
|
||||
bw, bw);
|
||||
wlr_scene_node_set_position(&br->node,
|
||||
bg_width-bw , height-bw);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bl,
|
||||
bw, bw);
|
||||
wlr_scene_node_set_position(&bl->node,
|
||||
0, height-bw);
|
||||
renderBufferset(bufferset, bg_width, theme->menu_item_height, 0);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -446,6 +364,8 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
|
|||
assert(menuitem->type == LAB_MENU_TITLE);
|
||||
struct menu *menu = menuitem->parent;
|
||||
struct theme *theme = rc.theme;
|
||||
struct bufferset * bufferset;
|
||||
|
||||
float *bg_color = theme->menu_title_bg_color;
|
||||
float *text_color = theme->menu_title_text_color;
|
||||
|
||||
|
|
@ -464,6 +384,21 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
|
|||
wlr_log(WLR_ERROR, "not enough space for menu title");
|
||||
goto error;
|
||||
}
|
||||
|
||||
|
||||
int bw = theme->menu_border_width;
|
||||
if (rc.theme->beveled_border) {
|
||||
float r = bg_color[0];
|
||||
float g = bg_color[1];
|
||||
float b = bg_color[2];
|
||||
float a = bg_color[3];
|
||||
|
||||
|
||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
|
||||
bufferset = generateBufferset(menuitem->tree, renderedborders, bw);
|
||||
}
|
||||
|
||||
|
||||
/* Background */
|
||||
lab_wlr_scene_rect_create(menuitem->normal_tree,
|
||||
|
|
@ -493,6 +428,10 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
|
|||
int title_y = (theme->menu_header_height - title_font_buffer->height) / 2;
|
||||
wlr_scene_node_set_position(&title_font_buffer->scene_buffer->node,
|
||||
title_x, title_y);
|
||||
|
||||
if (rc.theme->beveled_border) {
|
||||
renderBufferset(bufferset, bg_width, theme->menu_item_height, 0);
|
||||
}
|
||||
error:
|
||||
wlr_scene_node_set_position(&menuitem->tree->node,
|
||||
theme->menu_border_width, *item_y);
|
||||
|
|
@ -565,7 +504,7 @@ menu_create_scene(struct menu *menu)
|
|||
.border_width = theme->menu_border_width,
|
||||
.width = menu->size.width,
|
||||
.height = menu->size.height,
|
||||
.beveled = 1,
|
||||
.beveled = true,
|
||||
};
|
||||
struct lab_scene_rect *bg_rect =
|
||||
lab_scene_rect_create(menu->scene_tree, &opts);
|
||||
|
|
|
|||
|
|
@ -61,44 +61,8 @@ resize_indicator_init(struct view *view)
|
|||
int bw = rc.theme->osd_border_width;
|
||||
|
||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);
|
||||
struct lab_data_buffer *ttexture_buffer =
|
||||
buffer_create_from_data(renderedborders->top, 1, 1, 4);
|
||||
indicator->top = wlr_scene_buffer_create(indicator->tree, &ttexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *ltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->left, 1, 1, 4);
|
||||
indicator->left = wlr_scene_buffer_create(indicator->tree, <exture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *rtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->right, 1, 1, 4);
|
||||
indicator->right = wlr_scene_buffer_create(indicator->tree, &rtexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *btexture_buffer =
|
||||
buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
|
||||
indicator->bottom = wlr_scene_buffer_create(indicator->tree, &btexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *tltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
|
||||
indicator->tl = wlr_scene_buffer_create(indicator->tree, &tltexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *trtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
|
||||
indicator->tr = wlr_scene_buffer_create(indicator->tree, &trtexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *bltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
|
||||
indicator->bl = wlr_scene_buffer_create(indicator->tree, &bltexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *brtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
|
||||
indicator->br = wlr_scene_buffer_create(indicator->tree, &brtexture_buffer->base);
|
||||
|
||||
|
||||
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
|
||||
indicator->texturedBorders = generateBufferset(indicator->tree, renderedborders, bw);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -171,58 +135,8 @@ resize_indicator_set_size(struct resize_indicator *indicator, int width)
|
|||
indicator->width - 2 * rc.theme->osd_border_width,
|
||||
indicator->height - 2 * rc.theme->osd_border_width);
|
||||
|
||||
if (rc.theme->beveled_border) {
|
||||
|
||||
int height = indicator->height;
|
||||
int border_width = rc.theme->osd_border_width;
|
||||
|
||||
wlr_scene_buffer_set_dest_size(indicator->top,
|
||||
indicator->width, border_width);
|
||||
wlr_scene_node_set_position(&indicator->top->node,
|
||||
0,0);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(indicator->bottom,
|
||||
indicator->width, border_width);
|
||||
wlr_scene_node_set_position(&indicator->bottom->node,
|
||||
0, height - border_width);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(indicator->left,
|
||||
border_width, height - border_width * 2);
|
||||
wlr_scene_node_set_position(&indicator->left->node,
|
||||
0, border_width);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(indicator->right,
|
||||
border_width, height - border_width * 2);
|
||||
wlr_scene_node_set_position(&indicator->right->node,
|
||||
indicator->width - border_width, border_width);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(indicator->tl,
|
||||
border_width, border_width);
|
||||
wlr_scene_node_set_position(&indicator->tl->node,
|
||||
0,0);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(indicator->tr,
|
||||
border_width, border_width);
|
||||
wlr_scene_node_set_position(&indicator->tr->node,
|
||||
indicator->width-border_width, 0);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(indicator->br,
|
||||
border_width, border_width);
|
||||
wlr_scene_node_set_position(&indicator->br->node,
|
||||
indicator->width-border_width , height-border_width);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(indicator->bl,
|
||||
border_width, border_width);
|
||||
wlr_scene_node_set_position(&indicator->bl->node,
|
||||
0, height-border_width);
|
||||
|
||||
if (rc.theme->beveled_border) {
|
||||
renderBufferset(indicator->texturedBorders, indicator->width, indicator->height, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -63,56 +63,9 @@ ssd_border_create(struct ssd *ssd)
|
|||
float a = color[3];
|
||||
|
||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, 2, bevelSize);
|
||||
|
||||
struct lab_data_buffer *ttexture_buffer =
|
||||
buffer_create_from_data(renderedborders->top, 1,theme->border_width,
|
||||
4);
|
||||
subtree->ttexture = wlr_scene_buffer_create(parent, &ttexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *btexture_buffer =
|
||||
buffer_create_from_data(renderedborders->bottom, 1,theme->border_width,
|
||||
4);
|
||||
subtree->btexture = wlr_scene_buffer_create(parent, &btexture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *ltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->left, theme->border_width, 1,
|
||||
4*theme->border_width);
|
||||
subtree->ltexture = wlr_scene_buffer_create(parent, <exture_buffer->base);
|
||||
|
||||
|
||||
struct lab_data_buffer *rtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->right, theme->border_width, 1,
|
||||
4*theme->border_width);
|
||||
subtree->rtexture = wlr_scene_buffer_create(parent, &rtexture_buffer->base);
|
||||
|
||||
|
||||
|
||||
struct lab_data_buffer *tltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->tl, theme->border_width, theme->border_width,
|
||||
4*theme->border_width);
|
||||
subtree->tlcorner = wlr_scene_buffer_create(parent, &tltexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *trtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->tr, theme->border_width, theme->border_width,
|
||||
4*theme->border_width);
|
||||
subtree->trcorner = wlr_scene_buffer_create(parent, &trtexture_buffer->base);
|
||||
|
||||
|
||||
|
||||
struct lab_data_buffer *bltexture_buffer =
|
||||
buffer_create_from_data(renderedborders->bl, theme->border_width, theme->border_width,
|
||||
4*theme->border_width);
|
||||
subtree->blcorner = wlr_scene_buffer_create(parent, &bltexture_buffer->base);
|
||||
|
||||
struct lab_data_buffer *brtexture_buffer =
|
||||
buffer_create_from_data(renderedborders->br, theme->border_width, theme->border_width,
|
||||
4*theme->border_width);
|
||||
subtree->brcorner = wlr_scene_buffer_create(parent, &brtexture_buffer->base);
|
||||
} else {
|
||||
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_DOUBLE, bevelSize);
|
||||
subtree->texturedBorders = generateBufferset(subtree->tree, renderedborders, bw);
|
||||
} else {
|
||||
subtree->left = lab_wlr_scene_rect_create(parent,
|
||||
theme->border_width, height, color);
|
||||
|
||||
|
|
@ -220,47 +173,7 @@ ssd_border_update(struct ssd *ssd)
|
|||
|
||||
|
||||
if (theme->beveled_border) {
|
||||
wlr_scene_buffer_set_dest_size(subtree->ttexture,
|
||||
full_width, theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->ttexture->node,
|
||||
0, -(ssd->titlebar.height + theme->border_width));
|
||||
|
||||
wlr_scene_buffer_set_dest_size(subtree->rtexture,
|
||||
theme->border_width, side_height+(ssd->titlebar.height + theme->border_width));
|
||||
wlr_scene_node_set_position(&subtree->rtexture->node,
|
||||
theme->border_width + width, -(ssd->titlebar.height + theme->border_width));
|
||||
|
||||
wlr_scene_buffer_set_dest_size(subtree->btexture,
|
||||
full_width, theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->btexture->node,
|
||||
0, height);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(subtree->ltexture,
|
||||
theme->border_width, side_height+(ssd->titlebar.height + theme->border_width));
|
||||
wlr_scene_node_set_position(&subtree->ltexture->node,
|
||||
0, -(ssd->titlebar.height + theme->border_width));
|
||||
|
||||
wlr_scene_buffer_set_dest_size(subtree->tlcorner,
|
||||
theme->border_width, theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->tlcorner->node,
|
||||
0, -(ssd->titlebar.height + theme->border_width));
|
||||
|
||||
wlr_scene_buffer_set_dest_size(subtree->trcorner,
|
||||
theme->border_width, theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->trcorner->node,
|
||||
theme->border_width + width, -(ssd->titlebar.height + theme->border_width));
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(subtree->brcorner,
|
||||
theme->border_width, theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->brcorner->node,
|
||||
theme->border_width + width, height);
|
||||
|
||||
|
||||
wlr_scene_buffer_set_dest_size(subtree->blcorner,
|
||||
theme->border_width, theme->border_width);
|
||||
wlr_scene_node_set_position(&subtree->blcorner->node,
|
||||
0, height);
|
||||
renderBufferset(subtree->texturedBorders, full_width, side_height+(ssd->titlebar.height + 2*theme->border_width), -ssd->titlebar.height-theme->border_width);
|
||||
} else {
|
||||
wlr_scene_rect_set_size(subtree->left,
|
||||
theme->border_width, side_height);
|
||||
|
|
|
|||
|
|
@ -532,7 +532,7 @@ static void
|
|||
theme_builtin(struct theme *theme)
|
||||
{
|
||||
theme->border_width = 1;
|
||||
theme->beveled_border = FALSE;
|
||||
theme->beveled_border = false;
|
||||
theme->border_bevel_width=0;
|
||||
theme->window_titlebar_padding_height = 0;
|
||||
theme->window_titlebar_padding_width = 0;
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ _osd_update(void)
|
|||
float a = theme->osd_border_color[3];
|
||||
|
||||
uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, 1, 0);
|
||||
struct borderset * renderedborders = getBorders(colour32, bw, BORDER_SINGLE, 0);
|
||||
|
||||
|
||||
cairo_surface_t* top = cairo_image_surface_create_for_data((unsigned char *)renderedborders->top, CAIRO_FORMAT_ARGB32, 1, 1, 4);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue