2022-02-21 03:18:38 +01:00
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// SPDX-License-Identifier: GPL-2.0-only
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2023-08-23 01:04:40 +02:00
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#include <assert.h>
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2022-11-21 10:10:39 -05:00
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#include "common/scene-helpers.h"
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2022-02-21 03:18:38 +01:00
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#include "labwc.h"
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2022-11-26 16:53:35 -05:00
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#include "ssd-internal.h"
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2022-02-21 03:18:38 +01:00
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#include "theme.h"
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#include "view.h"
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2022-02-21 03:18:38 +01:00
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2022-11-26 16:06:22 -05:00
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#define FOR_EACH_STATE(ssd, tmp) FOR_EACH(tmp, \
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&(ssd)->border.active, \
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&(ssd)->border.inactive)
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2022-02-21 03:18:38 +01:00
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void
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ssd_border_create(struct ssd *ssd)
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{
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assert(ssd);
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assert(!ssd->border.tree);
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struct view *view = ssd->view;
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int height = view->current.height;
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int full_width = width + 2 * theme->border_width;
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float *color;
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struct wlr_scene_tree *parent;
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struct ssd_sub_tree *subtree;
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2023-08-23 01:04:40 +02:00
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ssd->border.tree = wlr_scene_tree_create(ssd->tree);
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wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
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FOR_EACH_STATE(ssd, subtree) {
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subtree->tree = wlr_scene_tree_create(ssd->border.tree);
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parent = subtree->tree;
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if (subtree == &ssd->border.active) {
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color = theme->window_active_border_color;
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} else {
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color = theme->window_inactive_border_color;
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wlr_scene_node_set_enabled(&parent->node, false);
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}
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wl_list_init(&subtree->parts);
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add_scene_rect(&subtree->parts, LAB_SSD_PART_LEFT, parent,
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theme->border_width, height, 0, 0, color);
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add_scene_rect(&subtree->parts, LAB_SSD_PART_RIGHT, parent,
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theme->border_width, height,
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theme->border_width + width, 0, color);
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add_scene_rect(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
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full_width, theme->border_width, 0, height, color);
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2022-03-06 17:06:14 +00:00
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add_scene_rect(&subtree->parts, LAB_SSD_PART_TOP, parent,
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width - 2 * SSD_BUTTON_WIDTH, theme->border_width,
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theme->border_width + SSD_BUTTON_WIDTH,
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-(ssd->titlebar.height + theme->border_width), color);
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} FOR_EACH_END
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2023-08-25 15:37:28 +02:00
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if (view->maximized) {
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wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
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}
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}
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void
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ssd_border_update(struct ssd *ssd)
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{
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assert(ssd);
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assert(ssd->border.tree);
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struct view *view = ssd->view;
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if (view->maximized && ssd->border.tree->node.enabled) {
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/* Disable borders on maximize */
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wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
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ssd->margin = ssd_thickness(ssd->view);
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}
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if (view->maximized) {
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return;
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} else if (!ssd->border.tree->node.enabled) {
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/* And re-enabled them when unmaximized */
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wlr_scene_node_set_enabled(&ssd->border.tree->node, true);
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ssd->margin = ssd_thickness(ssd->view);
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}
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int height = view->current.height;
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int full_width = width + 2 * theme->border_width;
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struct ssd_part *part;
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struct wlr_scene_rect *rect;
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struct ssd_sub_tree *subtree;
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FOR_EACH_STATE(ssd, subtree) {
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wl_list_for_each(part, &subtree->parts, link) {
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rect = lab_wlr_scene_get_rect(part->node);
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switch (part->type) {
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case LAB_SSD_PART_LEFT:
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wlr_scene_rect_set_size(rect,
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theme->border_width, height);
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continue;
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case LAB_SSD_PART_RIGHT:
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wlr_scene_rect_set_size(rect,
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theme->border_width, height);
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wlr_scene_node_set_position(part->node,
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theme->border_width + width, 0);
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continue;
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case LAB_SSD_PART_BOTTOM:
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wlr_scene_rect_set_size(rect,
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full_width, theme->border_width);
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wlr_scene_node_set_position(part->node,
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0, height);
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continue;
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case LAB_SSD_PART_TOP:
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if (ssd->titlebar.height > 0) {
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wlr_scene_rect_set_size(rect,
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width - 2 * SSD_BUTTON_WIDTH,
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theme->border_width);
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wlr_scene_node_set_position(part->node,
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theme->border_width + SSD_BUTTON_WIDTH,
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-(ssd->titlebar.height + theme->border_width));
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} else {
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wlr_scene_rect_set_size(rect,
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full_width, theme->border_width);
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wlr_scene_node_set_position(part->node,
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0, -theme->border_width);
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}
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continue;
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default:
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continue;
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}
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}
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} FOR_EACH_END
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}
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void
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ssd_border_destroy(struct ssd *ssd)
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{
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assert(ssd);
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assert(ssd->border.tree);
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struct ssd_sub_tree *subtree;
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FOR_EACH_STATE(ssd, subtree) {
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ssd_destroy_parts(&subtree->parts);
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wlr_scene_node_destroy(&subtree->tree->node);
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subtree->tree = NULL;
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} FOR_EACH_END
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wlr_scene_node_destroy(&ssd->border.tree->node);
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ssd->border.tree = NULL;
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}
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#undef FOR_EACH_STATE
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