2026-03-28 09:01:21 -07:00
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#include <wlr/types/wlr_scene.h>
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2026-03-27 20:24:24 -07:00
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#include "common/borderset.h"
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#include "common/mem.h"
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#include "common/macros.h"
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2026-03-28 09:01:21 -07:00
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#include "buffer.h"
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2026-03-27 20:24:24 -07:00
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2026-03-28 09:01:21 -07:00
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struct borderset * getBorders(uint32_t id, int size, enum border_type type, int bevelSize) {
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struct borderset * current = borderCache;
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struct borderset * last;
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while (current != NULL) {
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if (current->size == size && current->id == id && current->type == type) {
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return current;
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}
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last = current;
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current = current -> next;
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}
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// Fall through, we need to create a buffer.
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if (borderCache == NULL) {
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borderCache = createBuffer(id, size, type, bevelSize);
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return borderCache;
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} else {
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last->next = createBuffer(id, size, type, bevelSize);
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return last->next;
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}
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return NULL;
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}
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struct borderset * createBuffer(uint32_t id, int size, enum border_type type, int bevelSize) {
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struct borderset *newBorderset = znew(*newBorderset);
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newBorderset->next = NULL;
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newBorderset->id = id;
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newBorderset->size = size;
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newBorderset->type = type;
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// Use ID as a AARRGGBB colour
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uint8_t a = id >> 24 & 255;
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uint8_t r = id >> 16 & 255;
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uint8_t g = id >> 8 & 255;
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uint8_t b = id & 255;
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uint32_t r1 = r * 5 / 4;
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if (r1 > a) r1=a;
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uint32_t g1 = g * 5 / 4;
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if (g1 > a) g1=a;
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uint32_t b1 = b * 5 / 4;
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if (b1 > a) b1=a;
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/* darker outline */
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uint32_t r0 = r / 2;
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uint32_t g0 = g / 2;
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uint32_t b0 = b / 2;
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uint32_t hl32 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16)
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| ((uint32_t)g1 << 8) | (uint32_t)b1;
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uint32_t ll32 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
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| ((uint32_t)g0 << 8) | (uint32_t)b0;
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// All borders have NxN corners
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newBorderset->tl = znew_n(uint32_t, size*size);
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newBorderset->tr = znew_n(uint32_t, size*size);
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newBorderset->bl = znew_n(uint32_t, size*size);
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newBorderset->br = znew_n(uint32_t, size*size);
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switch(type) {
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case BORDER_SINGLE: // Single bevel borders have 1x1 sides
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = hl32;
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*newBorderset->left = hl32;
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*newBorderset->right = ll32;
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*newBorderset->bottom = ll32;
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXEL(j, k, size)] = hl32;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
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newBorderset->br[PIXEL(j, k, size)] = ll32;
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}
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}
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break;
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case BORDER_DOUBLE:
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newBorderset->top = znew_n(uint32_t, size);
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newBorderset->left = znew_n(uint32_t, size);
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newBorderset->right = znew_n(uint32_t, size);
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newBorderset->bottom = znew_n(uint32_t, size);
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for (int i = 0; i < size; i++) {
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if (i<bevelSize) {
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newBorderset->left[i] = hl32;
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newBorderset->top[i] = hl32;
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newBorderset->right[i] = hl32;
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newBorderset->bottom[i] = hl32;
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} else if (i > (size-bevelSize-1)) {
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newBorderset->left[i] = ll32;
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newBorderset->top[i] = ll32;
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newBorderset->right[i] = ll32;
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newBorderset->bottom[i] = ll32;
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} else {
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newBorderset->left[i] = id;
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newBorderset->top[i] = id;
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newBorderset->right[i] = id;
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newBorderset->bottom[i] = id;
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}
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}
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// Blank corners...
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for (int i=0; i<size;i++) {
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for (int j=0; j<size;j++) {
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newBorderset->tl[PIXEL(i, j, size)] = id;
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newBorderset->tr[PIXEL(i, j, size)] = id;
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newBorderset->bl[PIXEL(i, j, size)] = id;
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newBorderset->br[PIXEL(i, j, size)] = id;
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}
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}
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// Main Corners
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for (int i=0; i < bevelSize; i++) {
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// Solid bar parts
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for (int j=0; j<size; j++) {
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// Top left corner: Entire "bevel size" top rows are highlighted
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newBorderset->tl[PIXEL(j, i, size)] = hl32;
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// First "bevel size" top columns are highlighted
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newBorderset->tl[PIXEL(i, j, size)] = hl32;
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// Bottom Right corner: Entire "bevel size" last rows are lowlight
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newBorderset->br[PIXEL(j, (size-1-i), size)] = ll32;
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// Last "bevel size" columns are lowlight
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newBorderset->br[PIXEL((size-1-i), j, size)] = ll32;
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// Bottom left corner: Entire "bevel size" last rows are lowlight
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newBorderset->bl[PIXEL(j, (size-1-i), size)] = ll32;
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// First "bevel size" columns are highlight, except for the bottom right corner
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newBorderset->bl[PIXEL(i, j, size)] = hl32;
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// Top Right corner: Entire "bevel size" first rows are highlight
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newBorderset->tr[PIXEL(j, i, size)] = hl32;
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// Last "bevel size" columns are lowlight, except for the top left
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newBorderset->tr[PIXEL((size-1-i), j, size)] = ll32;
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}
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}
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// Beveled Corner Parts
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for (int i=0; i < bevelSize; i++) {
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for (int j=0; j<bevelSize; j++) {
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// Outer Corners
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// Bottom left corner:
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// First "bevel size" columns are highlight, except for the bottom right corner
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newBorderset->bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
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// Top Right corner:
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// Last "bevel size" columns are lowlight, except for the top left
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newBorderset->tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
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// Inner Corners
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// Top left corner: Bottom right is all dark
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newBorderset->tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
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// Bottom Right corner: Top left is all light
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newBorderset->br[PIXEL(i, j, size)] = hl32;
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// Top Right corner:
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// Interior bottom left is dark on top, light on bottom
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newBorderset->tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
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// Bottom Left corner:
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// Interior top right is dark on top, light on bottom
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newBorderset->bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
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}
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}
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2026-03-27 20:24:24 -07:00
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2026-03-28 00:20:51 -07:00
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break;
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2026-03-28 09:01:21 -07:00
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case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = id;
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*newBorderset->left = id;
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*newBorderset->right = id;
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*newBorderset->bottom = id;
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXEL(j, k, size)] = id;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = id;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = id;
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newBorderset->br[PIXEL(j, k, size)] = id;
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}
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}
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break;
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case BORDER_INSET: // Sunken Single bevel borders have 1x1 sides
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newBorderset->top = znew(uint32_t);
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newBorderset->left = znew(uint32_t);
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newBorderset->right = znew(uint32_t);
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newBorderset->bottom = znew(uint32_t);
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*newBorderset->top = ll32;
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*newBorderset->left = ll32;
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*newBorderset->right = hl32;
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*newBorderset->bottom = hl32;
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// Fill with solid
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for (int j=0; j<size;j++) {
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for (int k=0; k<size;k++) {
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newBorderset->tl[PIXEL(j, k, size)] = ll32;
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newBorderset->tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? ll32 : hl32;
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newBorderset->br[PIXEL(j, k, size)] = hl32;
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}
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}
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2026-03-27 20:24:24 -07:00
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break;
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}
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return newBorderset;
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}
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struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw)
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{
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struct bufferset * bufferset = znew(struct bufferset);
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bufferset->border_width = bw;
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if (borderset->type == BORDER_DOUBLE) {
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struct lab_data_buffer *ttexture_buffer =
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buffer_create_from_data(borderset->top, 1, bw, 4);
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bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
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struct lab_data_buffer *ltexture_buffer =
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buffer_create_from_data(borderset->left, bw, 1, 4*bw);
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bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base);
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struct lab_data_buffer *rtexture_buffer =
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buffer_create_from_data(borderset->right, bw, 1, 4*bw);
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bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
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struct lab_data_buffer *btexture_buffer =
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buffer_create_from_data(borderset->bottom, 1, bw, 4);
|
|
|
|
|
bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
struct lab_data_buffer *ttexture_buffer =
|
|
|
|
|
buffer_create_from_data(borderset->top, 1, 1, 4);
|
|
|
|
|
bufferset->top = wlr_scene_buffer_create(tree, &ttexture_buffer->base);
|
|
|
|
|
|
|
|
|
|
struct lab_data_buffer *ltexture_buffer =
|
|
|
|
|
buffer_create_from_data(borderset->left, 1, 1, 4);
|
|
|
|
|
bufferset->left = wlr_scene_buffer_create(tree, <exture_buffer->base);
|
|
|
|
|
|
|
|
|
|
struct lab_data_buffer *rtexture_buffer =
|
|
|
|
|
buffer_create_from_data(borderset->right, 1, 1, 4);
|
|
|
|
|
bufferset->right = wlr_scene_buffer_create(tree, &rtexture_buffer->base);
|
|
|
|
|
|
|
|
|
|
struct lab_data_buffer *btexture_buffer =
|
|
|
|
|
buffer_create_from_data(borderset->bottom, 1, 1, 4);
|
|
|
|
|
bufferset->bottom = wlr_scene_buffer_create(tree, &btexture_buffer->base);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct lab_data_buffer *tltexture_buffer =
|
|
|
|
|
buffer_create_from_data(borderset->tl, bw, bw, 4*bw);
|
|
|
|
|
bufferset->tl = wlr_scene_buffer_create(tree, &tltexture_buffer->base);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct lab_data_buffer *trtexture_buffer =
|
|
|
|
|
buffer_create_from_data(borderset->tr, bw, bw, 4*bw);
|
|
|
|
|
bufferset->tr = wlr_scene_buffer_create(tree, &trtexture_buffer->base);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct lab_data_buffer *bltexture_buffer =
|
|
|
|
|
buffer_create_from_data(borderset->bl, bw, bw, 4*bw);
|
|
|
|
|
bufferset->bl = wlr_scene_buffer_create(tree, &bltexture_buffer->base);
|
|
|
|
|
|
|
|
|
|
struct lab_data_buffer *brtexture_buffer =
|
|
|
|
|
buffer_create_from_data(borderset->br, bw, bw, 4*bw);
|
|
|
|
|
bufferset->br = wlr_scene_buffer_create(tree, &brtexture_buffer->base);
|
|
|
|
|
|
|
|
|
|
return bufferset;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void renderBufferset(struct bufferset *bufferset, int width, int height, int y)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->top,
|
|
|
|
|
width - 2 * bufferset->border_width, bufferset->border_width);
|
|
|
|
|
wlr_scene_node_set_position(&bufferset->top->node,
|
|
|
|
|
bufferset->border_width,y);
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->bottom,
|
|
|
|
|
width - 2 * bufferset->border_width, bufferset->border_width);
|
|
|
|
|
wlr_scene_node_set_position(&bufferset->bottom->node,
|
|
|
|
|
bufferset->border_width, y+height - bufferset->border_width);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->left,
|
|
|
|
|
bufferset->border_width, height - bufferset->border_width * 2);
|
|
|
|
|
wlr_scene_node_set_position(&bufferset->left->node,
|
|
|
|
|
0, bufferset->border_width+y);
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->right,
|
|
|
|
|
bufferset->border_width, height - bufferset->border_width * 2);
|
|
|
|
|
wlr_scene_node_set_position(&bufferset->right->node,
|
|
|
|
|
width - bufferset->border_width, y+ bufferset->border_width);
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->tl,
|
|
|
|
|
bufferset->border_width, bufferset->border_width);
|
|
|
|
|
wlr_scene_node_set_position(&bufferset->tl->node,
|
|
|
|
|
0,y);
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->tr,
|
|
|
|
|
bufferset->border_width, bufferset->border_width);
|
|
|
|
|
wlr_scene_node_set_position(&bufferset->tr->node,
|
|
|
|
|
width-bufferset->border_width, y);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->br,
|
|
|
|
|
bufferset->border_width, bufferset->border_width);
|
|
|
|
|
wlr_scene_node_set_position(&bufferset->br->node,
|
|
|
|
|
width-bufferset->border_width , y+height-bufferset->border_width);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_dest_size(bufferset->bl,
|
|
|
|
|
bufferset->border_width, bufferset->border_width);
|
|
|
|
|
wlr_scene_node_set_position(&bufferset->bl->node,
|
|
|
|
|
0, height-bufferset->border_width+y);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2026-03-27 20:24:24 -07:00
|
|
|
void clearBorderCache(struct borderset * borderset)
|
|
|
|
|
{
|
|
|
|
|
if (borderset == NULL)
|
|
|
|
|
return;
|
|
|
|
|
if (borderset->next != NULL) {
|
|
|
|
|
clearBorderCache(borderset->next);
|
|
|
|
|
}
|
2026-03-27 20:57:28 -07:00
|
|
|
|
2026-03-27 20:24:24 -07:00
|
|
|
free(borderset->top);
|
|
|
|
|
free(borderset->left);
|
|
|
|
|
free(borderset->right);
|
|
|
|
|
free(borderset->bottom);
|
|
|
|
|
free(borderset->tl);
|
|
|
|
|
free(borderset->tr);
|
|
|
|
|
free(borderset->bl);
|
|
|
|
|
free(borderset->br);
|
|
|
|
|
free(borderset);
|
|
|
|
|
}
|