Commit graph

167 commits

Author SHA1 Message Date
Johan Malm
707c188975 ssd: minor logic simplification
No functional change intended
2024-10-08 21:28:17 +01:00
Johan Malm
e16e78e7a4 theme: add window.titlebar.padding.{width,height}
...to replace padding.{width,height} to minimize breaking changes with the
visual appearance of the titlebar.

With the diverging labwc specification for the titlebar (listed below)
we have to choose between (a) not supporting the padding.{width,height}
option which exist in many extant Openbox themes to keep titlebar height
(almost) the same; or (b) making the allocated button areas much smaller
and not keeping the default hover going all the way to the edges. All in
all it just seems a lot simpler and cleaner to break this link to the
openbox spec.

Examples of previous change driving the requirement for this change:

- SVG and PNG support which often results in large icons with hover
  effects.
- Theme option window.button.{height,width}
- Larger default areas for icons (26x26)

In way of an example, Numix theme sets a padding.height of 6 which would
have resulted in a titlebar 12px taller without this change.
2024-10-08 20:04:05 +01:00
Johan Malm
0aa4cfe32d theme: add window.button.height
window.button.{height,width} determine the space allocated for buttons.
Buttons can be smaller than this size and will then just be center aligned
within the allocated space. However, buttons will be clamped at this size
to prevent them from going outside of the allocated space.
2024-10-08 20:04:05 +01:00
John Lindgren
22e50aa4e2 common/box: add box_fit_within()
Factor out common math from ssd's get_scale_box() for use elsewhere.
2024-10-06 21:30:33 -04:00
John Lindgren
465aac5514 ssd: respect logical size when displaying window icon
get_scale_box() was using the raw pixel size of the icon buffer for
layout, which caused the icon to be incorrectly scaled up if the buffer
scale was >1.
2024-10-06 21:29:40 -04:00
John Lindgren
ddfaae98ad icon-loader: load SVG icons at max scale of any usable output
- Add a new function to get the maximum scale of all usable outputs
- Pass the maximum output scale through to img_svg_load(), which
  ultimately calls cairo_surface_set_device_scale() before rendering
2024-10-06 21:24:34 -04:00
John Lindgren
d2b161bdf8 buffer: reduce unnecessary painting to new cairo surfaces
Add buffer_adopt_cairo_surface(), which allows wrapping an existing
cairo image surface in a struct lab_data_buffer. This is useful when
loading PNGs since most will be loaded as ARGB32 already.

Fix a memory leak in the non-ARGB32 PNG case, where we do still need to
paint to a new image surface -- we were leaking the original surface.

Eliminate an unnecessary temporary image surface in SVG loading and just
render the SVG to the image surface held by the lab_data_buffer.

I also cleaned up and clarified the buffer API a bit:

- Add a pointer to the held cairo_surface_t (so we can still access it
  if there is no cairo_t).
- Remove the free_on_destroy bool (it was always true).
- Rename unscaled_width/height to logical_width/height and add an
  explanatory comment. It was unclear what "unscaled" meant.
- Rename buffer_create_wrap() to buffer_create_from_data().

This is laying groundwork for some more icon fixes I am working on
(making sure icons are loaded and rendered at the correct scale).
2024-10-06 16:51:14 +01:00
tokyo4j
c2a3a354db theme: refine the management of corner buttons
- The builtin hover effect is now unrounded when the window is tiled.
- All the corner button icons including ones provided by the user are
  now rounded when the window is not tiled.
- Fixed the bug that the window menu button as a fallback of the window
  icon is not correctly rounded.
2024-10-05 20:53:51 +01:00
John Lindgren
db3aab77fe ssd: limit icon size to ~85% of window_button_width
This ensures that the icon doesn't push right up to the window edge
(or left-aligned title) when using a large font or narrow button width.
In the default config (with 10pt font), it makes no difference since
the limiting factor on the icon size is the titlebar height anyway.

I spent way too much time over-thinking how to compute the padding.
I think 2px on each side is reasonable (and it should be equal on each
side), so window_button_width/10 (rounded down) should be fine.
Eventually the padding should probably be configurable anyway.
2024-10-03 21:17:21 +01:00
John Lindgren
ce0ce2aae7 ssd: also add spacing between innermost button and title
Currently, left-aligned title text gets pushed right up to the window
icon with no spacing at all, which looks bad IMO.
2024-09-30 18:28:55 +01:00
tokyo4j
701679bae0 ssd: fix crash on app_id updates while the app is in fullscreen
`view->ssd_enabled && view->ssd == NULL` is possible during the client is
in fullscreen. So we need to check if `view->ssd` is NULL first in
`ssd_update_window_icon()`.
2024-09-25 21:44:33 +09:00
tokyo4j
a745f91169 ssd: support window icons
The default `titleLayout` is updated to `icon:iconify,max,close` which
replaces the window menu button with the window icon.

When the icon file is not found or could not be loaded, the window menu
icon as before is shown.

The icon theme can be selected with `<theme><icon>`.

This commit adds libsfdo as an optional dependency. `-Dicon=disabled` can
be passsed to `meson setup` command in order to disable window icon, in
which case the window icon is always replaced with a window menu button.
2024-09-25 18:04:09 +09:00
tokyo4j
25f5cdd3a6 Refactor the logic of placing client-menu with ShowMenu action
Before this commit, we assumed `ShowMenu` action is not bound to any
buttons other than window menu button and always place the client-menu
under the window-menu button when atCursor="no". Also, it was going to be
difficult to distinguish whether the action is executed from the window
menu button or the window icon, which will be added soon.

This commit fixes it to open the menu under the actually-clicked button by
passing `cursor_context` to `actions_run()`, with some refactoring:
- `seat->pressed.resize_edges` is removed and it's calculated from the
  cursor position and `seat->pressed.type` just before running Resize
  action. This slightly changes the existing logic to determine the
  resizing edges with Alt-Right + Drag mousebinding, but
  `seat->pressed.type` is still stored on button press so it doesn't bring
  back the issue #543.
- `seat->pressed.toplevel` is removed and `get_toplevel()` in
  `update_pressed_surface()` may be called more often, but its overhead
  will be negligible.
2024-09-21 18:07:34 +01:00
Jens Peters
824b0fa4e3 theme: add button padding and spacing (#2127)
While at it, separate corner width from button
width. Both are independed and having them
separately improves readability.
2024-09-10 22:14:30 +01:00
tokyo4j
1be69dc28b ssd: allow ssd to be smaller than minimal size by hiding buttons
This fixes the ugly look of SSD for tiny windows (e.g. "xterm -geometry
1x1") due to the early return in `ssd_update_geometry()`. Now SSDs are
rendered correctly for those windows by hiding some buttons when the
window width is smaller than the total width of buttons. Additionally for
windows smaller than (button width)*2, the corners are un-rounded so a
small titlebar can be rendered with a scene-rect.
2024-09-03 08:12:25 -04:00
Andrew J. Hesford
b7bccc8026 ssd: add optional omnipresent button 2024-08-24 05:42:38 +02:00
Andrew J. Hesford
186a07be9b ssd: add optional shade button 2024-08-24 05:42:38 +02:00
tokyo4j
9f2eae672c ssd: fix incorrect cursor shape on titlebar corner without buttons
Before this commit, the backgrounds of titlebar corners were tagged as
LAB_SSD_PART_CORNER_TOP_{LEFT,RIGHT}, so the cursor shape on titlebar
corners without buttons were north-west or north-east.

This commit fixes it by tagging those backgrounds as
LAB_SSD_TITLEBAR_CORNER_{LEFT,RIGHT}.
2024-08-23 20:34:03 +02:00
Tobias Bengfort
a28a3737b9 refactor ssd_titlebar_create 2024-08-20 23:04:10 +02:00
Tobias Bengfort
39ff873d5b ssd: apply title layout 2024-08-20 23:04:10 +02:00
Tobias Bengfort
7125a312aa ssd: do not draw background for individual buttons 2024-08-18 10:50:27 +02:00
tokyo4j
e934c7a417 src/ssd/ssd.c: fix incorrect condition in ssd_part_contains() 2024-07-23 18:02:24 +09:00
Consus
e4afa10fe4
theme: allow to set window button size (#1965)
This commit introduces new option "window.button.width". Despite the name
it currently affects both width and height.
2024-07-20 09:33:57 +01:00
Consolatis
c20c3991c7 ssd: make borders respect snapped state on Reconfigure
Fixes: #1862
2024-07-19 21:52:26 +01:00
Consolatis
a466591e0d ssd/ssd-shadow.c: fix memory leak
Before this patch, we were leaking memory [0] because the
shadow implementation did not free the ssd_parts on destruction.

There was also no check if shadows were actually enabled via
rc.xml or not so this also impacted people who were not using
shadows but were not setting the shadow size via their theme to 0.

[0] 44 bytes per ssd_part * 8 parts * 2 states == 704 bytes per
view closed. Note that Reconfigure also re-creates the SSD, thus
we were also leaking 704 bytes * nr_views per Reconfigure.
2024-07-02 20:34:25 +01:00
Jens Peters
3b605b0142 ssd: set squared corners for tiled views conditionally
Respect the snapping settings for notify-client.
2024-06-27 22:29:11 +01:00
Jens Peters
2c979fe269 ssd: extend border over squared corners 2024-06-27 22:29:11 +01:00
Jens Peters
98347e454e ssd: show squared corners when the view is tiled 2024-06-27 22:29:11 +01:00
tokyo4j
bb1d0b4352 Implement <resize><drawContents>
<resize><drawContents>[yes|no] configures whether to let the clients
redraw its window content content while resizing.

When <resize><drawContents> is set to no, a multi-rect is shown to
indicate the geometry of the resized window.
2024-06-15 21:17:01 +01:00
tokyo4j
23b96ad2a6 Replace _ with - in source file names 2024-05-22 07:10:51 +01:00
Simon Long
ed1b631492 Add All context for mouse events 2024-05-19 22:17:04 +01:00
Tobias Bengfort
41a3b68846 decorations: add SetDecorations action 2024-05-19 19:03:42 +01:00
Tobias Bengfort
a0debda142 decorations: refactor view_set_decorations 2024-05-19 19:03:42 +01:00
tokyo4j
2603dbf396 ssd: don't update ssd if view width is too small
Clients can ignore the requsted geometry and negative widths could be
passed to `wlr_scene_rect_set_size()` in `ssd_titlebar_update()` or in
`ssd_border_update()`.
2024-04-28 10:20:24 +02:00
David Turner
ce0d2c2966
ssd: add window drop-shadows (#1648)
Add optional drop-shadows to windows using server-side decoration.
Shadows can be enabled/disabled rc.xml and their appearance configured
in themerc.  The default is no shadows to preserve current behaviour.

The shadows are drawn in fixed corner and edge buffers shared between
all windows, the edges are scaled to size depending on the size of each
window.  Two sets of buffers are used to give the different appearances
for active and inactive windows.  I use separate corner/edge buffers for
a few reasons:

- It avoids needing to store a separate large shadow buffer per window
- It avoids needing to redraw the shadows when the window is being
  resized
- Compositing the shadows onto the desktop should be faster as there are
  overall fewer pixels to blend, and scaling up the edge buffers only
  requires reading a tiny buffer which is then replicated.
2024-04-22 19:27:53 +01:00
Consolatis
59c95ceb26 src/ssd/ssd_part.c: ensure button is found
This fixes an issue detected by the static analyzer.
It currently is not a real bug but it could become
one in the future if `add_toggled_icon()` is called
before `add_scene_button()`.

Rather than having `add_toggled_icon()` go through
the list, find the root button and then fetch its
node descriptor just supply the button as argument.
2024-04-10 08:14:59 +02:00
John Lindgren
4fa51b950c common: render text buffers with opaque background
After a roundabout discussion[1] with wlroots devs, it's become apparent
that subpixel text rendering (a.k.a. "ClearType") does not work properly
when rendering over a transparent background, as labwc currently does.

Basically it comes down to the fact that the color of semi-transparent
pixels (which is adjusted redder or bluer to compensate for RGB subpixel
alignment) depends somewhat on background color. When rendering over
transparency, the text engine doesn't know the intended background color
and can't adjust the pixel colors correctly.

With Pango/Cairo, the end result can range from grayscale rendering (no
subpixel rendering at all) to wrong/oversaturated colors (for example,
bright pink pixels when rendering white text on blue background).

This change solves the issue by first filling the text buffer with an
opaque background color before rendering the text over it. Currently,
this is easy since the background is always a solid color. It may be a
little more complex (but doable) if we implement gradients in future.

Note that GTK 4 (and to some degree, recent versions of Microsoft
Windows) avoid this issue by disabling subpixel rendering altogether. I
would much prefer that labwc NOT do this -- it results in noticeably
blurrier text on non-retina LCD screens, which are still common.

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3822
2024-03-17 19:09:53 +00:00
Consolatis
7500120670 src/ssd: ensure we crash properly when compiled without asserts 2024-02-10 19:22:12 +01:00
Consolatis
b013cbba3a src/ssd: allow invisible resize area across outputs
This uses the new `view->outputs` bitset to calculate the intersection
with *all* outputs the view is currently visible on.

This ensures that the invisible resize handle works across outputs
while still making sure that it won't leak into neighboring ones just
because it is positioned closely to an output edge (either manually,
maximized or snapped via SnapToEdge or SnapToRegion).

Co-Authored-By: @johanmalm

Fixes: #1486
Reported-By: @lurch
2024-02-06 17:24:21 +01:00
Johan Malm
c066821046 string-helpers.c: add string_empty() 2024-01-19 20:00:37 +00:00
Consolatis
e05bedb140 feat: add Shade/Unshade/ToggleShade actions
This builds on the work of @Consolatis in #1018.

Co-authored-by: Consolatis <35009135+Consolatis@users.noreply.github.com>
Co-authored-by: Andrew J. Hesford <ajh@sideband.org>
2024-01-15 21:37:36 +00:00
John Lindgren
d207e97992 theme: use non-hover button variants as fallback
Some themes don't have hover variants for button pixmaps.
It looks better visually to use the non-hover variants as fallbacks
rather than the built-in 6x6 pixmaps.
2023-12-21 02:42:23 +01:00
Consolatis
1149b31c7f src/ssd: refactor button hover and maximize toggle 2023-12-08 20:55:50 +00:00
Ludgie
b34d074063
feat: implement <font place="InactiveWindow"> (ref scope: 2.4.7) (#1292)
* feat: implement <font place="InactiveWindow"> (ref scope: 2.4.7)
* docs: add inactivewindow
2023-12-07 09:28:27 +01:00
Simon Long
c79b8ba8a7
Support hover icons in titlebar (#1280)
Allow both max_toggled_hover and max_hover_toggled names for icons
2023-12-06 20:33:26 +00:00
nullableVoidPtr
41891209fc chase: use wlroots tree node getters 2023-12-03 18:24:26 +00:00
John Lindgren
0430f6f818 view: implement separate horizontal/vertical maximize
This is a useful (if lesser-known) feature of at least a few popular X11
window managers, for example Openbox and XFWM4. Typically right-click on
the maximize button toggles horizontal maximize, while middle-click
toggles vertical maximize.

Support in labwc uses the same configuration syntax as Openbox, where the
Maximize/ToggleMaximize actions have an optional "direction" argument:
horizontal, vertical, or both (default). The default mouse bindings match
the XFWM4 defaults (not sure what Openbox has by default).

Most of the external protocols still assume "maximized" is a Boolean,
which is no longer true internally. For the sake of the outside world,
a view is only "maximized" if maximized in both directions.

Internally, I've taken the following approach:

- SSD code decorates the view as "maximized" (i.e. hiding borders) only
  if maximized in both directions.

- Layout code (interactive move/resize, tiling, etc.) generally treats
  the view as "maximized" (with the restrictions that entails) if
  maximized in either direction. For example, moving a vertically-
  maximized view first restores the natural geometry (this differs from
  Openbox, which instead allows the view to move only horizontally.)

v2: use enum view_axis for view->maximized
v3:
  - update docs
  - allow resizing if partly maximized
  - add TODOs & corrections noted by Consolatis
2023-10-28 22:46:49 +02:00
John Lindgren
048d22d473 common: move MIN and MAX to common/macros.h 2023-10-21 12:37:42 +01:00
John Lindgren
ce36cbac2d view: account for base size in resize indicator
For views with a non-pixel size increment (e.g. X11 terminals), it's
helpful to subtract the base size of the window (typically including
menu bar, scrollbars, etc.) before computing the number of size
increments (e.g. cells/characters). This way, the displayed size will
exactly match the terminal grid (e.g. 80x25 or whatever).

wlr_box isn't really the best fit for size hints, so let's define a
struct view_size_hints and a nice view_get_size_hints() function,
wrapping view->impl->get_size_hints().

This also seems like a great opportunity to make view_adjust_size()
window-system-agnostic and eliminate xwayland_apply_size_hints().
2023-09-26 01:24:02 -04:00
Consolatis
e8ec8ea7ff src/ssd: use view->ssd_titlebar_hidden for ssd_thickness calculations
Before this patch we were using the internal .enabled flag of the titlebar
tree node. This failed due to ssd_thickness() not having view->ssd assigned
when initially called. Instead of assigning view->ssd within ssd_create()
we just always use the view boolean flag directly. This fixes an issue
where a border-only view that has been snapped to an edge or region would
have a gap in the size of the titlebar on top after a Reconfigure.

Fixes #1083
2023-09-21 22:21:19 +01:00