tree-wide: use die_if_null() for wlr_scene alloc failures
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wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:

 - sending a wayland protocol error
 - exiting labwc with an error
 - segfault (no NULL check at all)

Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.

For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
This commit is contained in:
John Lindgren 2026-02-23 16:34:36 -05:00 committed by Johan Malm
parent c4effef0ec
commit 16c5373be5
27 changed files with 155 additions and 141 deletions

View file

@ -4,6 +4,7 @@
#include <stdbool.h>
struct wlr_buffer;
struct wlr_scene_node;
struct wlr_surface;
struct wlr_scene_output;
@ -11,6 +12,13 @@ struct wlr_output_state;
struct wlr_surface *lab_wlr_surface_from_node(struct wlr_scene_node *node);
/* variants of wlr_scene_*_create() functions that don't return NULL */
struct wlr_scene_tree *lab_wlr_scene_tree_create(struct wlr_scene_tree *parent);
struct wlr_scene_rect *lab_wlr_scene_rect_create(struct wlr_scene_tree *parent,
int width, int height, const float color[static 4]);
struct wlr_scene_buffer *lab_wlr_scene_buffer_create(
struct wlr_scene_tree *parent, struct wlr_buffer *buffer);
/**
* lab_get_prev_node - return previous (sibling) node
* @node: node to find the previous node from

View file

@ -3,6 +3,7 @@
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
struct border_scene {
struct wlr_scene_tree *tree;
@ -26,20 +27,20 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
rect->border_width = opts->border_width;
rect->nr_borders = opts->nr_borders;
rect->borders = znew_n(rect->borders[0], opts->nr_borders);
rect->tree = wlr_scene_tree_create(parent);
rect->tree = lab_wlr_scene_tree_create(parent);
if (opts->bg_color) {
rect->fill = wlr_scene_rect_create(rect->tree, 0, 0, opts->bg_color);
rect->fill = lab_wlr_scene_rect_create(rect->tree, 0, 0, opts->bg_color);
}
for (int i = 0; i < rect->nr_borders; i++) {
struct border_scene *border = &rect->borders[i];
float *color = opts->border_colors[i];
border->tree = wlr_scene_tree_create(rect->tree);
border->top = wlr_scene_rect_create(border->tree, 0, 0, color);
border->right = wlr_scene_rect_create(border->tree, 0, 0, color);
border->bottom = wlr_scene_rect_create(border->tree, 0, 0, color);
border->left = wlr_scene_rect_create(border->tree, 0, 0, color);
border->tree = lab_wlr_scene_tree_create(rect->tree);
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0, color);
}
rect->node_destroy.notify = handle_node_destroy;

View file

@ -5,6 +5,7 @@
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
#include "common/mem.h"
#include "magnifier.h"
#include "output.h"
@ -24,6 +25,34 @@ lab_wlr_surface_from_node(struct wlr_scene_node *node)
return NULL;
}
struct wlr_scene_tree *
lab_wlr_scene_tree_create(struct wlr_scene_tree *parent)
{
struct wlr_scene_tree *tree = wlr_scene_tree_create(parent);
die_if_null(tree);
return tree;
}
struct wlr_scene_rect *
lab_wlr_scene_rect_create(struct wlr_scene_tree *parent,
int width, int height, const float color[static 4])
{
struct wlr_scene_rect *rect =
wlr_scene_rect_create(parent, width, height, color);
die_if_null(rect);
return rect;
}
struct wlr_scene_buffer *
lab_wlr_scene_buffer_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer)
{
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_create(parent, buffer);
die_if_null(scene_buffer);
return scene_buffer;
}
struct wlr_scene_node *
lab_wlr_scene_get_prev_node(struct wlr_scene_node *node)
{

View file

@ -231,7 +231,7 @@ preview_selected_view(struct view *view)
cycle->preview_node = &view->scene_tree->node;
/* Create a dummy node at the original place of the previewed window */
struct wlr_scene_rect *dummy_rect = wlr_scene_rect_create(
struct wlr_scene_rect *dummy_rect = lab_wlr_scene_rect_create(
cycle->preview_node->parent, 0, 0, (float [4]) {0});
wlr_scene_node_place_below(&dummy_rect->node, cycle->preview_node);
wlr_scene_node_set_enabled(&dummy_rect->node, false);

View file

@ -9,6 +9,7 @@
#include "common/lab-scene-rect.h"
#include "common/list.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "common/string-helpers.h"
#include "config/rcxml.h"
#include "cycle.h"
@ -108,7 +109,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
int h = workspace_name_h + nr_visible_views * switcher_theme->item_height
+ 2 * padding;
osd_output->tree = wlr_scene_tree_create(output->cycle_osd_tree);
osd_output->tree = lab_wlr_scene_tree_create(output->cycle_osd_tree);
float *text_color = theme->osd_label_text_color;
float *bg_color = theme->osd_bg_color;
@ -161,7 +162,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
float *active_bg_color = switcher_theme->item_active_bg_color;
float *active_border_color = switcher_theme->item_active_border_color;
osd_output->items_tree = wlr_scene_tree_create(osd_output->tree);
osd_output->items_tree = lab_wlr_scene_tree_create(osd_output->tree);
/* Draw text for each node */
struct view *view;
@ -169,7 +170,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
struct cycle_osd_classic_item *item = znew(*item);
wl_list_append(&osd_output->items, &item->base.link);
item->base.view = view;
item->base.tree = wlr_scene_tree_create(osd_output->items_tree);
item->base.tree = lab_wlr_scene_tree_create(osd_output->items_tree);
node_descriptor_create(&item->base.tree->node,
LAB_NODE_CYCLE_OSD_ITEM, NULL, item);
/*
@ -191,8 +192,8 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
int x = padding
+ switcher_theme->item_active_border_width
+ switcher_theme->item_padding_x;
item->normal_tree = wlr_scene_tree_create(item->base.tree);
item->active_tree = wlr_scene_tree_create(item->base.tree);
item->normal_tree = lab_wlr_scene_tree_create(item->base.tree);
item->active_tree = lab_wlr_scene_tree_create(item->base.tree);
wlr_scene_node_set_enabled(&item->active_tree->node, false);
/* Highlight around selected window's item */
@ -209,7 +210,7 @@ cycle_osd_classic_init(struct cycle_osd_output *osd_output)
wlr_scene_node_set_position(&highlight_rect->tree->node, padding, y);
/* hitbox for mouse clicks */
struct wlr_scene_rect *hitbox = wlr_scene_rect_create(item->base.tree,
struct wlr_scene_rect *hitbox = lab_wlr_scene_rect_create(item->base.tree,
w - 2 * padding, switcher_theme->item_height, (float[4]) {0});
wlr_scene_node_set_position(&hitbox->node, padding, y);

View file

@ -2,6 +2,7 @@
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "common/lab-scene-rect.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "cycle.h"
#include "output.h"
@ -23,7 +24,7 @@ cycle_osd_scroll_init(struct cycle_osd_output *osd_output, struct wlr_box bar_ar
scroll->top_row_idx = 0;
scroll->bar_area = bar_area;
scroll->delta_y = delta_y;
scroll->bar_tree = wlr_scene_tree_create(osd_output->tree);
scroll->bar_tree = lab_wlr_scene_tree_create(osd_output->tree);
wlr_scene_node_set_position(&scroll->bar_tree->node,
bar_area.x, bar_area.y);

View file

@ -10,6 +10,7 @@
#include "common/lab-scene-rect.h"
#include "common/list.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "cycle.h"
#include "labwc.h"
#include "node.h"
@ -138,7 +139,7 @@ create_item_scene(struct wlr_scene_tree *parent, struct view *view,
struct cycle_osd_thumbnail_item *item = znew(*item);
wl_list_append(&osd_output->items, &item->base.link);
struct wlr_scene_tree *tree = wlr_scene_tree_create(parent);
struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(parent);
node_descriptor_create(&tree->node, LAB_NODE_CYCLE_OSD_ITEM, NULL, item);
item->base.tree = tree;
item->base.view = view;
@ -155,14 +156,14 @@ create_item_scene(struct wlr_scene_tree *parent, struct view *view,
item->active_bg = lab_scene_rect_create(tree, &opts);
/* hitbox for mouse clicks */
wlr_scene_rect_create(tree, switcher_theme->item_width,
lab_wlr_scene_rect_create(tree, switcher_theme->item_width,
switcher_theme->item_height, (float[4]) {0});
/* thumbnail */
struct wlr_buffer *thumb_buffer = render_thumb(osd_output->output, view);
if (thumb_buffer) {
struct wlr_scene_buffer *thumb_scene_buffer =
wlr_scene_buffer_create(tree, thumb_buffer);
lab_wlr_scene_buffer_create(tree, thumb_buffer);
wlr_buffer_drop(thumb_buffer);
struct wlr_box thumb_box = box_fit_within(
thumb_buffer->width, thumb_buffer->height,
@ -239,8 +240,8 @@ cycle_osd_thumbnail_init(struct cycle_osd_output *osd_output)
&theme->osd_window_switcher_thumbnail;
int padding = theme->osd_border_width + switcher_theme->padding;
osd_output->tree = wlr_scene_tree_create(output->cycle_osd_tree);
osd_output->items_tree = wlr_scene_tree_create(osd_output->tree);
osd_output->tree = lab_wlr_scene_tree_create(output->cycle_osd_tree);
osd_output->items_tree = lab_wlr_scene_tree_create(osd_output->tree);
int nr_views = wl_list_length(&server->cycle.views);
assert(nr_views > 0);

View file

@ -4,6 +4,7 @@
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "input/cursor.h"
#include "labwc.h" /* for struct seat */
@ -83,7 +84,7 @@ handle_drag_destroy(struct wl_listener *listener, void *data)
void
dnd_init(struct seat *seat)
{
seat->drag.icons = wlr_scene_tree_create(&seat->server->scene->tree);
seat->drag.icons = lab_wlr_scene_tree_create(&seat->server->scene->tree);
wlr_scene_node_set_enabled(&seat->drag.icons->node, false);
seat->drag.events.request.notify = handle_drag_request;

View file

@ -12,6 +12,7 @@
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_xdg_shell.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "input/keyboard.h"
#include "labwc.h"
#include "node.h"
@ -398,6 +399,8 @@ handle_input_method_new_popup_surface(struct wl_listener *listener, void *data)
popup->tree = wlr_scene_subsurface_tree_create(
relay->popup_tree, popup->popup_surface->surface);
die_if_null(popup->tree);
node_descriptor_create(&popup->tree->node, LAB_NODE_IME_POPUP,
/*view*/ NULL, /*data*/ NULL);
@ -580,7 +583,7 @@ input_method_relay_create(struct seat *seat)
relay->seat = seat;
wl_list_init(&relay->text_inputs);
wl_list_init(&relay->popups);
relay->popup_tree = wlr_scene_tree_create(&seat->server->scene->tree);
relay->popup_tree = lab_wlr_scene_tree_create(&seat->server->scene->tree);
relay->new_text_input.notify = handle_new_text_input;
wl_signal_add(&seat->server->text_input_manager->events.text_input,

View file

@ -561,10 +561,7 @@ create_popup(struct server *server, struct wlr_xdg_popup *wlr_popup,
popup->wlr_popup = wlr_popup;
popup->scene_tree =
wlr_scene_xdg_surface_create(parent, wlr_popup->base);
if (!popup->scene_tree) {
free(popup);
return NULL;
}
die_if_null(popup->scene_tree);
/* In support of IME popup */
wlr_popup->base->surface->data = popup->scene_tree;
@ -598,12 +595,6 @@ handle_popup_new_popup(struct wl_listener *listener, void *data)
lab_layer_popup->server, wlr_popup,
lab_layer_popup->scene_tree);
if (!new_popup) {
wl_resource_post_no_memory(wlr_popup->resource);
wlr_xdg_popup_destroy(wlr_popup);
return;
}
new_popup->output_toplevel_sx_box =
lab_layer_popup->output_toplevel_sx_box;
}
@ -664,12 +655,6 @@ handle_new_popup(struct wl_listener *listener, void *data)
};
struct lab_layer_popup *popup =
create_popup(server, wlr_popup, surface->tree);
if (!popup) {
wl_resource_post_no_memory(wlr_popup->resource);
wlr_xdg_popup_destroy(wlr_popup);
return;
}
popup->output_toplevel_sx_box = output_toplevel_sx_box;
if (surface->layer_surface->current.layer
@ -716,11 +701,7 @@ handle_new_layer_surface(struct wl_listener *listener, void *data)
surface->scene_layer_surface = wlr_scene_layer_surface_v1_create(
selected_layer, layer_surface);
if (!surface->scene_layer_surface) {
wlr_layer_surface_v1_destroy(layer_surface);
wlr_log(WLR_ERROR, "could not create layer surface");
return;
}
die_if_null(surface->scene_layer_surface);
/* In support of IME popup */
layer_surface->surface->data = surface->scene_layer_surface->tree;

View file

@ -4,7 +4,6 @@
#include <assert.h>
#include <libxml/parser.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
@ -19,6 +18,7 @@
#include "common/lab-scene-rect.h"
#include "common/list.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "common/spawn.h"
#include "common/string-helpers.h"
#include "common/xml.h"
@ -170,7 +170,7 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
struct theme *theme = menu->server->theme;
/* Tree to hold background and label buffers */
struct wlr_scene_tree *tree = wlr_scene_tree_create(item->tree);
struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(item->tree);
int icon_width = 0;
int icon_size = ICON_SIZE;
@ -190,7 +190,7 @@ item_create_scene_for_state(struct menuitem *item, float *text_color,
}
/* Create background */
wlr_scene_rect_create(tree, bg_width, theme->menu_item_height, bg_color);
lab_wlr_scene_rect_create(tree, bg_width, theme->menu_item_height, bg_color);
/* Create icon */
bool show_app_icon = !strcmp(item->parent->id, "client-list-combined-menu")
@ -246,7 +246,7 @@ item_create_scene(struct menuitem *menuitem, int *item_y)
struct theme *theme = menu->server->theme;
/* Menu item root node */
menuitem->tree = wlr_scene_tree_create(menu->scene_tree);
menuitem->tree = lab_wlr_scene_tree_create(menu->scene_tree);
node_descriptor_create(&menuitem->tree->node, LAB_NODE_MENUITEM,
/*view*/ NULL, menuitem);
@ -295,12 +295,12 @@ separator_create_scene(struct menuitem *menuitem, int *item_y)
struct theme *theme = menu->server->theme;
/* Menu item root node */
menuitem->tree = wlr_scene_tree_create(menu->scene_tree);
menuitem->tree = lab_wlr_scene_tree_create(menu->scene_tree);
node_descriptor_create(&menuitem->tree->node, LAB_NODE_MENUITEM,
/*view*/ NULL, menuitem);
/* Tree to hold background and line buffer */
menuitem->normal_tree = wlr_scene_tree_create(menuitem->tree);
menuitem->normal_tree = lab_wlr_scene_tree_create(menuitem->tree);
int bg_height = theme->menu_separator_line_thickness
+ 2 * theme->menu_separator_padding_height;
@ -313,11 +313,11 @@ separator_create_scene(struct menuitem *menuitem, int *item_y)
}
/* Item background nodes */
wlr_scene_rect_create(menuitem->normal_tree, bg_width, bg_height,
lab_wlr_scene_rect_create(menuitem->normal_tree, bg_width, bg_height,
theme->menu_items_bg_color);
/* Draw separator line */
struct wlr_scene_rect *line_rect = wlr_scene_rect_create(
struct wlr_scene_rect *line_rect = lab_wlr_scene_rect_create(
menuitem->normal_tree, line_width,
theme->menu_separator_line_thickness,
theme->menu_separator_color);
@ -343,12 +343,12 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
float *text_color = theme->menu_title_text_color;
/* Menu item root node */
menuitem->tree = wlr_scene_tree_create(menu->scene_tree);
menuitem->tree = lab_wlr_scene_tree_create(menu->scene_tree);
node_descriptor_create(&menuitem->tree->node, LAB_NODE_MENUITEM,
/*view*/ NULL, menuitem);
/* Tree to hold background and text buffer */
menuitem->normal_tree = wlr_scene_tree_create(menuitem->tree);
menuitem->normal_tree = lab_wlr_scene_tree_create(menuitem->tree);
int bg_width = menu->size.width - 2 * theme->menu_border_width;
int text_width = bg_width - 2 * theme->menu_items_padding_x;
@ -359,7 +359,7 @@ title_create_scene(struct menuitem *menuitem, int *item_y)
}
/* Background */
wlr_scene_rect_create(menuitem->normal_tree,
lab_wlr_scene_rect_create(menuitem->normal_tree,
bg_width, theme->menu_header_height, bg_color);
/* Draw separator title */
@ -416,7 +416,7 @@ menu_create_scene(struct menu *menu)
assert(!menu->scene_tree);
menu->scene_tree = wlr_scene_tree_create(menu->server->menu_tree);
menu->scene_tree = lab_wlr_scene_tree_create(menu->server->menu_tree);
wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
/* Menu width is the maximum item width, capped by menu.width.{min,max} */

View file

@ -557,11 +557,11 @@ handle_new_output(struct wl_listener *listener, void *data)
*/
for (size_t i = 0; i < ARRAY_SIZE(output->layer_tree); i++) {
output->layer_tree[i] =
wlr_scene_tree_create(&server->scene->tree);
lab_wlr_scene_tree_create(&server->scene->tree);
}
output->layer_popup_tree = wlr_scene_tree_create(&server->scene->tree);
output->cycle_osd_tree = wlr_scene_tree_create(&server->scene->tree);
output->session_lock_tree = wlr_scene_tree_create(&server->scene->tree);
output->layer_popup_tree = lab_wlr_scene_tree_create(&server->scene->tree);
output->cycle_osd_tree = lab_wlr_scene_tree_create(&server->scene->tree);
output->session_lock_tree = lab_wlr_scene_tree_create(&server->scene->tree);
/*
* Set the z-positions to achieve the following order (from top to

View file

@ -12,6 +12,7 @@
#include "common/list.h"
#include "common/macros.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "node.h"
/*
@ -191,12 +192,7 @@ scaled_buffer_create(struct wlr_scene_tree *parent,
assert(impl->create_buffer);
struct scaled_buffer *self = znew(*self);
self->scene_buffer = wlr_scene_buffer_create(parent, NULL);
if (!self->scene_buffer) {
wlr_log(WLR_ERROR, "Failed to create scene buffer");
free(self);
return NULL;
}
self->scene_buffer = lab_wlr_scene_buffer_create(parent, NULL);
self->impl = impl;
/*

View file

@ -46,6 +46,8 @@
#include "action.h"
#include "common/macros.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "config/session.h"
#include "decorations.h"
@ -555,10 +557,8 @@ server_init(struct server *server)
wl_list_init(&server->cycle.osd_outputs);
server->scene = wlr_scene_create();
if (!server->scene) {
wlr_log(WLR_ERROR, "unable to create scene");
exit(EXIT_FAILURE);
}
die_if_null(server->scene);
server->direct_scanout_enabled = server->scene->WLR_PRIVATE.direct_scanout;
/*
@ -586,13 +586,13 @@ server_init(struct server *server)
* | output->layer_tree[0] | background layer surfaces (e.g. swaybg)
*/
server->workspace_tree = wlr_scene_tree_create(&server->scene->tree);
server->xdg_popup_tree = wlr_scene_tree_create(&server->scene->tree);
server->workspace_tree = lab_wlr_scene_tree_create(&server->scene->tree);
server->xdg_popup_tree = lab_wlr_scene_tree_create(&server->scene->tree);
#if HAVE_XWAYLAND
server->unmanaged_tree = wlr_scene_tree_create(&server->scene->tree);
server->unmanaged_tree = lab_wlr_scene_tree_create(&server->scene->tree);
#endif
server->menu_tree = wlr_scene_tree_create(&server->scene->tree);
server->cycle_preview_tree = wlr_scene_tree_create(&server->scene->tree);
server->menu_tree = lab_wlr_scene_tree_create(&server->scene->tree);
server->cycle_preview_tree = lab_wlr_scene_tree_create(&server->scene->tree);
workspaces_init(server);

View file

@ -6,6 +6,7 @@
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_session_lock_v1.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "node.h"
#include "output.h"
@ -135,8 +136,11 @@ handle_new_surface(struct wl_listener *listener, void *data)
}
lock_output->surface = lock_surface;
struct wlr_scene_tree *surface_tree =
wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface);
die_if_null(surface_tree);
node_descriptor_create(&surface_tree->node,
LAB_NODE_SESSION_LOCK_SURFACE, /*view*/ NULL, /*data*/ NULL);
@ -209,12 +213,7 @@ session_lock_output_create(struct session_lock_manager *manager, struct output *
struct session_lock_output *lock_output = znew(*lock_output);
struct wlr_scene_tree *tree = wlr_scene_tree_create(output->session_lock_tree);
if (!tree) {
wlr_log(WLR_ERROR, "session-lock: wlr_scene_tree_create()");
free(lock_output);
goto exit_session;
}
struct wlr_scene_tree *tree = lab_wlr_scene_tree_create(output->session_lock_tree);
/*
* The ext-session-lock protocol says that the compositor should blank
@ -222,13 +221,7 @@ session_lock_output_create(struct session_lock_manager *manager, struct output *
* fully hidden
*/
float black[4] = { 0.f, 0.f, 0.f, 1.f };
struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, black);
if (!background) {
wlr_log(WLR_ERROR, "session-lock: wlr_scene_rect_create()");
wlr_scene_node_destroy(&tree->node);
free(lock_output);
goto exit_session;
}
struct wlr_scene_rect *background = lab_wlr_scene_rect_create(tree, 0, 0, black);
/*
* Delay blanking output by 100ms to prevent flicker. If the session is
@ -258,12 +251,6 @@ session_lock_output_create(struct session_lock_manager *manager, struct output *
lock_output_reconfigure(lock_output);
wl_list_insert(&manager->lock_outputs, &lock_output->link);
return;
exit_session:
/* TODO: Consider a better - but secure - way to deal with this */
wlr_log(WLR_ERROR, "out of memory");
exit(EXIT_FAILURE);
}
static void

View file

@ -3,6 +3,7 @@
#include <wlr/types/wlr_scene.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "resize-indicator.h"
@ -44,10 +45,10 @@ resize_indicator_init(struct view *view)
struct resize_indicator *indicator = &view->resize_indicator;
assert(!indicator->tree);
indicator->tree = wlr_scene_tree_create(view->scene_tree);
indicator->border = wlr_scene_rect_create(
indicator->tree = lab_wlr_scene_tree_create(view->scene_tree);
indicator->border = lab_wlr_scene_rect_create(
indicator->tree, 0, 0, rc.theme->osd_border_color);
indicator->background = wlr_scene_rect_create(
indicator->background = lab_wlr_scene_rect_create(
indicator->tree, 0, 0, rc.theme->osd_bg_color);
indicator->text = scaled_font_buffer_create(indicator->tree);

View file

@ -3,6 +3,7 @@
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "common/macros.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "ssd.h"
#include "ssd-internal.h"
@ -22,32 +23,32 @@ ssd_border_create(struct ssd *ssd)
int full_width = width + 2 * theme->border_width;
int corner_width = ssd_get_corner_width();
ssd->border.tree = wlr_scene_tree_create(ssd->tree);
ssd->border.tree = lab_wlr_scene_tree_create(ssd->tree);
wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
subtree->tree = wlr_scene_tree_create(ssd->border.tree);
subtree->tree = lab_wlr_scene_tree_create(ssd->border.tree);
struct wlr_scene_tree *parent = subtree->tree;
wlr_scene_node_set_enabled(&parent->node, active);
float *color = theme->window[active].border_color;
subtree->left = wlr_scene_rect_create(parent,
subtree->left = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->left->node, 0, 0);
subtree->right = wlr_scene_rect_create(parent,
subtree->right = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->right->node,
theme->border_width + width, 0);
subtree->bottom = wlr_scene_rect_create(parent,
subtree->bottom = lab_wlr_scene_rect_create(parent,
full_width, theme->border_width, color);
wlr_scene_node_set_position(&subtree->bottom->node,
0, height);
subtree->top = wlr_scene_rect_create(parent,
subtree->top = lab_wlr_scene_rect_create(parent,
MAX(width - 2 * corner_width, 0), theme->border_width, color);
wlr_scene_node_set_position(&subtree->top->node,
theme->border_width + corner_width,

View file

@ -5,6 +5,7 @@
#include "config/rcxml.h"
#include "common/list.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "node.h"
#include "scaled-buffer/scaled-icon-buffer.h"
#include "scaled-buffer/scaled-img-buffer.h"
@ -19,7 +20,7 @@ attach_ssd_button(struct wl_list *button_parts, enum lab_node_type type,
struct lab_img *imgs[LAB_BS_ALL + 1],
int x, int y, struct view *view)
{
struct wlr_scene_tree *root = wlr_scene_tree_create(parent);
struct wlr_scene_tree *root = lab_wlr_scene_tree_create(parent);
wlr_scene_node_set_position(&root->node, x, y);
assert(node_type_contains(LAB_NODE_BUTTON, type));
@ -31,7 +32,7 @@ attach_ssd_button(struct wl_list *button_parts, enum lab_node_type type,
/* Hitbox */
float invisible[4] = { 0, 0, 0, 0 };
wlr_scene_rect_create(root, rc.theme->window_button_width,
lab_wlr_scene_rect_create(root, rc.theme->window_button_width,
rc.theme->window_button_height, invisible);
/* Icons */

View file

@ -2,6 +2,7 @@
#include <pixman.h>
#include <wlr/types/wlr_scene.h>
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "output.h"
@ -17,7 +18,7 @@ ssd_extents_create(struct ssd *ssd)
int border_width = MAX(0, MAX(rc.resize_minimum_area, theme->border_width));
ssd->extents.tree = wlr_scene_tree_create(ssd->tree);
ssd->extents.tree = lab_wlr_scene_tree_create(ssd->tree);
struct wlr_scene_tree *parent = ssd->extents.tree;
if (view->fullscreen || view->maximized == VIEW_AXIS_BOTH) {
wlr_scene_node_set_enabled(&parent->node, false);
@ -26,10 +27,10 @@ ssd_extents_create(struct ssd *ssd)
-border_width, -(ssd->titlebar.height + border_width));
float invisible[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
ssd->extents.top = wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.left = wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.right = wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.bottom = wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.top = lab_wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.left = lab_wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.right = lab_wlr_scene_rect_create(parent, 0, 0, invisible);
ssd->extents.bottom = lab_wlr_scene_rect_create(parent, 0, 0, invisible);
/* Initial manual update to keep X11 applications happy */
ssd_extents_update(ssd);

View file

@ -3,6 +3,7 @@
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "buffer.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "ssd.h"
@ -183,7 +184,7 @@ make_shadow(struct view *view,
enum wl_output_transform tx)
{
struct wlr_scene_buffer *scene_buf =
wlr_scene_buffer_create(parent, buf);
lab_wlr_scene_buffer_create(parent, buf);
wlr_scene_buffer_set_transform(scene_buf, tx);
scene_buf->point_accepts_input = never_accepts_input;
/*
@ -200,7 +201,7 @@ ssd_shadow_create(struct ssd *ssd)
assert(ssd);
assert(!ssd->shadow.tree);
ssd->shadow.tree = wlr_scene_tree_create(ssd->tree);
ssd->shadow.tree = lab_wlr_scene_tree_create(ssd->tree);
struct theme *theme = ssd->view->server->theme;
struct view *view = ssd->view;
@ -218,7 +219,7 @@ ssd_shadow_create(struct ssd *ssd)
continue;
}
subtree->tree = wlr_scene_tree_create(ssd->shadow.tree);
subtree->tree = lab_wlr_scene_tree_create(ssd->shadow.tree);
struct wlr_scene_tree *parent = subtree->tree;
struct wlr_buffer *corner_top_buffer =
&theme->window[active].shadow_corner_top->base;

View file

@ -7,7 +7,7 @@
#include <wlr/types/wlr_scene.h>
#include "buffer.h"
#include "common/mem.h"
#include "common/string-helpers.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "node.h"
@ -31,14 +31,14 @@ ssd_titlebar_create(struct ssd *ssd)
int width = view->current.width;
int corner_width = ssd_get_corner_width();
ssd->titlebar.tree = wlr_scene_tree_create(ssd->tree);
ssd->titlebar.tree = lab_wlr_scene_tree_create(ssd->tree);
node_descriptor_create(&ssd->titlebar.tree->node,
LAB_NODE_TITLEBAR, view, /*data*/ NULL);
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_titlebar_subtree *subtree = &ssd->titlebar.subtrees[active];
subtree->tree = wlr_scene_tree_create(ssd->titlebar.tree);
subtree->tree = lab_wlr_scene_tree_create(ssd->titlebar.tree);
struct wlr_scene_tree *parent = subtree->tree;
wlr_scene_node_set_enabled(&parent->node, active);
wlr_scene_node_set_position(&parent->node, 0, -theme->titlebar_height);
@ -51,7 +51,7 @@ ssd_titlebar_create(struct ssd *ssd)
&theme->window[active].corner_top_right_normal->base;
/* Background */
subtree->bar = wlr_scene_buffer_create(parent, titlebar_fill);
subtree->bar = lab_wlr_scene_buffer_create(parent, titlebar_fill);
/*
* Work around the wlroots/pixman bug that widened 1px buffer
* becomes translucent when bilinear filtering is used.
@ -64,11 +64,11 @@ ssd_titlebar_create(struct ssd *ssd)
}
wlr_scene_node_set_position(&subtree->bar->node, corner_width, 0);
subtree->corner_left = wlr_scene_buffer_create(parent, corner_top_left);
subtree->corner_left = lab_wlr_scene_buffer_create(parent, corner_top_left);
wlr_scene_node_set_position(&subtree->corner_left->node,
-rc.theme->border_width, -rc.theme->border_width);
subtree->corner_right = wlr_scene_buffer_create(parent, corner_top_right);
subtree->corner_right = lab_wlr_scene_buffer_create(parent, corner_top_right);
wlr_scene_node_set_position(&subtree->corner_right->node,
width - corner_width, -rc.theme->border_width);

View file

@ -12,6 +12,7 @@
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_scene.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h"
#include "node.h"
@ -145,7 +146,7 @@ ssd_create(struct view *view, bool active)
struct ssd *ssd = znew(*ssd);
ssd->view = view;
ssd->tree = wlr_scene_tree_create(view->scene_tree);
ssd->tree = lab_wlr_scene_tree_create(view->scene_tree);
/*
* Attach node_descriptor to the root node so that get_cursor_context()

View file

@ -15,6 +15,7 @@
#include "common/graphic-helpers.h"
#include "common/list.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "input/keyboard.h"
#include "labwc.h"
@ -163,7 +164,7 @@ _osd_update(struct server *server)
cairo_destroy(cairo);
if (!output->workspace_osd) {
output->workspace_osd = wlr_scene_buffer_create(
output->workspace_osd = lab_wlr_scene_buffer_create(
&server->scene->tree, NULL);
}
/* Position the whole thing */
@ -234,13 +235,13 @@ add_workspace(struct server *server, const char *name)
struct workspace *workspace = znew(*workspace);
workspace->server = server;
workspace->name = xstrdup(name);
workspace->tree = wlr_scene_tree_create(server->workspace_tree);
workspace->tree = lab_wlr_scene_tree_create(server->workspace_tree);
workspace->view_trees[VIEW_LAYER_ALWAYS_ON_BOTTOM] =
wlr_scene_tree_create(workspace->tree);
lab_wlr_scene_tree_create(workspace->tree);
workspace->view_trees[VIEW_LAYER_NORMAL] =
wlr_scene_tree_create(workspace->tree);
lab_wlr_scene_tree_create(workspace->tree);
workspace->view_trees[VIEW_LAYER_ALWAYS_ON_TOP] =
wlr_scene_tree_create(workspace->tree);
lab_wlr_scene_tree_create(workspace->tree);
wl_list_append(&server->workspaces.all, &workspace->link);
wlr_scene_node_set_enabled(&workspace->tree->node, false);

View file

@ -164,6 +164,8 @@ xdg_popup_create(struct view *view, struct wlr_xdg_popup *wlr_popup)
}
wlr_popup->base->surface->data =
wlr_scene_xdg_surface_create(parent_tree, wlr_popup->base);
die_if_null(wlr_popup->base->surface->data);
node_descriptor_create(wlr_popup->base->surface->data,
LAB_NODE_XDG_POPUP, view, /*data*/ NULL);
}

View file

@ -13,6 +13,7 @@
#include "common/box.h"
#include "common/macros.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "decorations.h"
#include "foreign-toplevel/foreign.h"
@ -193,7 +194,7 @@ center_fullscreen_if_needed(struct view *view)
if (!xdg_view->fullscreen_bg) {
const float black[4] = {0, 0, 0, 1};
xdg_view->fullscreen_bg =
wlr_scene_rect_create(view->scene_tree, 0, 0, black);
lab_wlr_scene_rect_create(view->scene_tree, 0, 0, black);
wlr_scene_node_lower_to_bottom(&xdg_view->fullscreen_bg->node);
}
@ -984,18 +985,14 @@ handle_new_xdg_toplevel(struct wl_listener *listener, void *data)
}
view->workspace = server->workspaces.current;
view->scene_tree = wlr_scene_tree_create(
view->scene_tree = lab_wlr_scene_tree_create(
view->workspace->view_trees[VIEW_LAYER_NORMAL]);
wlr_scene_node_set_enabled(&view->scene_tree->node, false);
struct wlr_scene_tree *tree = wlr_scene_xdg_surface_create(
view->scene_tree, xdg_surface);
if (!tree) {
/* TODO: might need further clean up */
wl_resource_post_no_memory(xdg_surface->resource);
free(xdg_toplevel_view);
return;
}
die_if_null(tree);
view->content_tree = tree;
node_descriptor_create(&view->scene_tree->node,
LAB_NODE_VIEW, view, /*data*/ NULL);

View file

@ -68,9 +68,11 @@ handle_map(struct wl_listener *listener, void *data)
seat_focus_surface(&unmanaged->server->seat, xsurface->surface);
}
unmanaged->node = &wlr_scene_surface_create(
unmanaged->server->unmanaged_tree,
xsurface->surface)->buffer->node;
struct wlr_scene_surface *scene_surface = wlr_scene_surface_create(
unmanaged->server->unmanaged_tree, xsurface->surface);
die_if_null(scene_surface);
unmanaged->node = &scene_surface->buffer->node;
wlr_scene_node_set_position(unmanaged->node, xsurface->x, xsurface->y);
cursor_update_focus(unmanaged->server);
}

View file

@ -13,6 +13,7 @@
#include "common/array.h"
#include "common/macros.h"
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "config/session.h"
#include "foreign-toplevel/foreign.h"
@ -850,11 +851,7 @@ handle_map(struct wl_listener *listener, void *data)
if (!view->content_tree) {
view->content_tree = wlr_scene_subsurface_tree_create(
view->scene_tree, view->surface);
if (!view->content_tree) {
/* TODO: might need further clean up */
wl_resource_post_no_memory(view->surface->resource);
return;
}
die_if_null(view->content_tree);
}
wlr_scene_node_set_enabled(&view->content_tree->node, !view->shaded);
@ -1058,7 +1055,7 @@ xwayland_view_create(struct server *server,
xsurface->data = view;
view->workspace = server->workspaces.current;
view->scene_tree = wlr_scene_tree_create(
view->scene_tree = lab_wlr_scene_tree_create(
view->workspace->view_trees[VIEW_LAYER_NORMAL]);
node_descriptor_create(&view->scene_tree->node,
LAB_NODE_VIEW, view, /*data*/ NULL);