This commit adds new theme options:
- osd.window-switcher.style-classic.item.active.border.color
- osd.window-switcher.style-classic.item.active.bg.color
These theme options configures the border/background of selected window
item in the `classic` style window switcher. Their default values are
identical to `thumbnail` style window switcher, which means the default
border color is now `osd.label.text.color` with 50% opacity and the
default background color is now `osd.label.text.color` with 15% opacity.
Previously, the default values of
`osd.window-switcher.style-thumbnail.item.active.{bg,border}.color`
were blue. But they caused the selected window title in the window
switcher to be unreadable due to duplicated colors of the text and
background with Openbox themes like Numix.
Instead, this commit updates them to follow other themes configurations.
The default border color of the selected window item is now
`osd.label.text.color` with 50% opacity and the background is
`osd.label.text.color` with 15% opacity.
For subpixel antialiasing to work, the background color is calculated by
manually blending `osd.label.text.color` and `osd.bg.color`, rather than
just updating the alpha with 50% or 15%.
These are just lists of enum lab_node_type, with a bounded size and
no middle-insertions/removals, so linked lists are overkill.
Also, the use of wl_list_for_each[_reverse] just to access the first or
last entry in the list (corner button) was weird.
ssd_part_type contains several node types that are not actually part of
server-side decorations (ROOT, MENU, OSD, etc.)
Rename it accordingly and move it to a common location, along with some
related conversion/comparison functions.
I like the new common/edge.h. I don't like how inconsistently we use it.
Current situation:
- enum wlr_edges and wlr_direction are designed to be used as bitset,
and are defined compatibly
- enum lab_edge is *also* designed to be used as bitset, but
incompatible with the others (LEFT/RIGHT come before UP/DOWN)
- we use an inconsistent mix of all three *AND* uint32_t (usually with
the WLR_EDGE constants rather than the LAB_EDGE constants), and
convert between them on an ad-hoc basis, sometimes implicitly
Let's clean this up:
- reorder enum lab_edge to be compatible with the two wlr enums
(check this by static_assert)
- use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges)
- add constants for the remaining possible combinations of the 4 edges
- use lab_edge for all internal edge/direction fields, consistently
- add lab_edge_is_cardinal() as a sanity check before casting to
enum wlr_direction, and then eliminate all of direction.c/h
Instead of "enum wlr_edges direction", we now have
"enum lab_edge direction" which is not that much better. At least we
are now clear that we're overloading one enum with two meanings.
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
Only Vertical and SplitVertical gradients are supported,
and only for window.*.title.bg.
Not supported at this time:
- horizontal or diagonal gradients
- gradients for window.*.label.bg, buttons, or menus
- any type of border (raised, sunken, etc.)
This allows users to make the icon in window switcher bigger (or smaller)
than the font size, which enables more Openbox-like appearance.
Example configuration:
osd.window-switcher.item.icon.size: 50
This commit also makes the icon smaller than the font size if the width
allocated with <windowSwitcher><fields><field width=""> is smaller than
that.
Eliminate corner extents and instead use cursor position to map SSD
borders and extents to corner contexts, with a size configurable by the
<resize><cornerRange> parameter. This simplifies extent handling,
eliminates bugs in the detection of corner context, and allows users to
expand corner targets if they wish.
Co-authored-by: Andrew J. Hesford <ajh@sideband.org>
as well as 'openbox-3', for example: /usr/share/themes/foo/labwc/themerc
Give 'labwc' higher precedence than 'openbox-3' if both exist.
For several reasons not all themes designed for labwc render well on
Openbox:
1. Labwc support some features like SVG/PNG icons and #rrggbbaa color
definitions which Openbox does not.
2. Openbox generally defaults to black/white colors and will not render
themes accurate without certain options specified in themerc. For
example, in Openbox the following will just render as black:
window.active.title.bg.color: #589bda
...because Openbox defaults the texture to "Gradient Vertical" and
therefore either needs:
window.active.title.bg.colorTo: #3c7cb7
...or remove 'Gradient' from the bg definition and just use something
like:
window.active.title.bg: Flat Border
Whilst none of this is a problem when using labwc, it causes problems for
setups with both Openbox and labwc because themes designed for labwc only
will now show up in obconf, lxappearance, etc causing confusion for users.
lab_img.theme member was referenced by "modifier" functions when drawing a
hover effect on button buffers or rounding the button buffer for corner
buttons, but this can be prone to use-after-free and was not very clean
because theme and lab_img were referencing each other.
Instead, let's just reference rc.theme in the modifier functions and
remove theme from lab_img.
...from WLR_ERROR to WLR_INFO to avoid 'false' logging when Openbox themes
contain the padding.height settings. Whilst this option is not supported,
the visual appearance is very close to that of Openbox with common themes.
The background to this is that Labwc theme specification has diverged
slightly from that of Openbox with respect to titlebar padding to support
more contemporary looks whilst avoiding breaking changes. For full details
see commit: e16e78e7a4
Suggested-by: @Consolatis
- fix that icons for normal/hovered/rounded buttons are not placed
exactly the same position
- fix blurry window button icons in scaled outputs
This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
It was a cruft from my experiment of adding borders around titles.
It even caused an integer overflow because theme->menu_border_width can be
INT_MIN when menu_header_height is calculated.
This makes the colors of titlebar and window borders different, but will
let menu.border.color (which will be supported soon) inherit
window.active.border.color just like Openbox does, without making the menu
borders around a selected menu item invisible.
For example, variables:
`theme->window_inactive_border_color`
`theme->window_active_border_color`
are converted to:
`theme->window[THEME_INACTIVE].border_color`
`theme->window[THEME_ACTIVE].border_color`
The iterator value of `wl_list_for_each` should never be referenced
outside the loop because it points to invalid memory location when the
list is empty.
The rounded mask buffer to be applied to the corner button buffer should
be resized and shifted when there's a vertical gap between the button
and the window border.
...to replace padding.{width,height} to minimize breaking changes with the
visual appearance of the titlebar.
With the diverging labwc specification for the titlebar (listed below)
we have to choose between (a) not supporting the padding.{width,height}
option which exist in many extant Openbox themes to keep titlebar height
(almost) the same; or (b) making the allocated button areas much smaller
and not keeping the default hover going all the way to the edges. All in
all it just seems a lot simpler and cleaner to break this link to the
openbox spec.
Examples of previous change driving the requirement for this change:
- SVG and PNG support which often results in large icons with hover
effects.
- Theme option window.button.{height,width}
- Larger default areas for icons (26x26)
In way of an example, Numix theme sets a padding.height of 6 which would
have resulted in a titlebar 12px taller without this change.
...because now that window.button.height determines the height of button
hover effect the visible appearance of the titlebar will change unless
we reduce the padding to zero.
Backward compatibility notice: If a users theme sets padding.height to a
value greater than zero, the titlebar will be taller compared with
openbox. This can be fixed by either reducing window.button.height or
overriding padding.height
This theme setting does not exist in Openbox spec and has just been an
additional 'knob' to tweak the height which is otherwise derived from the
sizes of the objects within it plus padding.
window.button.{height,width} determine the space allocated for buttons.
Buttons can be smaller than this size and will then just be center aligned
within the allocated space. However, buttons will be clamped at this size
to prevent them from going outside of the allocated space.