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Bevels on selected menu items; support for sunken bevel rendering
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0be9082ea8
commit
90e652a8a1
2 changed files with 135 additions and 3 deletions
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@ -194,6 +194,30 @@ struct borderset * createBuffer(uint32_t id, int size, int type, int bevelSize)
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break;
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case 3: // Sunken Single bevel borders have 1x1 sides
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = ll32;
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*newBorderset->left = ll32;
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*newBorderset->right = hl32;
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*newBorderset->bottom = hl32;
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXELSIZED(j, k, size)] = ll32;
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newBorderset->tr[PIXELSIZED(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->bl[PIXELSIZED(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->br[PIXELSIZED(j, k, size)] = hl32;
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}
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}
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break;
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}
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114
src/menu/menu.c
114
src/menu/menu.c
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@ -32,6 +32,8 @@
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#include "translate.h"
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#include "view.h"
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#include "workspaces.h"
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#include "common/borderset.h"
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#include "buffer.h"
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#define PIPEMENU_MAX_BUF_SIZE 1048576 /* 1 MiB */
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#define PIPEMENU_TIMEOUT_IN_MS 4000 /* 4 seconds */
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@ -163,10 +165,11 @@ item_create(struct menu *menu, const char *text, const char *icon_name, bool sho
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static struct wlr_scene_tree *
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item_create_scene_for_state(struct menuitem *item, float *text_color,
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float *bg_color)
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float *bg_color, int state)
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{
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struct menu *menu = item->parent;
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struct theme *theme = rc.theme;
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struct wlr_scene_buffer *top, *left, *right, *bottom, *tl, *tr, *bl, *br;
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/* Tree to hold background and label buffers */
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struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(item->tree);
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@ -191,6 +194,57 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
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/* Create background */
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lab_wlr_scene_rect_create(tree, bg_width, theme->menu_item_height, bg_color);
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int bw = theme->menu_border_width;
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if (rc.theme->beveled_border && state) {
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float r = bg_color[0];
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float g = bg_color[1];
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float b = bg_color[2];
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float a = bg_color[3];
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uint32_t colour32 = (uint32_t)(a*255) << 24 | (uint32_t)(r*255) << 16 | (uint32_t)(g*255) << 8 | (uint32_t)(b*255);
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struct borderset * renderedborders = getBorders(colour32, bw, 3, 0);
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struct lab_data_buffer *ttexture_buffer =
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buffer_create_from_data(renderedborders->top, 1, 1, 4);
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top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
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struct lab_data_buffer *ltexture_buffer =
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buffer_create_from_data(renderedborders->left, 1, 1, 4);
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left = wlr_scene_buffer_create(tree, <exture_buffer->base);
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struct lab_data_buffer *rtexture_buffer =
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buffer_create_from_data(renderedborders->right, 1, 1, 4);
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right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
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struct lab_data_buffer *btexture_buffer =
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buffer_create_from_data(renderedborders->bottom, 1, 1, 4);
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bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
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struct lab_data_buffer *tltexture_buffer =
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buffer_create_from_data(renderedborders->tl, bw, bw, 4*bw);
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tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
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struct lab_data_buffer *trtexture_buffer =
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buffer_create_from_data(renderedborders->tr, bw, bw, 4*bw);
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tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
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struct lab_data_buffer *bltexture_buffer =
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buffer_create_from_data(renderedborders->bl, bw, bw, 4*bw);
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bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
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struct lab_data_buffer *brtexture_buffer =
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buffer_create_from_data(renderedborders->br, bw, bw, 4*bw);
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br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
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}
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/* Create icon */
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bool show_app_icon = !strcmp(item->parent->id, "client-list-combined-menu")
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&& item->client_list_view;
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@ -218,6 +272,60 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
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int x = theme->menu_items_padding_x + icon_width;
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int y = (theme->menu_item_height - label_buffer->height) / 2;
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wlr_scene_node_set_position(&label_buffer->scene_buffer->node, x, y);
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if (rc.theme->beveled_border && state) {
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int height = theme->menu_item_height;
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wlr_scene_buffer_set_dest_size(top,
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bg_width, bw);
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wlr_scene_node_set_position(&top->node,
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0,0);
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wlr_scene_buffer_set_dest_size(bottom,
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bg_width, bw);
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wlr_scene_node_set_position(&bottom->node,
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0, height - bw);
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wlr_scene_buffer_set_dest_size(left,
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bw, height - bw * 2);
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wlr_scene_node_set_position(&left->node,
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0, bw);
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wlr_scene_buffer_set_dest_size(right,
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bw, height - bw * 2);
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wlr_scene_node_set_position(&right->node,
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bg_width - bw, bw);
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wlr_scene_buffer_set_dest_size(tl,
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bw, bw);
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wlr_scene_node_set_position(&tl->node,
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0,0);
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wlr_scene_buffer_set_dest_size(tr,
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bw, bw);
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wlr_scene_node_set_position(&tr->node,
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bg_width-bw, 0);
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wlr_scene_buffer_set_dest_size(br,
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bw, bw);
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wlr_scene_node_set_position(&br->node,
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bg_width-bw , height-bw);
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wlr_scene_buffer_set_dest_size(bl,
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bw, bw);
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wlr_scene_node_set_position(&bl->node,
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0, height-bw);
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}
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if (!item->arrow) {
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return tree;
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@ -252,10 +360,10 @@ item_create_scene(struct menuitem *menuitem, int *item_y)
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/* Create scenes for unselected/selected states */
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menuitem->normal_tree = item_create_scene_for_state(menuitem,
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theme->menu_items_text_color,
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theme->menu_items_bg_color);
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theme->menu_items_bg_color, 0);
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menuitem->selected_tree = item_create_scene_for_state(menuitem,
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theme->menu_items_active_text_color,
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theme->menu_items_active_bg_color);
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theme->menu_items_active_bg_color, 1);
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/* Hide selected state */
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wlr_scene_node_set_enabled(&menuitem->selected_tree->node, false);
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