Images with an aspect ratio of 1:1 are by far the most common (though
not the default).
It makes a lot of sense, performance wise, to special case
them.
Specifically, the sixel_add() function benefits greatly from this, as
it is the inner most, most heavily executed function when parsing a
sixel image.
sixel_add_many() also benefits, since allows us to drop a
multiplication. Since sixel_add_many() always called first (no other
call sites call sixel_add() directly), this has a noticeable effect on
performance.
Another thing that helps (though not as much), and not specifically
with AR 1:1 images, is special casing DECGRI a bit.
Up until now, it simply updated the current sixel parameter value. The
problem is that the default parameter value is 0. But, a value of 0
should be treated as 1. By adding a special ‘repeat_count’ variable to
the sixel struct, we can initialize it to ‘1’ when we see DECGRI, and
then simply overwrite it as the parameter value gets updated. This
allows us to drop an if..else when emitting the sixel.
This way, the initial frame is more likely to get scaled correctly;
foot will guess the initial (integer) scale from the available
monitors, and use that. By using legacy scaling, we force the
compositor to down-scale the image to the correct scale factor.
If we use the new fraction scaling method with an integer scaling
factor, the initial frame gets rendered way too big.
We now default to scaling fonts using the scaling factor, not monitor
DPI.
The ‘auto’ value for dpi-aware has been removed.
Documentation (man pages and README) have been updated to reflect the
new default.
When the window’s preferred scaling factor is changed (through the
fractional-scaling protocol), update the terminal; resize font, resize
sub-surfaces etc.
Instead of passing a raw wl_surface pointer, pass a wayl_surface
pointer.
This is needed later, when using fractional scaling to scale the
surface (since then we need the surface’s viewport object).
And add a viewport object to accompany the surface (to be used when
scaling the surface).
Also rename the wl_surf_subsurf struct to wayl_sub_surface, and add a
wayl_surface object to it, rather than a plain wl_surface pointer (to
also get the viewport pointer).
* Bind the wp-viewporter and wp-fractional-scale-manager globals.
* Create a viewport and fractional-scale when instantiating a window.
* Add fractional-scale listener (that does nothing at the moment).
* Destroy everything on teardown.
When emitting a sixel, we need to:
a) scroll terminal content to ensure the new image fits
b) position the text cursor
Recent changes in the cursor positioning logic meant we reduced the
number of linefeeds, to ensure 1) sixels could be printed to the
bottom row without scrolling the terminal contents, and 2) the cursor
was positioned on the last sixel row.
Except, we’re not actually positioning the cursor on the last sixel
row. We’re positioning it on the text row that maps to the *upper*
pixel of the last sixel.
In most cases, this _is_ the last row of the sixel. But for certain
combinations of font and image sizes, it may be higher up.
This patch fixes a regression, where the terminal contents weren’t
scrolled up enough for certain images, causing a crash when trying to
dirty a not-yet scrolled in row.
The fix is this:
* Always scroll by the number of rows occupied by the image, minus
one. This ensures the image "fits".
* Adjust the cursor position, if necessary.
* Lazy initialize image height. This is necessary to prevent garbage
from being rendered for "empty" sixels.
* Fix plotting of non-1:1 pixels
* Fix calculation of height in resize(), for non-1:1 aspect ratios
That is, parse P1 when initializing a new sixel, and don’t ignore
pad/pad in the raster attributes command.
The default aspect ratio is 2:1, but most sixels will override it in
the raster attributes command (to 1:1).
This adjusts the logic that positions the text cursor after emitting a
sixel, when sixel scrolling mode is *enabled*.
We’ve always mimicked XTerm’s behavior. However, XTerm recently
changed its behavior, to better match that of an VT382.
Now, the cursor is placed *on* the last row of the sixel, instead of
on a new row after the sixel.
This allows applications to print sixels to the bottom row of the
terminal, without causing the content to scroll.
Finally, there was a bug in the horizontal positioning of the cursor;
it was placed on the *first* column of the row, instead of on the
first column of the sixel.
We don’t need to record scroll damage if the viewport isn’t at the
bottom, since in this case, the renderer ignores the scroll damage
anyway.
This fixes a performance corner case, when the viewport is at the top
of the scrollback history.
When application scrolls the terminal contents, and the scrollback
history is full, and the viewport is at top of the history, then the
viewport needs to be moved (the scrollback history is a circular
buffer, and thus the top of the history “moves” when we’re scrolling
in new contents).
Moving the viewport typically results in another type of scroll
damage (DAMAGE_SCROLL_IN_VIEW, instead of the “normal” DAMAGE_SCROLL).
Thus, each application triggered scroll, will result in two scroll
damage records: one DAMAGE_SCROLL, and one
DAMAGE_SCROLL_IN_VIEW. These two are incompatible, meaning they can’t
be merged. What’s worse, it also means the DAMAGE_SCROLL records from
two application triggered scrolls cannot be merged (since there’s a
DAMAGE_SCROLL_IN_VIEW in between).
As a result, the renderer will not see one, or “a few” scroll damage
events, but a *ton*. _Each_ one typically a single line, or so. And
each one resulting in lots of traffic on the wayland socket, as we
create and destroy new buffer pools, when doing “shm scrolling”.
This eventually leads to the socket not being able to keep up, and the
socket is closed on us, forcing us to exit.
The fix is really simple: don’t record “normal” scroll damage when
scrolling, _unless_ the viewport is at the bottom (and thus “follows”
the application output).
As soon as the user scrolls up in the history, we’ll stop emitting
normal scroll damage records. This is just fine, since, as mentioned
above, the renderer ignores them when the viewport isn’t at the
bottom.
What if the viewport is moved back down again, before the next frame
has been rendered? Wont there be “missing” scroll damage records? No,
because moving the viewport results in scroll damage records by
itself.
Closes#1380